--- a/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/backstab.lua Sun Aug 19 23:26:12 2012 +0300
+++ b/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/backstab.lua Wed Aug 22 19:13:13 2012 +0300
@@ -882,9 +882,6 @@
startNativesNum = nativesNum
end
-function SetupEvents()
-end
-
function SetupAmmo()
AddAmmo(natives[girlNum], amSwitch, 0)
end
@@ -963,7 +960,6 @@
SetupAmmo()
SetupPlace()
AnimationSetup()
- SetupEvents()
AddAnim(startAnim)
AddFunction({func = AfterStartAnim, args = {}})
end
@@ -1005,9 +1001,6 @@
end
end
-function onGearAdd(gear)
-end
-
function onAmmoStoreInit()
SetAmmo(amDEagle, 9, 0, 0, 0)
SetAmmo(amSniperRifle, 4, 0, 0, 0)
@@ -1089,9 +1082,6 @@
end
end
-function onGearDamage(gear, damage)
-end
-
function onPrecise()
if GameTime > 2500 and AnimInProgress() then
SetAnimSkip(true)
--- a/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/dragon.lua Sun Aug 19 23:26:12 2012 +0300
+++ b/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/dragon.lua Wed Aug 22 19:13:13 2012 +0300
@@ -589,9 +589,6 @@
end
end
-function onGearAdd(gear)
-end
-
function onAmmoStoreInit()
SetAmmo(amFirePunch, 3, 0, 0, 0)
SetAmmo(amBaseballBat, 2, 0, 0, 0)
@@ -628,9 +625,6 @@
end
end
-function onGearDamage(gear, damage)
-end
-
function onPrecise()
if GameTime > 2500 and AnimInProgress() then
SetAnimSkip(true)
--- a/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/enemy.lua Sun Aug 19 23:26:12 2012 +0300
+++ b/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/enemy.lua Wed Aug 22 19:13:13 2012 +0300
@@ -620,9 +620,6 @@
end
end
-function onGearAdd(gear)
-end
-
function onAmmoStoreInit()
SetAmmo(amSkip, 9, 0, 0, 0)
SetAmmo(amSwitch, 9, 0, 0, 0)
@@ -659,9 +656,6 @@
end
end
-function onGearDamage(gear, damage)
-end
-
function onPrecise()
if GameTime > 3000 and AnimInProgress() then
SetAnimSkip(true)
--- a/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/epil.lua Sun Aug 19 23:26:12 2012 +0300
+++ b/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/epil.lua Wed Aug 22 19:13:13 2012 +0300
@@ -377,9 +377,6 @@
gearDead[gear] = true
end
-function onGearAdd(gear)
-end
-
function onAmmoStoreInit()
SetAmmo(amAirStrike, 9, 0, 0, 0)
SetAmmo(amBaseballBat, 9, 0, 0, 0)
@@ -429,9 +426,6 @@
end
end
-function onGearDamage(gear, damage)
-end
-
function onPrecise()
if GameTime > 2500 then
SetAnimSkip(true)
--- a/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/family.lua Sun Aug 19 23:26:12 2012 +0300
+++ b/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/family.lua Wed Aug 22 19:13:13 2012 +0300
@@ -396,9 +396,6 @@
HideHedge(cyborg)
end
-function SetupEvents()
-end
-
function SetupAmmo()
AddAmmo(cyborgs[1], amBazooka, 100)
AddAmmo(cyborgs[1], amGrenade, 100)
@@ -482,7 +479,6 @@
SetupAmmo()
SetupPlace()
AnimationSetup()
- SetupEvents()
AddAnim(startAnim)
AddFunction({func = AfterStartAnim, args = {}})
end
@@ -505,9 +501,6 @@
end
end
-function onGearAdd(gear)
-end
-
function onAmmoStoreInit()
SetAmmo(amSkip, 9, 0, 0, 0)
SetAmmo(amSwitch, 9, 0, 0, 0)
@@ -545,9 +538,6 @@
end
end
-function onGearDamage(gear, damage)
-end
-
function onPrecise()
if GameTime > 2500 and AnimInProgress() then
SetAnimSkip(true)
--- a/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/first_blood.lua Sun Aug 19 23:26:12 2012 +0300
+++ b/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/first_blood.lua Wed Aug 22 19:13:13 2012 +0300
@@ -604,6 +604,8 @@
Explosives = 0
Delay = 10
MapGen = 0
+ TemplateFilter = 6
+ TemplateNumber = 33
Theme = "Nature"
@@ -688,9 +690,6 @@
end
end
-function onGearAdd(gear)
-end
-
function onAmmoStoreInit()
SetAmmo(amWhip, 0, 0, 0, 8)
SetAmmo(amBaseballBat, 0, 0, 0, 8)
--- a/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/journey.lua Sun Aug 19 23:26:12 2012 +0300
+++ b/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/journey.lua Wed Aug 22 19:13:13 2012 +0300
@@ -910,7 +910,6 @@
function onGameInit()
Seed = 0
- TemplateFilter = 3
GameFlags = gfSolidLand + gfDisableWind
TurnTime = 40000
CaseFreq = 0
@@ -919,6 +918,8 @@
Explosives = 0
Delay = 5
MapGen = 0
+ TemplateFilter = 6
+ TemplateNumber = 27
Theme = "Nature"
SuddenDeathTurns = 3000
@@ -999,9 +1000,6 @@
end
end
-function onGearAdd(gear)
-end
-
function onAmmoStoreInit()
SetAmmo(amBlowTorch, 0, 0, 0, 1)
SetAmmo(amParachute, 0, 0, 0, 1)
@@ -1043,9 +1041,6 @@
end
end
-function onGearDamage(gear, damage)
-end
-
function onPrecise()
if GameTime > 2500 and AnimInProgress() then
SetAnimSkip(true)
--- a/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/queen.lua Sun Aug 19 23:26:12 2012 +0300
+++ b/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/queen.lua Wed Aug 22 19:13:13 2012 +0300
@@ -789,9 +789,6 @@
end
end
-function onGearAdd(gear)
-end
-
function onAmmoStoreInit()
SetAmmo(amBaseballBat, 9, 0, 0, 0)
SetAmmo(amFirePunch, 9, 0, 0, 0)
@@ -815,9 +812,6 @@
end
end
-function onGearDamage(gear, damage)
-end
-
function onPrecise()
if GameTime > 2500 and AnimInProgress() then
SetAnimSkip(true)
--- a/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/shadow.lua Sun Aug 19 23:26:12 2012 +0300
+++ b/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/shadow.lua Wed Aug 22 19:13:13 2012 +0300
@@ -803,7 +803,6 @@
function onGameInit()
Seed = 334
- TemplateFilter = 3
GameFlags = gfSolidLand + gfDisableWind + gfPerHogAmmo
TurnTime = 50000
CaseFreq = 0
@@ -812,6 +811,8 @@
Explosives = 0
Delay = 10
MapGen = 0
+ TemplateFilter = 6
+ TemplateNumber = 22
Theme = "Nature"
SuddenDeathTurns = 3000
--- a/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/united.lua Sun Aug 19 23:26:12 2012 +0300
+++ b/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/united.lua Wed Aug 22 19:13:13 2012 +0300
@@ -473,9 +473,6 @@
end
end
-function onGearAdd(gear)
-end
-
function onAmmoStoreInit()
SetAmmo(amDEagle, 9, 0, 0, 0)
SetAmmo(amSniperRifle, 4, 0, 0, 0)
@@ -516,9 +513,6 @@
end
end
-function onGearDamage(gear, damage)
-end
-
function onPrecise()
if GameTime > 2500 then
SetAnimSkip(true)