--- a/hedgewars/uRender.pas Tue Apr 18 22:19:19 2017 +0200
+++ b/hedgewars/uRender.pas Tue Apr 18 22:27:25 2017 +0200
@@ -1873,7 +1873,7 @@
else
frame:= 0;
-TextureBuffer[3].X:= shift + ((LongInt((RealTicks * waterSpeed) shr 6) * Dir + dX) mod spriteWidth) / (spriteWidth - 1);
+TextureBuffer[3].X:= shift + ((LongInt((RealTicks * waterSpeed div 100) shr 6) * Dir + dX) mod spriteWidth) / (spriteWidth - 1);
TextureBuffer[3].Y:= frame * realHeight;
TextureBuffer[5].X:= TextureBuffer[3].X + nWaves;
TextureBuffer[5].Y:= frame * realHeight;
--- a/hedgewars/uVariables.pas Tue Apr 18 22:19:19 2017 +0200
+++ b/hedgewars/uVariables.pas Tue Apr 18 22:27:25 2017 +0200
@@ -2798,7 +2798,7 @@
vobFallSpeed:= 100;
watFrames:= 1;
watFrameTicks:= 0;
- watMove:= 1;
+ watMove:= 100;
vobSDFrameTicks:= 0;
vobSDFramesCount:= 4;
@@ -2807,7 +2807,7 @@
vobSDFallSpeed:= 250;
watSDFrames:= 1;
watSDFrameTicks:= 0;
- watSDMove:= 1;
+ watSDMove:= 100;
{$IFDEF MOBILE}
cMinScreenWidth := min(cScreenWidth, 480);