--- a/share/hedgewars/Data/Scripts/Multiplayer/Battalion.lua Sun May 14 16:24:45 2017 +0200
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Battalion.lua Sun May 14 16:27:38 2017 +0200
@@ -160,7 +160,7 @@
variants[varName]["helpers"] = {amTeleport, amJetpack}
variants[varName]["special"] = false
-varName = "Air-General"
+varName = "Air General"
variants[varName] = {}
variants[varName]["chance"] = 5
variants[varName]["hat"] = "war_desertofficer"
@@ -1512,7 +1512,7 @@
-- If we are not on points mode, we start randomizing everything
if mode ~= 'points' then
if GetGameFlag(gfBorder) or MapHasBorder() then
- variants["Air-General"] = nil
+ variants["Air General"] = nil
variants['Athlete'] = nil
end
@@ -1537,8 +1537,8 @@
-- We are in points mode, setup other weapons
elseif mode == 'points' then
--variants['King']['chance'] = 0
- --if variants['Air-General'] ~= nil then
- -- variants['Air-General']['chance'] = 0
+ --if variants['Air General'] ~= nil then
+ -- variants['Air General']['chance'] = 0
--end
-- Translate [ammo] -> points to [points] -> {ammo1, ammo2}
@@ -1649,7 +1649,7 @@
elseif mode == 'points' then
txt = txt .. " |"
txt = txt .. loc("--- Points ---").."|"
- txt = txt .. loc("Variants: King and air general are disabled").."|"
+ txt = txt .. loc("Variants: Kings and air generals are disabled").."|"
txt = txt .. string.format(loc("Weapons: Each team starts with %d weapon points"), pointsWepBase).."|"
txt = txt .. string.format(loc("Helpers: Each team starts with %d helper points"), pointsHlpBase).."|"
txt = txt .. string.format(loc("Turns: Refill %d weapon and %d helper points|and randomize weapons and helpers based on team points"), pointsWepTurn, pointsHlpTurn).."|"