--- a/ChangeLog.txt Tue Sep 11 17:22:54 2018 +0200
+++ b/ChangeLog.txt Tue Sep 11 18:34:27 2018 +0200
@@ -9,6 +9,7 @@
+ Increase hedgehog limit to 64
+ Campaigns and missions now use the user's chosen custom clan colors
+ New default brown clan color for better contrast
+ + Allow to change volume during pause
* Functionality of controllers restored
* Fix crash when 2 or more controllers were connected
* Fix hammer and pickhammer not digging correctly at wrap world edge
--- a/hedgewars/uGame.pas Tue Sep 11 17:22:54 2018 +0200
+++ b/hedgewars/uGame.pas Tue Sep 11 18:34:27 2018 +0200
@@ -35,6 +35,37 @@
var i,j : LongInt;
s: ansistring;
begin
+
+inc(SoundTimerTicks, Lag);
+if SoundTimerTicks >= 50 then
+ begin
+ SoundTimerTicks:= 0;
+ if cVolumeDelta <> 0 then
+ begin
+ j:= Volume;
+ i:= ChangeVolume(cVolumeDelta);
+ if (not cIsSoundEnabled) or (isAudioMuted and (j<>i)) then
+ AddCaption(trmsg[sidMute], capcolSetting, capgrpVolume)
+ else if not isAudioMuted then
+ begin
+ s:= ansistring(inttostr(i));
+ AddCaption(FormatA(trmsg[sidVolume], s), capcolSetting, capgrpVolume)
+ end
+ end
+ else if cMuteToggle then
+ begin
+ MuteAudio;
+ if isAudioMuted then
+ AddCaption(trmsg[sidMute], capcolSetting, capgrpVolume)
+ else
+ begin
+ s:= ansistring(inttostr(GetVolumePercent()));
+ AddCaption(FormatA(trmsg[sidVolume], s), capcolSetting, capgrpVolume);
+ end;
+ cMuteToggle:= false;
+ end;
+ end;
+
if isPaused then
exit;
@@ -78,35 +109,6 @@
if cTestLua then
Lag:= High(LongInt);
-inc(SoundTimerTicks, Lag);
-if SoundTimerTicks >= 50 then
- begin
- SoundTimerTicks:= 0;
- if cVolumeDelta <> 0 then
- begin
- j:= Volume;
- i:= ChangeVolume(cVolumeDelta);
- if (not cIsSoundEnabled) or (isAudioMuted and (j<>i)) then
- AddCaption(trmsg[sidMute], capcolSetting, capgrpVolume)
- else if not isAudioMuted then
- begin
- s:= ansistring(inttostr(i));
- AddCaption(FormatA(trmsg[sidVolume], s), capcolSetting, capgrpVolume)
- end
- end
- else if cMuteToggle then
- begin
- MuteAudio;
- if isAudioMuted then
- AddCaption(trmsg[sidMute], capcolSetting, capgrpVolume)
- else
- begin
- s:= ansistring(inttostr(GetVolumePercent()));
- AddCaption(FormatA(trmsg[sidVolume], s), capcolSetting, capgrpVolume);
- end;
- cMuteToggle:= false;
- end;
- end;
PlayNextVoice;
i:= 1;
while (GameState <> gsExit) and (i <= Lag) and allOK do