--- a/ChangeLog.txt Wed Feb 14 20:57:45 2018 +0100
+++ b/ChangeLog.txt Wed Feb 14 21:28:44 2018 +0100
@@ -7,6 +7,7 @@
+ Add healing visual effect in Paramedics mode and a few scripts
+ Show remaining ammo when using Birdy egg or RC Plane bomb
+ Add separate control for team chat (default: U)
+ + Add separate control for changing hedgehog tags (default: Home)
* Fix time box being usable in Sudden Death with 0 health decrease
* Fix chat input key being sometimes registered twice
--- a/QTfrontend/binds.cpp Wed Feb 14 20:57:45 2018 +0100
+++ b/QTfrontend/binds.cpp Wed Feb 14 21:28:44 2018 +0100
@@ -69,6 +69,7 @@
{"+speedup", "s", QT_TRANSLATE_NOOP("binds", "speed up replay"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Demo replay:")},
//: This refers to the team info bars (name/flag/health) of all teams. These are shown at the bottom center of the screen
{"rotmask", "delete", QT_TRANSLATE_NOOP("binds", "toggle team bars"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Heads-up display:")},
+ {"rottags", "home", QT_TRANSLATE_NOOP("binds", "change hedgehog tags"), NULL, NULL},
#ifdef VIDEOREC
{"record", "r", QT_TRANSLATE_NOOP("binds", "record"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Record video:")}
#endif
--- a/QTfrontend/binds.h Wed Feb 14 20:57:45 2018 +0100
+++ b/QTfrontend/binds.h Wed Feb 14 21:28:44 2018 +0100
@@ -22,9 +22,9 @@
#include <QString>
#ifdef VIDEOREC
-#define BINDS_NUMBER 48
+#define BINDS_NUMBER 49
#else
-#define BINDS_NUMBER 47
+#define BINDS_NUMBER 48
#endif
struct BindAction
--- a/README.md Wed Feb 14 20:57:45 2018 +0100
+++ b/README.md Wed Feb 14 21:28:44 2018 +0100
@@ -53,7 +53,9 @@
* Left mouse button: Select target or weapon
* Space bar: Shoot
* Left shift: Precise (this is a modifier key)
-* Left shift + Up/Down: Precise aiming
+* Precise + Up/Down: Precise aiming
+* Precise + Left/Right: Turn around without walking
+* Hold down Precise: Prevent slipping on ice
* Enter: Jump
* Backspace: High jump
* Backspace ×2: Backjump
@@ -73,9 +75,6 @@
These are lesser-known controls of Hedgewars, they are based on your
configured controls:
-* Hold down Precise: Prevent slipping on ice
-* Precise + Left/Right: Turn around without walking
-* Precise + Toggle team bars: Change hedgehog tags
* Precise + Toggle team bars + Switch: Toggle HUD
* Precise + Capture (screenshot key): Save current map + mask into Screenshot directory
--- a/hedgewars/uCommandHandlers.pas Wed Feb 14 20:57:45 2018 +0100
+++ b/hedgewars/uCommandHandlers.pas Wed Feb 14 21:28:44 2018 +0100
@@ -26,7 +26,7 @@
procedure freeModule;
implementation
-uses uCommands, uTypes, uVariables, uIO, uDebug, uConsts, uScript, uUtils, SDLh, uWorld, uRandom, uCaptions
+uses uCommands, uTypes, uVariables, uIO, uDebug, uConsts, uScript, uUtils, SDLh, uWorld, uRandom, uCaptions, uConsole
, uVisualGearsList, uGearsHedgehog
{$IFDEF USE_VIDEO_RECORDING}, uVideoRec {$ENDIF};
@@ -614,13 +614,6 @@
UIDisplay:= uiNone
else UIDisplay:= uiAll
end
-else if LocalMessage and gmPrecise = gmPrecise then
- begin
- if ((GameFlags and gfInvulnerable) = 0) then
- cTagsMask:= cTagsMasks[cTagsMask]
- else
- cTagsMask:= cTagsMasksNoHealth[cTagsMask]
- end
else
begin
if UIDisplay <> uiNoTeams then
@@ -629,6 +622,15 @@
end
end;
+procedure chRotateTags(var s: shortstring);
+begin
+s:= s; // avoid compiler hint
+if ((GameFlags and gfInvulnerable) = 0) then
+ cTagsMask:= cTagsMasks[cTagsMask]
+else
+ cTagsMask:= cTagsMasksNoHealth[cTagsMask]
+end;
+
procedure chSpeedup_p(var s: shortstring);
begin
s:= s; // avoid compiler hint
@@ -822,6 +824,7 @@
RegisterVariable('spectate', @chFastUntilLag , false);
RegisterVariable('capture' , @chCapture , true );
RegisterVariable('rotmask' , @chRotateMask , true );
+ RegisterVariable('rottags' , @chRotateTags , true );
RegisterVariable('rdriven' , @chTeamLocal , false);
RegisterVariable('map' , @chSetMap , false);
RegisterVariable('theme' , @chSetTheme , false);
--- a/hedgewars/uInputHandler.pas Wed Feb 14 20:57:45 2018 +0100
+++ b/hedgewars/uInputHandler.pas Wed Feb 14 21:28:44 2018 +0100
@@ -281,6 +281,7 @@
DefaultBinds[KeyNameToCode('escape')]:= 'quit';
DefaultBinds[KeyNameToCode(_S'`')]:= 'history';
DefaultBinds[KeyNameToCode('delete')]:= 'rotmask';
+ DefaultBinds[KeyNameToCode('home')]:= 'rottags';
//numpad
//DefaultBinds[265]:= '+volup';