--- a/share/hedgewars/Data/Maps/ClimbHome/map.lua Wed Sep 02 16:58:31 2015 +0200
+++ b/share/hedgewars/Data/Maps/ClimbHome/map.lua Wed Sep 02 11:55:37 2015 -0400
@@ -88,9 +88,7 @@
dummyHog = AddHog(" ", 0, 1, "NoHat")
HH[dummyHog] = nil
totalHedgehogs = totalHedgehogs - 1
- if not showWaterStats then
- SendStat(siClanHealth, tostring(32640), " ")
- end
+ teams[GetHogTeamName(dummyHog)] = nil
SendStat(siClanHealth, tostring(32640), " ")
end
end
@@ -112,6 +110,8 @@
elseif gear == Cake then
Cake = nil
elseif GetGearType(gear) == gtHedgehog then
+ onGameTick20()
+ onGearDamage(gear, 0)
HH[gear] = nil
end
end
@@ -595,6 +595,7 @@
else
SendStat(siCustomAchievement, string.format(text, RecordHeightHogName))
end
+ SendStat(siPointType, loc("points"))
SendStat(siPlayerKills, actualHeight, loc(GetHogTeamName(CurrentHedgehog)))
EndGame()
end
@@ -629,7 +630,7 @@
SendStat(siGraphTitle, string.format(loc("Team’s best heights per round")))
if winner.score < 1500 then
- SendStat(siCustomAchievement, string.format(loc("This round’s award for ulitmate disappointment goes to: Everyone!")))
+ SendStat(siCustomAchievement, string.format(loc("This round’s award for ultimate disappointment goes to: Everyone!")))
else
if winner.score > 30000 then text = loc("%s (%s) reached for the sky and beyond with a height of %d!")
elseif winner.score > 24750 then text = loc("%s (%s) was certainly not afraid of heights: Peak height of %d!")
--- a/share/hedgewars/Data/Missions/Training/ClimbHome.lua Wed Sep 02 16:58:31 2015 +0200
+++ b/share/hedgewars/Data/Missions/Training/ClimbHome.lua Wed Sep 02 11:55:37 2015 -0400
@@ -1,11 +1,18 @@
HedgewarsScriptLoad("/Scripts/Locale.lua")
-isSinglePlayer = true
+local isSinglePlayer = true
-- trying to allow random theme, but fixed theme objects...
-- Also skip some ugly themes, or ones where the sky is "meh"
--local themes = { "Art","Cake","City","EarthRise","Halloween","Olympics","Underwater","Bamboo","Castle","Compost","Eyes","Hell","Planes","Bath","Cave","CrazyMission","Freeway","Island","Sheep","Blox","Cheese","Deepspace","Fruit","Jungle","Snow","Brick","Christmas","Desert","Golf","Nature","Stage" }
local themes = {"Christmas","Hell","Bamboo","City","Island","Bath","Compost","Jungle","Desert","Nature","Olympics","Brick","EarthRise","Sheep","Cake","Freeway","Snow","Castle","Fruit","Stage","Cave","Golf","Cheese","Halloween"}
+local showWaterStats = true -- uses the AI team to draw water height.
+local scaleGraph = true
+local totalHedgehogs = 0
+local HH = {}
+local teams = {}
+local dummyHog = nil
+
function onGameInit()
-- Ensure people get same map for same theme
@@ -16,10 +23,19 @@
DisableGameFlags(gfBottomBorder+gfBorder)
CaseFreq = 0
Explosives = 0
+ MineDudPercent = 0
Map = "ClimbHome"
AddTeam(loc("Lonely Hog"), 0xDD0000, "Simple", "Island", "Default")
player = AddHog(loc("Climber"), 0, 1, "NoHat")
- AddTeam(loc("Water Gods"), 0x4980C1, "Simple", "Island", "Default")
- dummyHog = AddHog("Poseidon", 5, 1, "NoHat")
- --HideHog(dummyHog)
+ if showWaterStats then
+ AddTeam(" ", 0x545C9D, "Simple", "Island", "Default")
+ elseif scaleGraph then
+ AddTeam(" ", 0x050505, "Simple", "Island", "Default")
+ end
+ if showWaterStats or scaleGraph then
+ dummyHog = AddHog(" ", 0, 1, "NoHat")
+ HH[dummyHog] = nil
+ totalHedgehogs = totalHedgehogs - 1
+ SendStat(siClanHealth, tostring(32640), " ")
+ end
end