--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Missions/Scenario/Big_Armory.lua Tue Apr 11 05:29:44 2017 +0200
@@ -0,0 +1,319 @@
+HedgewarsScriptLoad("/Scripts/Locale.lua")
+
+local playerHog
+local playerTeamName = loc("Pro Killers")
+local enemyTeamName = loc("Galaxy Guardians")
+local enemyTeam1 = {
+ {name=loc("Rocket"), x=796, y=1184},
+ {name=loc("Star"), x=733, y=1525},
+ {name=loc("Asteroid"), x=738, y=1855},
+ {name=loc("Comet"), x=937, y=1318},
+ {name=loc("Sunflame"), x=3424, y=1536},
+ {name=loc("Eclipse"), x=3417, y=1081},
+ {name=loc("Jetpack"), x=2256, y=1246},
+ {name=loc("Void"), x=1587, y=1231},
+}
+local gameStarted = false
+local turnNo = 0
+local toleranceTimer = nil
+local enemyHogsLeft = #enemyTeam1
+local pendingDeaths = {}
+local enemyHogs = {}
+local gameEnded = false
+local waitGears = 0
+local hasAttacked = false
+local minePlaced = false
+local delayGear = nil
+
+function onGameInit()
+ Seed = "{7e34a56b-ee7b-4fe1-8f30-352a998f3f6a}"
+ GameFlags = gfDisableWind + gfDisableLandObjects
+ TurnTime= 45000
+ CaseFreq = 0
+ MinesNum = 0
+ Explosives = 0
+ Theme = "EarthRise"
+ MapGen = mgRandom
+ MapFeatureSize = 12
+ -- Disable Sudden Death
+ WaterRise = 0
+ HealthDecrease = 0
+
+ AddTeam(playerTeamName, 0xFF0000, "Bone", "Island", "Classic", "cm_scout")
+ playerHog = AddHog(loc("Ultrasoldier"), 0, 100, "Terminator_Glasses")
+ SetGearPosition(playerHog, 543, 1167)
+
+ AddTeam(enemyTeamName, 0xF5F808, "Earth", "Island", "Classic", "cm_galaxy")
+ for i=1,8 do
+ local hogID = AddHog(enemyTeam1[i].name, 0, 100, "NoHat")
+ table.insert(enemyHogs, hogID)
+ SetGearPosition(hogID, enemyTeam1[i].x, enemyTeam1[i].y)
+ end
+end
+
+function onAmmoStoreInit()
+
+ SetAmmo(amGrenade, 9, 0, 0, 1)
+ SetAmmo(amClusterBomb, 9, 0, 0, 1)
+ SetAmmo(amBazooka, 9, 0, 0, 1)
+ SetAmmo(amBee, 9, 0, 0, 1)
+ SetAmmo(amShotgun, 9, 0, 0, 1)
+ SetAmmo(amPickHammer, 9, 0, 0, 1)
+ SetAmmo(amSkip, 9, 0, 0, 1)
+ SetAmmo(amRope, 9, 0, 0, 1)
+ SetAmmo(amMine, 9, 0, 0, 1)
+ SetAmmo(amDEagle, 9, 0, 0, 1)
+ SetAmmo(amDynamite, 9, 0, 0, 1)
+ SetAmmo(amFirePunch, 9, 0, 0, 1)
+ SetAmmo(amWhip, 9, 0, 0, 1)
+ SetAmmo(amBaseballBat, 9, 0, 0, 1)
+ SetAmmo(amParachute, 9, 0, 0, 1)
+ SetAmmo(amAirAttack, 9, 0, 0, 1)
+ SetAmmo(amMineStrike, 9, 0, 0, 1)
+ SetAmmo(amBlowTorch, 9, 0, 0, 1)
+ SetAmmo(amGirder, 9, 0, 0, 1)
+ SetAmmo(amTeleport, 9, 0, 0, 1)
+ SetAmmo(amSwitch, 9, 0, 0, 1)
+ SetAmmo(amMortar, 9, 0, 0, 1)
+ SetAmmo(amKamikaze, 9, 0, 0, 1)
+ SetAmmo(amCake, 9, 0, 0, 1)
+ SetAmmo(amSeduction, 9, 0, 0, 1)
+ SetAmmo(amWatermelon, 9, 0, 0, 1)
+ SetAmmo(amHellishBomb, 9, 0, 0, 1)
+ SetAmmo(amNapalm, 9, 0, 0, 1)
+ SetAmmo(amDrill, 9, 0, 0, 1)
+ SetAmmo(amBallgun, 9, 0, 0, 1)
+ SetAmmo(amRCPlane, 9, 0, 0, 1)
+ SetAmmo(amLowGravity, 9, 0, 0, 1)
+ SetAmmo(amExtraDamage, 9, 0, 0, 1)
+ SetAmmo(amInvulnerable, 9, 0, 0, 1)
+ SetAmmo(amLaserSight, 9, 0, 0, 1)
+ SetAmmo(amVampiric, 9, 0, 0, 1)
+ SetAmmo(amSniperRifle, 9, 0, 0, 1)
+ SetAmmo(amJetpack, 9, 0, 0, 1)
+ SetAmmo(amMolotov, 9, 0, 0, 1)
+ SetAmmo(amBirdy, 9, 0, 0, 1)
+ SetAmmo(amPortalGun, 9, 0, 0, 1)
+ SetAmmo(amPiano, 9, 0, 0, 1)
+ SetAmmo(amGasBomb, 9, 0, 0, 1)
+ SetAmmo(amSineGun, 9, 0, 0, 1)
+ SetAmmo(amFlamethrower, 9, 0, 0, 1)
+ SetAmmo(amSMine, 9, 0, 0, 1)
+ SetAmmo(amHammer, 9, 0, 0, 1)
+ SetAmmo(amResurrector, 9, 0, 0, 1)
+ SetAmmo(amDrillStrike, 9, 0, 0, 1)
+ SetAmmo(amSnowball, 9, 0, 0, 1)
+ SetAmmo(amTardis, 9, 0, 0, 1)
+ SetAmmo(amLandGun, 9, 0, 0, 1)
+ SetAmmo(amIceGun, 9, 0, 0, 1)
+ SetAmmo(amKnife, 9, 0, 0, 1)
+ SetAmmo(amRubber, 9, 0, 0, 1)
+ SetAmmo(amAirMine, 9, 0, 0, 1)
+ SetAmmo(amDuck, 9, 0, 0, 1)
+
+ SetAmmo(amExtraTime, 2, 0, 0, 0)
+
+end
+
+function onGameStart()
+ SendHealthStatsOff()
+ ShowMission(loc("Big Armory"), loc("Scenario"), loc("Kill all enemy hedgehogs in a single turn."), -amBazooka, 0)
+ SetWind(15)
+end
+
+function onGameTick20()
+ if not gameStarted and turnNo == 1 and TurnTimeLeft < TurnTime then
+ gameStarted = true
+ elseif gameStarted and not gameEnded then
+ if isPlayerAlive() then
+ if enemyHogsLeft - countPending() <= 0 then
+ TurnTimeLeft = 0
+ if delayGear then
+ DeleteGear(delayGear)
+ end
+ return
+ elseif (enemyHogsLeft > 0) and TurnTimeLeft < 40 then
+ if not toleranceTimer and waitGears <= 0 then
+ SetInputMask(0)
+ SetGearMessage(playerHog, 0)
+ if not minePlaced then
+ TurnTimeLeft = 10000000
+ end
+ if hasAttacked then
+ if minePlaced then
+ toleranceTimer = 12000
+ else
+ toleranceTimer = 7500
+ end
+ else
+ PlaySound(sndBoring, playerHog)
+ toleranceTimer = 5020
+ end
+ return
+ end
+ end
+ if toleranceTimer ~= nil then
+ if toleranceTimer % 1000 == 0 and toleranceTimer > 0 and toleranceTimer <= 5000 then
+ AddCaption(string.format(loc("Mission failure in %d s"), div(toleranceTimer, 1000)), 0xFFFFFFFF, capgrpGameState)
+ end
+ if toleranceTimer == 4000 then
+ PlaySound(sndCountdown4)
+ elseif toleranceTimer == 3000 then
+ PlaySound(sndCountdown3)
+ elseif toleranceTimer == 2000 then
+ PlaySound(sndCountdown2)
+ elseif toleranceTimer == 1000 then
+ PlaySound(sndCountdown1)
+ end
+ if waitGears <= 0 then
+ if toleranceTimer <= 0 then
+ lose()
+ return
+ end
+ toleranceTimer = toleranceTimer - 20
+ end
+ return
+ end
+ end
+ end
+end
+
+function onGearAdd(gear)
+ local gt = GetGearType(gear)
+ if gt == gtIceGun or gt == gtPickHammer or gt == gtSineGunShot or gt == gtCake
+ or gt == gtTeleport or gt == gtFlamethrower or gt == gtBallGun or gt == gtSeduction
+ or gt == gtAirAttack or gt == gtMine or gt == gtSMine or gt == gtAirMine
+ or (isWaitGear(gear) and gt ~= gtFlame) then
+ --[[ This is a hack to prevent the turn from instantly ending
+ after using a weapon with a retreat time of 0. For some reason, there would be
+ are also problems with the hellish-hand grenade without this hack.
+ It spawns an invisible grenade with disabled gravity at (0,0) with a
+ high timer, which will delay the end of the turn. ]]
+ if delayGear == nil then
+ delayGear = AddGear(0, 0, gtGrenade, gstNoGravity + gstInvisible, 0, 0, 2147483647)
+ end
+ end
+ if gt == gtMine or gt == gtSMine or gt == gtAirMine then
+ minePlaced = true
+ end
+ if isWaitGear(gear) then
+ waitGears = waitGears + 1
+ end
+ if gt == gtAirAttack then
+ hasAttacked = true
+ end
+end
+
+function onGearDelete(gear)
+ if isWaitGear(gear) then
+ waitGears = waitGears - 1
+ end
+ if GetGearType(gear) == gtHedgehog then
+ if GetHogTeamName(gear) == enemyTeamName then
+ enemyHogsLeft = enemyHogsLeft - 1
+ pendingDeaths[gear] = nil
+ if enemyHogsLeft <= 0 then
+ win()
+ end
+ end
+ end
+end
+
+function countPending()
+ local p = 0
+ for h, v in pairs(pendingDeaths) do
+ if v then
+ p = p + 1
+ end
+ end
+ return p
+end
+
+function isPlayerAlive()
+ if GetGearType(playerHog) == gtHedgehog then
+ if GetHealth(playerHog) == 0 then
+ return false
+ else
+ local _, gearDamage
+ _, _, _, _, _, _, _, _, _, _, _, gearDamage = GetGearValues(playerHog)
+ return (GetHealth(playerHog) - gearDamage) > 0
+ end
+ else
+ return false
+ end
+end
+
+function onGearDamage(gear, damage)
+ if GetGearType(gear) == gtHedgehog then
+ if GetHogTeamName(gear) == enemyTeamName then
+ local _, gearDamage
+ _, _, _, _, _, _, _, _, _, _, _, gearDamage = GetGearValues(gear)
+ if (GetHealth(gear) - gearDamage) <= 0 then
+ pendingDeaths[gear] = true
+ end
+ end
+ end
+end
+
+function isWaitGear(gear)
+ local gt = GetGearType(gear)
+ return gt == gtBall or gt == gtHellishBomb or gt == gtWatermelon or gt == gtMelonPiece
+ or (gt == gtFlame and band(GetState(gear), gsttmpFlag) == 0)
+ or gt == gtDrill or gt == gtAirAttack or gt == gtAirBomb or gt == gtCluster
+ or gt == gtEgg or gt == gtHammerHit or gt == gtNapalmBomb or gt == gtPoisonCloud
+ or gt == gtGasBomb
+end
+
+function onNewTurn()
+ turnNo = turnNo + 1
+ if turnNo > 1 then
+ PlaySound(sndBoring, playerHog)
+ lose()
+ end
+end
+
+function onHogAttack(ammoType)
+ -- Set hasAttacked if hog attacked NOT with a non-turn ending weapon
+ if ammoType ~= amNothing and ammoType ~= amSkip and ammoType ~= amJetpack and ammoType ~= amGirder and ammoType ~= amRubber
+ and ammoType ~= amLandGun and ammoType ~= amParachute and ammoType ~= amResurrector and ammoType ~= amRope and ammoType ~= amSwitcher
+ and ammoType ~= amExtraDamage and ammoType ~= amExtraTime and ammoType ~= amLowGravity and ammoType ~= amInvulnerable
+ and ammoType ~= amLaserSight and ammoType ~= amVampiric and ammoType ~= amPortalGun and ammoType ~= amSnowball then
+ hasAttacked = true
+ end
+ if ammoType == amSkip and enemyHogsLeft > 0 then
+ PlaySound(sndCoward, playerHog)
+ lose()
+ return
+ end
+end
+
+function lose()
+ if not gameEnded then
+ PlaySound(sndStupid, playerHog)
+ local mission, achievement
+ mission = loc("You failed to kill all enemies in this turn.")
+ achievement = loc("You failed to kill all enemies in a single turn.")
+ AddCaption(loc("Mission failed!"), 0xFFFFFFFF, capgrpGameState)
+ ShowMission(loc("Big Armory"), loc("Scenario"), mission, -amBazooka, 5000)
+ SendStat(siGameResult, loc("You lose!"))
+ SendStat(siCustomAchievement, achievement)
+ SendStat(siPlayerKills, tostring(0), enemyTeamName)
+ SendStat(siPlayerKills, tostring(8-enemyHogsLeft), playerTeamName)
+ gameEnded = true
+ EndGame()
+ end
+end
+
+function win()
+ if not gameEnded then
+ AddCaption(loc("Victory!"), 0xFFFFFFFF, capgrpGameState)
+ ShowMission(loc("Big Armory"), loc("Scenario"), loc("Congratulations! You win."), 4, 5000)
+ PlaySound(sndVictory, playerHog)
+ SendStat(siGameResult, loc("You win!"))
+ SendStat(siCustomAchievement, loc("You have killed all enemies."))
+ SendStat(siPlayerKills, tostring(8-enemyHogsLeft), playerTeamName)
+ SendStat(siPlayerKills, tostring(0), enemyTeamName)
+ gameEnded = true
+ EndGame()
+ end
+end