--- a/hedgewars/GSHandlers.inc Sun Sep 02 09:36:06 2012 +0400
+++ b/hedgewars/GSHandlers.inc Sun Sep 02 09:23:36 2012 -0400
@@ -583,13 +583,14 @@
yy:= hwRound(Y);
if vobVelocity <> 0 then
begin
- DirAngle := DirAngle + (Angle / 1250000000);
+ DirAngle := DirAngle + (Damage / 1000);
if DirAngle < 0 then
DirAngle := DirAngle + 360
else if 360 < DirAngle then
DirAngle := DirAngle - 360;
end;
-
+(*
+We aren't using frametick right now, so just a waste of cycles.
inc(Health, 8);
if longword(Health) > vobFrameTicks then
begin
@@ -598,6 +599,7 @@
if Timer = vobFramesCount then
Timer:= 0
end;
+*)
// move back to cloud layer
if yy > cWaterLine then
move:= true
--- a/hedgewars/uGearsList.pas Sun Sep 02 09:36:06 2012 +0400
+++ b/hedgewars/uGearsList.pas Sun Sep 02 09:23:36 2012 -0400
@@ -177,16 +177,16 @@
if State and gstTmpFlag = 0 then
begin
dx.isNegative:= GetRandom(2) = 0;
- dx.QWordValue:= GetRandom(100000000);
+ dx.QWordValue:= $40DA*GetRandom(10000)*8;
dy.isNegative:= false;
- dy.QWordValue:= GetRandom(70000000);
+ dy.QWordValue:= $3AD3*GetRandom(7000)*8;
if GetRandom(2) = 0 then
dx := -dx
end;
State:= State or gstInvisible;
Health:= random(vobFrameTicks);
Timer:= random(vobFramesCount);
- Angle:= (random(2) * 2 - 1) * (1 + random(10000)) * vobVelocity
+ Damage:= (random(2) * 2 - 1) * (vobVelocity + random(vobVelocity)) * 8;
end
end;
gtGrave: begin