A few scripts to try out. 2x challenge, 1x GSoC training, 1x user mission.
Binary file share/hedgewars/Data/Graphics/Missions/Training/Basic_Training_-_Grenade.png has changed
Binary file share/hedgewars/Data/Graphics/Missions/Training/Basic_Training_-_Grenade@2x.png has changed
Binary file share/hedgewars/Data/Graphics/Missions/Training/User_Mission_-_RCPlane_Challenge.png has changed
Binary file share/hedgewars/Data/Graphics/Missions/Training/User_Mission_-_RCPlane_Challenge@2x.png has changed
Binary file share/hedgewars/Data/Graphics/Missions/Training/User_Mission_-_Rope_Knock_Challenge.png has changed
Binary file share/hedgewars/Data/Graphics/Missions/Training/User_Mission_-_Rope_Knock_Challenge@2x.png has changed
Binary file share/hedgewars/Data/Graphics/Missions/Training/User_Mission_-_The_Great_Escape.png has changed
Binary file share/hedgewars/Data/Graphics/Missions/Training/User_Mission_-_The_Great_Escape@2x.png has changed
--- a/share/hedgewars/Data/Locale/missions_en.txt Fri May 18 13:35:22 2012 -0400
+++ b/share/hedgewars/Data/Locale/missions_en.txt Sat May 19 17:15:12 2012 +0200
@@ -1,38 +1,47 @@
-Basic_Training_-_Bazooka.name=Basic Bazooka Training
-Basic_Training_-_Bazooka.desc="Using the wind to your advantage is key!"
-
-Basic_Training_-_Grenade.name=Basic Grenade Training
-Basic_Training_-_Grenade.desc="Remember, you pull the pin out AND throw!"
-
-Basic_Training_-_Cluster_Bomb.name=Basic Cluster Bomb Training
-Basic_Training_-_Cluster_Bomb.desc="Someone needs hot shower!"
-
-Basic_Training_-_Shotgun.name=Basic Shotgun Training
-Basic_Training_-_Shotgun.desc="Shoot first, ask questions later!"
-
-Basic_Training_-_Sniper_Rifle.name=Basic Sniper Rifle Training
-Basic_Training_-_Sniper_Rifle.desc="Boom, headshot!"
-
-Basic_Training_-_Rope.name=Basic Rope Training
-Basic_Training_-_Rope.desc="Get out there and swing!"
-
-User_Mission_-_Dangerous_Ducklings.name=Mission: Dangerous Ducklings
-User_Mission_-_Dangerous_Ducklings.desc="Alright, rookie! Time to put what we learned in Basic Training into practice!"
-
-User_Mission_-_Diver.name=Mission: Diver
-User_Mission_-_Diver.desc="This 'amphibious assault' thing is harder than it looks..."
-
-User_Mission_-_Teamwork.name=Mission: Teamwork
-User_Mission_-_Teamwork.desc="Sometimes, love hurts."
-
-User_Mission_-_Spooky_Tree.name=Mission: Spooky Tree
-User_Mission_-_Spooky_Tree.desc="Lots of crates out here. I sure hope that bird ain't feeling hungry."
-
-User_Mission_-_Bamboo_Thicket.name=Mission: Bamboo Thicket
-User_Mission_-_Bamboo_Thicket.desc="Death comes from above."
-
-User_Mission_-_That_Sinking_Feeling.name=Mission: That Sinking Feeling
-User_Mission_-_That_Sinking_Feeling.desc="The water is rising rapidly and time is limited. Many have tried and failed. Can you save them all?"
-
-User_Mission_-_Newton_and_the_Hammock.name=Mission: Newton and the Hammock
-User_Mission_-_Newton_and_the_Hammock.desc="Remember hoglets: The velocity of a body remains constant unless the body is acted upon by an external force!"
+Basic_Training_-_Bazooka.name=Basic Bazooka Training
+Basic_Training_-_Bazooka.desc="Using the wind to your advantage is key!"
+
+Basic_Training_-_Grenade.name=Basic Grenade Training
+Basic_Training_-_Grenade.desc="Remember, you pull the pin out AND throw!"
+
+Basic_Training_-_Cluster_Bomb.name=Basic Cluster Bomb Training
+Basic_Training_-_Cluster_Bomb.desc="Someone needs hot shower!"
+
+Basic_Training_-_Shotgun.name=Basic Shotgun Training
+Basic_Training_-_Shotgun.desc="Shoot first, ask questions later!"
+
+Basic_Training_-_Sniper_Rifle.name=Basic Sniper Rifle Training
+Basic_Training_-_Sniper_Rifle.desc="Boom, headshot!"
+
+Basic_Training_-_Rope.name=Basic Rope Training
+Basic_Training_-_Rope.desc="Get out there and swing!"
+
+User_Mission_-_Dangerous_Ducklings.name=Mission: Dangerous Ducklings
+User_Mission_-_Dangerous_Ducklings.desc="Alright, rookie! Time to put what we learned in Basic Training into practice!"
+
+User_Mission_-_Diver.name=Mission: Diver
+User_Mission_-_Diver.desc="This 'amphibious assault' thing is harder than it looks..."
+
+User_Mission_-_Teamwork.name=Mission: Teamwork
+User_Mission_-_Teamwork.desc="Sometimes, love hurts."
+
+User_Mission_-_Spooky_Tree.name=Mission: Spooky Tree
+User_Mission_-_Spooky_Tree.desc="Lots of crates out here. I sure hope that bird ain't feeling hungry."
+
+User_Mission_-_Bamboo_Thicket.name=Mission: Bamboo Thicket
+User_Mission_-_Bamboo_Thicket.desc="Death comes from above."
+
+User_Mission_-_That_Sinking_Feeling.name=Mission: That Sinking Feeling
+User_Mission_-_That_Sinking_Feeling.desc="The water is rising rapidly and time is limited. Many have tried and failed. Can you save them all?"
+
+User_Mission_-_Newton_and_the_Hammock.name=Mission: Newton and the Hammock
+User_Mission_-_Newton_and_the_Hammock.desc="Remember hoglets: The velocity of a body remains constant unless the body is acted upon by an external force!"
+
+User_Mission_-_The_Great_Escape.name=Mission: The Great Escape
+User_Mission_-_The_Great_Escape.desc="You think you can cage me!?"
+
+User_Mission_-_Rope_Knock_Challenge.name=Challenge: Rope Knocking
+User_Mission_-_Rope_Knock_Challenge.desc="Look behind you!"
+
+User_Mission_-_RCPlane_Challenge.name=Challenge: RC Plane
+User_Mission_-_RCPlane_Challenge.desc="Feeling pretty confident, eh, flyboy?"
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Missions/Training/Basic_Training_-_Grenade.lua Sat May 19 17:15:12 2012 +0200
@@ -0,0 +1,190 @@
+-- Hedgewars Grenade Training
+-- Scripting Example
+
+-- Lines such as this one are comments - they are ignored
+-- by the game, no matter what kind of text is in there.
+-- It's also possible to place a comment after some real
+-- instruction as you see below. In short, everything
+-- following "--" is ignored.
+
+---------------------------------------------------------------
+-- At first we implement the localization library using loadfile.
+-- This allows us to localize strings without needing to think
+-- about translations.
+-- We can use the function loc(text) to localize a string.
+
+loadfile(GetDataPath() .. "Scripts/Locale.lua")()
+
+-- This variable will hold the number of destroyed targets.
+local score = 0
+-- This variable represents the number of targets to destroy.
+local score_goal = 5
+-- This variable controls how many milliseconds/ticks we'd
+-- like to wait before we end the round once all targets
+-- have been destroyed.
+local end_timer = 4000 -- 5000 ms = 5 s
+-- This variable is set to true if the game is lost (i.e.
+-- time runs out).
+local game_lost = false
+-- This variable ensures that the death function isn't called
+-- repeatedly when game is over.
+local team_death = false
+-- This variable will point to the hog's gear
+local player = nil
+-- This variable will grab the time left at the end of the round
+local time_goal = 0
+
+-- This is a custom function to make it easier to
+-- spawn more targets with just one line of code
+-- You may define as many custom functions as you
+-- like.
+function spawnTarget()
+ -- add a new target gear
+ gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0)
+
+ -- move it to a random position within 0 and
+ -- LAND_WIDTH - the width of the map
+ FindPlace(gear, true, 0, LAND_WIDTH-1350)
+
+ -- move the target to a higher vertical position
+ -- to ensure it's not somewhere down below
+ x, y = GetGearPosition(gear)
+ SetGearPosition(gear, x, 500)
+end
+
+-- This function is called before the game loads its
+-- resources.
+-- It's one of the predefined function names that will
+-- be called by the game. They give you entry points
+-- where you're able to call your own code using either
+-- provided instructions or custom functions.
+function onGameInit()
+ -- At first we have to overwrite/set some global variables
+ -- that define the map, the game has to load, as well as
+ -- other things such as the game rules to use, etc.
+ -- Things we don't modify here will use their default values.
+
+ -- The base number for the random number generator
+ Seed = 1
+ -- Game settings and rules
+ GameFlags = gfInfAttack + gfOneClanMode
+ -- The time the player has to move each round (in ms)
+ TurnTime = 60000
+ -- The frequency of crate drops
+ CaseFreq = 0
+ -- The number of mines being placed
+ MinesNum = 0
+ -- The number of explosives being placed
+ Explosives = 0
+ -- The delay between each round
+ Delay = 1
+ -- The map to be played
+ Map = "Battlefield"
+ -- The theme to be used
+ Theme = "Castle"
+
+ -- Create the player team
+ AddTeam(loc("Grenadiers"), 14483456, "Simple", "Island", "Default")
+ -- And add a hog to it
+ player = AddHog(loc("Nade Boy"), 0, 1, "war_grenadier1")
+ SetGearPosition(player, 1530, 1100)
+end
+
+-- This function is called when the round starts
+-- it spawns the first target that has to be destroyed.
+-- In addition it shows the scenario goal(s).
+function onGameStart()
+ -- Spawn the first target.
+ spawnTarget()
+
+ -- Show some nice mission goals.
+ -- Parameters are: caption, sub caption, description,
+ -- extra text, icon and time to show.
+ -- A negative icon parameter (-n) represents the n-th weapon icon
+ -- A positive icon paramter (n) represents the (n+1)-th mission icon
+ -- A timeframe of 0 is replaced with the default time to show.
+ ShowMission(loc("Grenade Training"), loc("Aiming Practice"), loc("Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."), -amGrenade, 0)
+end
+
+function onNewTurn()
+ ParseCommand("setweap " .. string.char(amGrenade))
+end
+
+-- This function is called every game tick.
+-- Note that there are 1000 ticks within one second.
+-- You shouldn't try to calculate too complicated
+-- code here as this might slow down your game.
+function onGameTick()
+ -- If time's up, set the game to be lost.
+ -- We actually check the time to be "1 ms" as it
+ -- will be at "0 ms" right at the start of the game.
+ if TurnTimeLeft == 1 and score < score_goal then
+ game_lost = true
+ -- ... and show a short message.
+ ShowMission(loc("Grenade Training"), loc("Aiming Practice"), loc("Oh no! Time's up! Just try again."), -amSkip, 0)
+ -- How about killing our poor hog due to his poor performance?
+ SetHealth(player, 0)
+ -- Just to be sure set the goal time to 1 ms
+ time_goal = 1
+ end
+ -- If the goal is reached or we've lost ...
+ if score == score_goal or game_lost then
+ -- ... check to see if the time we'd like to
+ -- wait has passed and then ...
+ if end_timer == 0 then
+ -- Override the 'Draw' message with the appropriate message.
+ if game_lost then
+ AddCaption("Mission lost!", 0xffba00ff,capgrpGameState)
+ else
+ AddCaption("Mission won!", 0xffba00ff,capgrpGameState)
+ end
+ -- Remove the team to end the game. Only do this once.
+ if team_death == false then
+ team_death = true
+ ParseCommand("teamgone " .. "Grenadiers")
+ end
+ else
+ -- ... or just lower the timer by 1.
+ end_timer = end_timer - 1
+ -- Reset the time left to stop the timer
+ TurnTimeLeft = time_goal
+ end
+ end
+end
+
+-- This function is called when the game is initialized
+-- to request the available ammo and probabilities
+function onAmmoStoreInit()
+ -- add an unlimited supply of bazooka ammo
+ SetAmmo(amGrenade, 9, 0, 0, 0)
+end
+
+-- This function is called when a new gear is added.
+-- We don't need it for this training, so we can
+-- keep it empty.
+function onGearAdd(gear)
+end
+
+-- This function is called before a gear is destroyed.
+-- We use it to count the number of targets destroyed.
+function onGearDelete(gear)
+ -- We're only interested in target gears.
+ if GetGearType(gear) == gtTarget then
+ -- Add one point to our score/counter
+ score = score + 1
+ -- If we haven't reached the goal ...
+ if score < score_goal then
+ -- ... spawn another target.
+ spawnTarget()
+ else
+ if not game_lost then
+ -- Otherwise show that the goal was accomplished
+ ShowMission(loc("Grenade Training"), loc("Aiming Practice"), loc("Congratulations! You've eliminated all targets|within the allowed time frame."), 0, 0)
+ -- Also let the hogs shout "victory!"
+ PlaySound(sndVictory)
+ -- Save the time left so we may keep it.
+ time_goal = TurnTimeLeft
+ end
+ end
+ end
+end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Missions/Training/User_Mission_-_RCPlane_Challenge.lua Sat May 19 17:15:12 2012 +0200
@@ -0,0 +1,338 @@
+loadfile(GetDataPath() .. "Scripts/Locale.lua")()
+
+local player = nil
+local RCGear = nil
+local planesUsed = 0
+local cratesLeft = 0
+
+function onGameInit()
+
+ Seed = 1
+ GameFlags = gfInfAttack + gfInvulnerable + gfOneClanMode + gfSolidLand
+
+ TurnTime = 90 * 1000
+
+ Map = "Ropes"
+ Theme = "Eyes"
+
+ CaseFreq = 0
+ MinesNum = 0
+ Explosives = 0
+
+ AddTeam(loc("Wannabe Flyboys"), 14483456, "Simple", "Island", "Default", "Hedgewars")
+ player = AddHog(loc("Ace"), 0, 80, "Gasmask") --NoHat
+ SetGearPosition(player, 1380, 1500)
+
+end
+
+
+
+function onGameStart()
+
+ ShowMission (
+ loc("RC PLANE TRAINING"),
+ loc("a Hedgewars challenge"),
+
+ loc("Collect or destroy all the health crates.") .. "|" ..
+ loc("Compete to use as few planes as possible!") .. "|" ..
+ "", -amRCPlane, 4000
+ )
+
+ PlaceGirder(2192, 508, 6)
+ PlaceGirder(2192, 670, 6)
+ PlaceGirder(2193, 792, 2)
+ PlaceGirder(2100, 825, 4)
+ PlaceGirder(2009, 899, 6)
+ PlaceGirder(2084, 992, 4)
+ PlaceGirder(2145, 1087, 6)
+ PlaceGirder(2199, 1235, 5)
+ PlaceGirder(2308, 1296, 0)
+ PlaceGirder(2424, 1234, 7)
+ PlaceGirder(2473, 1129, 2)
+ PlaceGirder(2437, 1046, 1)
+ PlaceGirder(2409, 927, 6)
+ PlaceGirder(2408, 763, 6)
+ PlaceGirder(2404, 540, 6)
+ PlaceGirder(2426, 423, 3)
+ PlaceGirder(2550, 400, 4)
+ PlaceGirder(2668, 425, 1)
+ PlaceGirder(2707, 541, 6)
+ PlaceGirder(2706, 703, 6)
+ PlaceGirder(2705, 867, 6)
+ PlaceGirder(2779, 962, 4)
+ PlaceGirder(2894, 924, 3)
+ PlaceGirder(2908, 802, 6)
+ PlaceGirder(2907, 639, 6)
+ PlaceGirder(3052, 566, 4)
+ PlaceGirder(2971, 394, 4)
+ PlaceGirder(3103, 448, 7)
+ PlaceGirder(3047, 654, 0)
+ PlaceGirder(3043, 746, 6)
+ PlaceGirder(3265, 1583, 6)
+ PlaceGirder(3256, 1491, 4)
+ PlaceGirder(3187, 1401, 6)
+ PlaceGirder(3326, 1400, 6)
+ PlaceGirder(774, 530, 5)
+ PlaceGirder(922, 595, 4)
+ PlaceGirder(1079, 533, 7)
+ PlaceGirder(1139, 386, 6)
+ PlaceGirder(1074, 237, 5)
+ PlaceGirder(723, 381, 6)
+ PlaceGirder(781, 229, 7)
+ PlaceGirder(927, 746, 6)
+ PlaceGirder(874, 736, 0)
+ PlaceGirder(982, 737, 0)
+ PlaceGirder(2430, 1730, 4)
+
+ PlaceGirder(1613, 1104, 7)
+ PlaceGirder(1564, 1256, 6)
+ PlaceGirder(1643, 1341, 5)
+ PlaceGirder(1780, 1372, 4)
+ PlaceGirder(1869, 1296, 7)
+ PlaceGirder(1858, 1163, 5)
+ PlaceGirder(1739, 1044, 5)
+ PlaceGirder(1621, 926, 5)
+ PlaceGirder(1597, 985, 5)
+ PlaceGirder(1449, 939, 4)
+ PlaceGirder(1473, 874, 4)
+ PlaceGirder(2092, 1352, 7)
+ PlaceGirder(2145, 1444, 7)
+ PlaceGirder(2004, 1443, 3)
+ PlaceGirder(1978, 1523, 2)
+ PlaceGirder(2021, 1596, 1)
+ PlaceGirder(2103, 1625, 0)
+ PlaceGirder(2208, 1551, 7)
+ PlaceGirder(2327, 1431, 7)
+ PlaceGirder(2395, 1478, 6)
+ PlaceGirder(2396, 1600, 2)
+ PlaceGirder(2495, 1285, 6)
+ PlaceGirder(2494, 1408, 2)
+ PlaceGirder(2547, 530, 0)
+
+ PlaceGirder(2451, 1551, 0)
+ PlaceGirder(2551, 706, 6)
+ PlaceGirder(2551, 869, 6)
+ PlaceGirder(2623, 1016, 5)
+ PlaceGirder(2773, 1083, 4)
+ PlaceGirder(2924, 1019, 7)
+ PlaceGirder(2568, 1491, 7)
+ PlaceGirder(2618, 1346, 6)
+ PlaceGirder(2674, 1195, 7)
+ PlaceGirder(2822, 1142, 4)
+ PlaceGirder(2963, 1069, 7)
+ PlaceGirder(3067, 938, 5)
+ PlaceGirder(2803, 1373, 2)
+ PlaceGirder(2811, 1559, 2)
+
+ tempG = SpawnHealthCrate(930, 557)
+ SetHealth(tempG, 25)
+ tempG = SpawnHealthCrate(979, 692)
+ SetHealth(tempG, 25)
+ tempG = SpawnHealthCrate(876, 703)
+ SetHealth(tempG, 25)
+ tempG = SpawnHealthCrate(2309, 1260)
+ SetHealth(tempG, 25)
+ tempG = SpawnHealthCrate(1733, 1127)
+ SetHealth(tempG, 25)
+ tempG = SpawnHealthCrate(1738, 1320)
+ SetHealth(tempG, 25)
+ tempG = SpawnHealthCrate(3249, 1460)
+ SetHealth(tempG, 25)
+ tempG = SpawnHealthCrate(3051, 617)
+ SetHealth(tempG, 25)
+ tempG = SpawnHealthCrate(2972, 353)
+ SetHealth(tempG, 25)
+ tempG = SpawnHealthCrate(2548, 358)
+
+ SetHealth(tempG, 25)
+ tempG = SpawnHealthCrate(2090, 1580)
+ SetHealth(tempG, 25)
+ tempG = SpawnHealthCrate(1752, 1753)
+ SetHealth(tempG, 25)
+ tempG = SpawnHealthCrate(1865, 1758)
+ SetHealth(tempG, 25)
+ tempG = SpawnHealthCrate(1985, 1760)
+ SetHealth(tempG, 25)
+ tempG = SpawnHealthCrate(2429, 1760)
+ SetHealth(tempG, 25)
+ tempG = SpawnHealthCrate(2810, 1480)
+ SetHealth(tempG, 25)
+ tempG = SpawnHealthCrate(2800, 1277)
+ SetHealth(tempG, 25)
+ tempG = SpawnHealthCrate(2806, 1107)
+ SetHealth(tempG, 25)
+
+ PlaceGirder(1897, 903, 6)
+ PlaceGirder(1916, 784, 3)
+ PlaceGirder(2010, 732, 4)
+ PlaceGirder(2082, 639, 6)
+ PlaceGirder(2081, 516, 2)
+ PlaceGirder(1985, 487, 4)
+ PlaceGirder(1862, 407, 5)
+ PlaceGirder(1855, 224, 7)
+ PlaceGirder(2006, 163, 4)
+ PlaceGirder(2128, 187, 1)
+ PlaceGirder(2251, 213, 4)
+ PlaceGirder(2413, 213, 4)
+ PlaceGirder(1952, 618, 0)
+ PlaceGirder(957, 1068, 4)
+ PlaceGirder(794, 1069, 4)
+ PlaceGirder(728, 1163, 6)
+ PlaceGirder(728, 1287, 2)
+ PlaceGirder(802, 1342, 4)
+ PlaceGirder(966, 1342, 4)
+ PlaceGirder(674, 1032, 1)
+ PlaceGirder(554, 1011, 4)
+ PlaceGirder(445, 1056, 3)
+ PlaceGirder(422, 1174, 6)
+ PlaceGirder(369, 1341, 5)
+ PlaceGirder(495, 1313, 5)
+ PlaceGirder(568, 1379, 3)
+ PlaceGirder(577, 1202, 2)
+ PlaceGirder(744, 1490, 5)
+ PlaceGirder(760, 1617, 7)
+ PlaceGirder(622, 1693, 4)
+ PlaceGirder(476, 1623, 5)
+ PlaceGirder(376, 1697, 1)
+ PlaceGirder(955, 1746, 2)
+ PlaceGirder(1025, 1746, 2)
+ PlaceGirder(1090, 1745, 2)
+ PlaceGirder(1156, 1746, 2)
+ PlaceGirder(3806, 1530, 2)
+ PlaceGirder(3880, 1464, 2)
+ PlaceGirder(3738, 1458, 2)
+ PlaceGirder(3806, 1390, 2)
+ PlaceGirder(3805, 1588, 0)
+ PlaceGirder(3676, 1609, 3)
+ PlaceGirder(3930, 1615, 1)
+ PlaceGirder(3719, 1295, 0)
+ PlaceGirder(3888, 1294, 0)
+ PlaceGirder(3661, 1385, 2)
+ PlaceGirder(3955, 1377, 2)
+ PlaceGirder(3982, 1518, 0)
+ PlaceGirder(3378, 440, 2)
+ PlaceGirder(3447, 492, 4)
+ PlaceGirder(3564, 529, 1)
+ PlaceGirder(3596, 647, 6)
+ PlaceGirder(3521, 740, 4)
+ PlaceGirder(3524, 838, 4)
+ PlaceGirder(3644, 819, 3)
+ PlaceGirder(3691, 708, 6)
+ PlaceGirder(3690, 545, 6)
+ PlaceGirder(3612, 433, 5)
+ PlaceGirder(3463, 383, 4)
+ PlaceGirder(2815, 122, 7)
+ PlaceGirder(2960, 72, 4)
+ PlaceGirder(3032, 123, 2)
+ PlaceGirder(3063, 174, 0)
+ PlaceGirder(3095, 124, 2)
+ PlaceGirder(3169, 71, 4)
+ PlaceGirder(3320, 124, 5)
+ PlaceGirder(3210, 179, 2)
+ PlaceGirder(2932, 181, 2)
+
+ tempG = SpawnHealthCrate(3804, 1461)
+ SetHealth(tempG, 25)
+ tempG = SpawnHealthCrate(3269, 1742)
+ SetHealth(tempG, 25)
+ tempG = SpawnHealthCrate(3066, 121)
+ SetHealth(tempG, 25)
+ tempG = SpawnHealthCrate(3207, 104)
+ SetHealth(tempG, 25)
+ tempG = SpawnHealthCrate(2928, 103)
+ SetHealth(tempG, 25)
+ tempG = SpawnHealthCrate(1997, 202)
+ SetHealth(tempG, 25)
+ tempG = SpawnHealthCrate(2253, 159)
+ SetHealth(tempG, 25)
+ tempG = SpawnHealthCrate(2132, 774)
+ SetHealth(tempG, 25)
+ tempG = SpawnHealthCrate(2549, 490)
+ SetHealth(tempG, 25)
+ tempG = SpawnHealthCrate(3527, 694)
+ SetHealth(tempG, 25)
+ tempG = SpawnHealthCrate(3777, 78)
+ SetHealth(tempG, 25)
+ tempG = SpawnHealthCrate(1124, 1746)
+ SetHealth(tempG, 25)
+ tempG = SpawnHealthCrate(1056, 1740)
+ SetHealth(tempG, 25)
+ tempG = SpawnHealthCrate(993, 1742)
+ SetHealth(tempG, 25)
+ tempG = SpawnHealthCrate(799, 1298)
+ SetHealth(tempG, 25)
+ tempG = SpawnHealthCrate(577, 1126)
+ SetHealth(tempG, 25)
+ tempG = SpawnHealthCrate(596, 1463)
+ SetHealth(tempG, 25)
+ tempG = SpawnHealthCrate(3854, 1043)
+ SetHealth(tempG, 25)
+ tempG = SpawnHealthCrate(1944, 567)
+ SetHealth(tempG, 25)
+ tempG = SpawnHealthCrate(338, 1748)
+ SetHealth(tempG, 25)
+
+
+end
+
+function onGameTick()
+
+ --if RCGear ~= nil then
+ -- AddCaption(GetTimer(RCGear))
+ --end
+
+end
+
+function onNewTurn()
+ TurnTimeLeft = -1
+end
+
+function onGearAdd(gear)
+
+ if GetGearType(gear) == gtRCPlane then
+ RCGear = gear
+ planesUsed = planesUsed + 1
+ end
+
+ if GetGearType(gear) == gtCase then
+ cratesLeft = cratesLeft + 1
+ end
+
+end
+
+function onGearDelete(gear)
+
+ if GetGearType(gear) == gtRCPlane then
+
+ RCGear = nil
+ AddCaption(loc("Planes Used:") .. " " .. planesUsed)
+
+ elseif GetGearType(gear) == gtCase then
+
+ AddCaption(loc("Crates Left:") .. " " .. cratesLeft)
+ cratesLeft = cratesLeft - 1
+
+ if cratesLeft == 0 then
+
+ ShowMission (
+ loc("CHALLENGE COMPLETE"),
+ loc("Congratulations!"),
+ loc("Planes Used") .. ": " .. planesUsed .. "|" ..
+ "", 0, 0
+ )
+
+
+ ParseCommand("teamgone Wannabe Flyboys")
+ end
+
+ if RCGear ~= nil then
+ SetTimer(RCGear, GetTimer(RCGear) + 10000)
+ end
+
+ end
+
+end
+
+function onAmmoStoreInit()
+ SetAmmo(amRCPlane, 9, 0, 0, 0)
+end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Missions/Training/User_Mission_-_Rope_Knock_Challenge.lua Sat May 19 17:15:12 2012 +0200
@@ -0,0 +1,221 @@
+loadfile(GetDataPath() .. "Scripts/Locale.lua")()
+
+local hhs = {}
+local missionWon = nil
+local endTimer = 1000
+local hogsKilled = 0
+
+local HogData = {
+ {"Bufon", "ShaggyYeti",false},
+ {"burp", "lambda",false},
+ {"Blue", "cap_blue",false},
+ {"bender", "NoHat",false},
+ {"Castell", "NoHat",false},
+ {"cekoto", "NoHat",false},
+ {"CheezeMonkey", "NoHat",false},
+ {"claymore", "NoHat",false},
+ {"CIA-144", "cyborg1",false},
+ {"doomy ", "NoHat",false},
+ {"Falkenauge", "NoHat",false},
+ {"FadeOne", "NoHat",false},
+ {"hayaa", "NoHat",false},
+ {"Hermes", "laurel",false},
+ {"HedgeKing", "NoHat",false},
+ {"Izack1535", "NoHat",false},
+ {"Kiofspa", "NoHat",false},
+ {"Komplex", "NoHat",false},
+ {"koda", "poke_mudkip",false},
+ {"Lalo", "NoHat",false},
+ {"Logan", "NoHat",false},
+ {"lollkiller", "NoHat",false},
+ {"Luelle", "NoHat",false},
+ {"mikade", "Skull",false},
+ {"Mushi", "sm_daisy",false},
+ {"Naboo", "NoHat",false},
+ {"nemo", "bb_bub",false},
+ {"practice", "NoHat",false},
+ {"Prof. Panic", "NoHat",false},
+ {"Randy", "zoo_Sheep",false},
+ {"rhino", "NinjaTriangle",false},
+ {"Radissthor", "NoHat",false},
+ {"Sami", "sm_peach",false},
+ {"soreau", "NoHat",false},
+ {"sdw195", "NoHat",false},
+ {"sphrix", "TeamTopHat",false},
+ {"sheepluva", "zoo_Sheep",false},
+ {"Smaxx", "NoHat",false},
+ {"shadowzero", "NoHat",false},
+ {"Star and Moon", "NoHat",false},
+ {"The 24", "NoHat",false},
+ {"TLD", "NoHat",false},
+ {"Tiyuri", "sf_ryu",false},
+ {"unC0Rr", "cyborg1",false},
+ {"Waldsau", "cyborg1",false},
+ {"wolfmarc", "knight",false},
+ {"Xeli", "android",false}
+
+ }
+
+function GenericEnd()
+ ParseCommand("teamgone " .. loc("Wannabe Shoppsta"))
+ ParseCommand("teamgone " .. loc("Unsuspecting Louts"))
+ ParseCommand("teamgone " .. loc("Unlucky Sods"))
+end
+
+function GameOverMan()
+ missionWon = false
+ ShowMission(loc("ROPE-KNOCKING"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0)
+ PlaySound(sndHellish)
+end
+
+function GG()
+ missionWon = true
+ ShowMission(loc("ROPE-KNOCKING"), loc("MISSION SUCCESS"), loc("Congratulations!") .. "|" .. loc("COMPLETION TIME") .. ": " .. (TurnTime - TurnTimeLeft) / 1000, 0, 0)
+ PlaySound(sndHomerun)
+end
+
+function AssignCharacter(p)
+
+ done = false
+ sanityCheck = 0
+
+ while(done == false) do
+
+ i = 1+ GetRandom(#HogData)
+ if HogData[i][3] == false then
+ HogData[i][3] = true
+ done = true
+ SetHogName(hhs[p], HogData[i][1])
+ SetHogHat(hhs[p], HogData[i][2])
+ elseif HogData[i][3] == true then
+ sanityCheck = sanityCheck +1
+ if sanityCheck == 100 then
+ done = true
+ SetHogName(hhs[p], "Newbie")
+ SetHogHat(hhs[p], "NoHat")
+ end
+ end
+
+ end
+
+end
+
+function onGameInit()
+
+ --Seed = 1
+ GameFlags = gfBorder + gfSolidLand
+
+ TurnTime = 180 * 1000
+ Delay = 500
+ Map = "Ropes"
+ Theme = "Eyes"
+
+ CaseFreq = 0
+ MinesNum = 0
+ Explosives = 0
+
+ AddTeam(loc("Wannabe Shoppsta"), 1175851, "Simple", "Island", "Default", "Hedgewars")
+ hhs[0] = AddHog(loc("Ace"), 0, 1, "Gasmask")
+ SetGearPosition(player, 1380, 1500)
+
+ AddTeam(loc("Unsuspecting Louts"), 14483456, "Simple", "Island", "Default", "Hedgewars")
+ for i = 1, 8 do
+ hhs[i] = AddHog("generic", 0, 1, "NoHat")
+ end
+
+ AddTeam(loc("Unlucky Sods"), 14483456, "Simple", "Island", "Default", "Hedgewars")
+ for i = 9, 16 do
+ hhs[i] = AddHog("generic", 0, 1, "NoHat")
+ end
+
+end
+
+
+
+function onGameStart()
+
+ ShowMission (
+ loc("ROPE-KNOCKING"),
+ loc("a Hedgewars challenge"),
+ loc("Use the rope to knock your enemies to their doom.") .. "|" ..
+
+ "", -amRope, 4000
+ )
+
+ SetGearPosition(hhs[0], 2419, 1769)
+ SetGearPosition(hhs[1], 3350, 570)
+ SetGearPosition(hhs[2], 3039, 1300)
+ SetGearPosition(hhs[3], 2909, 430)
+ SetGearPosition(hhs[4], 2150, 879)
+ SetGearPosition(hhs[5], 1735, 1136)
+ SetGearPosition(hhs[6], 1563, 553)
+ SetGearPosition(hhs[7], 679, 859)
+ SetGearPosition(hhs[8], 1034, 251)
+ SetGearPosition(hhs[9], 255, 67)
+ SetGearPosition(hhs[10], 2671, 7)
+ SetGearPosition(hhs[11], 2929, 244)
+ SetGearPosition(hhs[12], 1946, 221)
+ SetGearPosition(hhs[13], 3849, 1067)
+ SetGearPosition(hhs[14], 3360, 659)
+ SetGearPosition(hhs[15], 3885, 285)
+ SetGearPosition(hhs[16], 935, 1160)
+
+ for i = 1, 16 do
+ AssignCharacter(i)
+ end
+
+end
+
+function onGameTick()
+
+ if (TurnTimeLeft == 1) and (missionWon == nil) then
+ GameOverMan()
+ end
+
+ if missionWon ~= nil then
+
+ endTimer = endTimer - 1
+ if endTimer == 1 then
+ GenericEnd()
+ end
+
+ if missionWon == true then
+ AddCaption(loc("GG!"), 0xffba00ff,capgrpGameState)
+ else
+ AddCaption(loc("Ouch!"), 0xffba00ff,capgrpGameState)
+ end
+
+ end
+
+end
+
+function onGearDamage(gear, damage)
+
+ if gear ~= hhs[0] then
+
+ AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
+ DeleteGear(gear)
+ PlaySound(sndExplosion)
+
+ hogsKilled = hogsKilled +1
+ if hogsKilled == 15 then
+ PlaySound(sndRideOfTheValkyries)
+ elseif hogsKilled == 16 then
+ GG()
+ end
+
+ end
+
+end
+
+function onGearDelete(gear)
+
+ if (gear == hhs[0]) and (missionWon == nil) then
+ GameOverMan()
+ end
+
+end
+
+function onAmmoStoreInit()
+ SetAmmo(amRope, 9, 0, 0, 0)
+end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Missions/Training/User_Mission_-_The_Great_Escape.lua Sat May 19 17:15:12 2012 +0200
@@ -0,0 +1,122 @@
+loadfile(GetDataPath() .. "Scripts/Locale.lua")()
+
+local player = nil
+local enemy = nil
+
+function onGameInit()
+
+ Map = "Castle"
+ Theme = "Nature"
+ Seed = 0
+ GameFlags = gfInfAttack
+
+ TurnTime = 45 * 1000
+
+ CaseFreq = 0
+ MinesNum = 0
+ Explosives = 0
+
+ AddTeam(loc("Hero Team"), 14483456, "Simple", "Island", "Default", "Hedgewars")
+ player = AddHog(loc("Good Dude"), 0, 80, "NoHat") --NoHat
+
+ AddTeam(loc("Bad Team"), 1175851, "Simple", "Island", "Default", "Hedgewars")
+ enemy = AddHog("Bad Guy", 1, 40, "NoHat")
+
+end
+
+function onGameStart()
+
+ShowMission(loc("The Great Escape"), loc("Get out of there!"), loc("Elimate your captor."), -amGrenade, 0)
+
+------ GIRDER LIST ------
+PlaceGirder(2066, 1588, 0)
+PlaceGirder(2052, 1498, 6)
+PlaceGirder(2098, 1498, 6)
+PlaceGirder(2074, 1409, 0)
+PlaceGirder(2199, 1755, 7)
+PlaceGirder(2476, 1929, 2)
+PlaceGirder(2546, 1879, 4)
+PlaceGirder(2520, 1924, 3)
+PlaceGirder(2706, 1879, 4)
+PlaceGirder(2797, 1911, 2)
+PlaceGirder(2671, 1925, 1)
+PlaceGirder(2895, 1907, 6)
+PlaceGirder(2895, 1747, 6)
+PlaceGirder(2798, 1792, 6)
+PlaceGirder(2797, 1791, 6)
+PlaceGirder(2845, 1928, 1)
+PlaceGirder(2846, 1826, 3)
+PlaceGirder(2844, 1747, 1)
+PlaceGirder(2806, 1702, 4)
+PlaceGirder(2846, 1685, 0)
+PlaceGirder(2846, 1668, 0)
+PlaceGirder(2766, 1668, 0)
+PlaceGirder(2766, 1685, 0)
+PlaceGirder(2718, 1700, 2)
+PlaceGirder(2927, 1659, 0)
+------ HEALTH CRATE LIST ------
+SpawnHealthCrate(2500, 1193)
+SpawnHealthCrate(2575, 1201)
+SpawnHealthCrate(2610, 1224)
+SpawnHealthCrate(2463, 1213)
+SpawnHealthCrate(2425, 1235)
+SpawnHealthCrate(2657, 1234)
+------ MINE LIST ------
+tempG = AddGear(2034, 1704, gtMine, 0, 0, 0, 0)
+SetTimer(tempG, 1)
+tempG = AddGear(2055, 1744, gtMine, 0, 0, 0, 0)
+SetTimer(tempG, 1)
+tempG = AddGear(2063, 1772, gtMine, 0, 0, 0, 0)
+SetTimer(tempG, 1)
+tempG = AddGear(2075, 1801, gtMine, 0, 0, 0, 0)
+SetTimer(tempG, 1)
+tempG = AddGear(2089, 1820, gtMine, 0, 0, 0, 0)
+SetTimer(tempG, 1)
+tempG = AddGear(2118, 1824, gtMine, 0, 0, 0, 0)
+SetTimer(tempG, 1)
+------ REPOSITION LIST ------
+SetGearPosition(player, 2074, 1558)
+SetGearPosition(enemy, 2536, 1182)
+SetHealth(player, 1)
+SetHealth(enemy, 1)
+------ AMMO CRATE LIST ------
+SpawnAmmoCrate(2656, 1967, 5)
+SpawnAmmoCrate(2747, 1912, 12)
+SpawnAmmoCrate(2939, 1623, 1)
+------ UTILITY CRATE LIST ------
+SpawnUtilityCrate(2543, 1969, 15)
+SpawnUtilityCrate(2251, 1664, 6)
+SpawnUtilityCrate(2440, 1937, 18)
+------ END LOADING DATA ------
+
+end
+
+function onGameTick()
+
+ if TurnTimeLeft == TurnTime-1 then
+ SetWind(100)
+ end
+
+end
+
+function onGearDelete(gear)
+ if (GetGearType(gear) == gtCase) and (CurrentHedgehog == player) then
+ if GetHealth(gear) > 0 then
+ AddGear(GetX(gear), GetY(gear), gtGrenade, 0, 0, 0, 1)
+ end
+ elseif gear == player then
+ ShowMission(loc("The Great Escape"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0)
+ elseif gear == enemy then
+ ShowMission(loc("The Great Escape"), loc("MISSION SUCCESSFUL"), loc("Congratulations!"), 0, 0)
+ end
+end
+
+function onAmmoStoreInit()
+ SetAmmo(amGrenade, 1, 0, 0, 1)
+ SetAmmo(amParachute, 1, 0, 0, 1)
+ SetAmmo(amFirePunch, 0, 0, 0, 3)
+ SetAmmo(amPickHammer, 0, 0, 0, 1)
+ SetAmmo(amBlowTorch, 0, 0, 0, 1)
+ SetAmmo(amShotgun, 0, 0, 0, 1)
+ SetAmmo(amSkip, 9, 0, 0, 0)
+end