--- a/hedgewars/uGearsHandlersMess.pas Mon Jan 14 12:34:47 2019 -0500
+++ b/hedgewars/uGearsHandlersMess.pas Mon Jan 14 15:01:43 2019 -0500
@@ -1188,7 +1188,9 @@
end
end
else
+ begin
DeleteGear(Gear);
+ end
end;
procedure CreateShellForGear(Gear: PGear; startFrame: Longword);
@@ -2036,8 +2038,7 @@
or (getRandom(100) > cMineDudPercent) then
begin
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
- DeleteGear(Gear);
- exit // redundant but we've had too many delete gear bugs
+ DeleteGear(Gear)
end
else
begin
@@ -2080,8 +2081,7 @@
hwRound(Gear^.X) - SpritesData[sprFrozenAirMine].Width div 2,
hwRound(Gear^.Y) - SpritesData[sprFrozenAirMine].Height div 2,
sprFrozenAirMine, 0, 0, false, false, false, false);
- DeleteGear(Gear);
- exit
+ DeleteGear(Gear)
end;
doStepFallingGear(Gear);
exit
@@ -2461,6 +2461,9 @@
y := hwRound(Gear^.Y);
hog:= Gear^.Hedgehog;
+ DeleteGear(Gear);
+ // <-- delete gear!
+
if k = gtCase then
begin
doMakeExplosion(x, y, Gear^.Boom, hog, EXPLAutoSound);
@@ -2470,18 +2473,17 @@
else if k = gtTarget then
uStats.TargetHit()
else if k = gtExplosives then
- begin
- doMakeExplosion(x, y, Gear^.Boom, hog, EXPLAutoSound);
- for i:= 0 to 31 do
begin
- dX := AngleCos(i * 64) * _0_5 * (getrandomf + _1);
- dY := AngleSin(i * 64) * _0_5 * (getrandomf + _1);
- AddGear(x, y, gtFlame, 0, dX, dY, 0);
- AddGear(x, y, gtFlame, gstTmpFlag, -dX, -dY, 0);
- end
- end;
- DeleteGear(Gear);
- exit
+ doMakeExplosion(x, y, Gear^.Boom, hog, EXPLAutoSound);
+ for i:= 0 to 31 do
+ begin
+ dX := AngleCos(i * 64) * _0_5 * (getrandomf + _1);
+ dY := AngleSin(i * 64) * _0_5 * (getrandomf + _1);
+ AddGear(x, y, gtFlame, 0, dX, dY, 0);
+ AddGear(x, y, gtFlame, gstTmpFlag, -dX, -dY, 0);
+ end
+ end;
+ exit
end;
if k = gtExplosives then
@@ -2860,7 +2862,7 @@
AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke);
DeleteGear(Gear)
- end
+ end;
end;
////////////////////////////////////////////////////////////////////////////////
@@ -2953,11 +2955,11 @@
dY := _0;
State := State or gstMoving;
end;
+ DeleteGear(Gear);
if (GetAmmoEntry(HHGear^.Hedgehog^, amParachute)^.Count >= 1) and ((Ammoz[HHGear^.Hedgehog^.CurAmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) and (HHGear^.Hedgehog^.MultiShootAttacks = 0) then
HHGear^.Hedgehog^.CurAmmoType:= amParachute;
isCursorVisible := false;
ApplyAmmoChanges(HHGear^.Hedgehog^);
- DeleteGear(Gear);
exit
end;
@@ -3037,7 +3039,7 @@
// avoid to play forever (is this necessary?)
StopSoundChan(Gear^.SoundChannel);
DeleteGear(Gear)
- end
+ end;
end;
procedure doStepAirAttack(Gear: PGear);
@@ -3080,12 +3082,12 @@
if (Gear^.State and gstCollision) <> 0 then
begin
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
+ DeleteGear(Gear);
{$IFNDEF PAS2C}
with mobileRecord do
if (performRumble <> nil) and (not fastUntilLag) then
performRumble(kSystemSoundID_Vibrate);
{$ENDIF}
- DeleteGear(Gear);
exit
end;
if (GameTicks and $3F) = 0 then
@@ -3141,7 +3143,7 @@
begin
PlaySound(sndPlaced);
DeleteGear(Gear);
- AfterAttack
+ AfterAttack;
end;
HHGear^.State := HHGear^.State and (not (gstAttacking or gstAttacked));
@@ -3173,7 +3175,6 @@
begin
DeleteGear(Gear);
AfterAttack;
- exit
end;
inc(Gear^.Timer);
if Gear^.Timer = 65 then
@@ -3277,12 +3278,12 @@
begin
hedgehog := Gear^.Hedgehog;
//Msg := Gear^.Message and (not gmSwitch);
+ DeleteGear(Gear);
ApplyAmmoChanges(hedgehog^);
HHGear := CurrentHedgehog^.Gear;
ApplyAmmoChanges(HHGear^.Hedgehog^);
//HHGear^.Message := Msg;
- DeleteGear(Gear);
exit
end;
@@ -4486,6 +4487,7 @@
Active := true;
State := State or gstMoving
end;
+ DeleteGear(Gear);
if (GetAmmoEntry(HHGear^.Hedgehog^, amJetpack)^.Count >= 1) and ((Ammoz[HHGear^.Hedgehog^.CurAmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) and (HHGear^.Hedgehog^.MultiShootAttacks = 0) then
HHGear^.Hedgehog^.CurAmmoType:= amJetpack;
isCursorVisible := false;
@@ -4495,7 +4497,6 @@
// Gear^.Tex:= RenderStringTex(trmsg[sidFuel] + ': ' + inttostr(round(Gear^.Health / 20)) + '%', cWhiteColor, fntSmall)
//AddCaption(trmsg[sidFuel]+': '+inttostr(round(Gear^.Health/20))+'%', cWhiteColor, capgrpAmmostate);
- DeleteGear(Gear);
end
end;
@@ -4533,7 +4534,9 @@
if Gear^.Timer < 2000 then
inc(Gear^.Timer, 1)
else
- DeleteGear(Gear)
+ begin
+ DeleteGear(Gear);
+ end;
end;
procedure doStepBirdyFly(Gear: PGear);