ACF5: Fix position of Fiery Water when skipping start anim.
--- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/backstab.lua Sat Sep 30 04:26:40 2017 +0200
+++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/backstab.lua Sat Sep 30 04:31:50 2017 +0200
@@ -595,9 +595,9 @@
end
function SkipStartAnim()
+ ReviveNatives()
AnimSetGearPosition(natives[waterNum], nativePos[denseNum][1] + 50, nativePos[denseNum][2])
RestoreWave(1)
- ReviveNatives()
SetGearMessage(CurrentHedgehog, 0)
SetState(CurrentHedgehog, 0)
if m2Choice == choiceAccepted then