Fri, 18 Aug 2006 19:59:16 +0000 |
displacer |
GameUIConfig* member removed
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files
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Fri, 18 Aug 2006 14:17:25 +0000 |
unc0rr |
Fix compilation on *nix
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files
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Thu, 17 Aug 2006 18:16:51 +0000 |
displacer |
add remove command slot fixed
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files
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Thu, 17 Aug 2006 13:54:18 +0000 |
unc0rr |
- Many small fixes in engine
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files
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Wed, 16 Aug 2006 21:35:27 +0000 |
unc0rr |
Fix use of slot 8 and avoid such bug in future
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files
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Wed, 16 Aug 2006 11:41:00 +0000 |
unc0rr |
- 'net nickname' and 'server address' options are on PageNet
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files
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Mon, 14 Aug 2006 14:49:40 +0000 |
unc0rr |
- Use right packet length
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files
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Sat, 12 Aug 2006 17:41:02 +0000 |
unc0rr |
- Initialize translations earlier
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files
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Fri, 11 Aug 2006 20:00:29 +0000 |
unc0rr |
Small fixes for better FPC compatibility
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files
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Fri, 11 Aug 2006 16:17:50 +0000 |
unc0rr |
- Many type fixes
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files
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Thu, 10 Aug 2006 22:19:35 +0000 |
unc0rr |
Small fix for 64bit compatibility
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files
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Thu, 10 Aug 2006 21:52:14 +0000 |
unc0rr |
- Fixed integer->longint
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files
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Thu, 10 Aug 2006 21:22:55 +0000 |
unc0rr |
Add simple SDL test app
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files
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Mon, 07 Aug 2006 22:49:50 +0000 |
unc0rr |
Tool for debugging
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files
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Mon, 07 Aug 2006 12:08:43 +0000 |
unc0rr |
New faster random generator
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files
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Sun, 06 Aug 2006 20:58:05 +0000 |
unc0rr |
Get rid of pointer <> integer typecasts
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files
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Sun, 06 Aug 2006 20:08:15 +0000 |
unc0rr |
Get rid of x86 assembler when using fpc
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files
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Sun, 06 Aug 2006 17:11:33 +0000 |
unc0rr |
- On windows make packages with all needed dlls
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files
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Sun, 06 Aug 2006 16:00:23 +0000 |
unc0rr |
Repair build system
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files
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Sun, 06 Aug 2006 15:48:48 +0000 |
unc0rr |
- make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
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files
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Sun, 06 Aug 2006 15:47:20 +0000 |
unc0rr |
prepare for the next commit
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files
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Sat, 05 Aug 2006 20:57:36 +0000 |
unc0rr |
- Fixed compilation
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files
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Mon, 31 Jul 2006 11:31:31 +0000 |
unc0rr |
+1 layouted page
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files
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Sun, 30 Jul 2006 22:18:37 +0000 |
unc0rr |
- small fix to translation
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files
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Sun, 30 Jul 2006 18:59:35 +0000 |
unc0rr |
- Fix win message to appear only after all hedgehogs death
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files
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Sun, 30 Jul 2006 18:57:44 +0000 |
unc0rr |
oops, forgot to commit a file
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files
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Thu, 27 Jul 2006 21:13:04 +0000 |
unc0rr |
One more page become layouted
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files
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Thu, 27 Jul 2006 15:24:14 +0000 |
unc0rr |
- Fix various bugs
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files
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Wed, 26 Jul 2006 13:44:11 +0000 |
unc0rr |
- Fix internationalization issues
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files
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Wed, 26 Jul 2006 12:25:48 +0000 |
unc0rr |
Convert all pages to classes
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files
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Tue, 25 Jul 2006 20:19:46 +0000 |
unc0rr |
Predefined teams, 'simple game' doesn't need to create team
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files
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Tue, 25 Jul 2006 13:32:11 +0000 |
unc0rr |
New GameCFGWidget. Now it's possible to set forts mode from ui
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files
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Mon, 24 Jul 2006 22:37:34 +0000 |
unc0rr |
Start rewrite ui
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files
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Mon, 24 Jul 2006 14:03:51 +0000 |
unc0rr |
- First hedgehog in team has first turn in team
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files
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Sun, 23 Jul 2006 21:22:44 +0000 |
unc0rr |
- New fort
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files
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Fri, 21 Jul 2006 20:37:44 +0000 |
unc0rr |
More translations
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files
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Thu, 20 Jul 2006 20:11:32 +0000 |
unc0rr |
- Fixed bug with hedgehog under water using rope
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files
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Sun, 16 Jul 2006 08:13:51 +0000 |
unc0rr |
- New test map
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files
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Wed, 12 Jul 2006 15:39:58 +0000 |
unc0rr |
Cluster bomb
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files
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Tue, 11 Jul 2006 21:23:00 +0000 |
unc0rr |
Delete two more deprecated files
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files
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Tue, 11 Jul 2006 21:09:06 +0000 |
unc0rr |
Delete deprecated folder .)
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files
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Tue, 11 Jul 2006 21:04:05 +0000 |
unc0rr |
- New First Aid powerup
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files
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Sat, 08 Jul 2006 21:40:03 +0000 |
unc0rr |
- Unicode support for team and hedgehogs names
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files
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Mon, 03 Jul 2006 17:46:58 +0000 |
unc0rr |
- More smooth hedgehogs physics
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files
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Thu, 29 Jun 2006 18:27:53 +0000 |
unc0rr |
Basic save support in engine
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files
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Wed, 28 Jun 2006 18:27:42 +0000 |
unc0rr |
- Changed falling damage scoring
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files
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Fri, 23 Jun 2006 20:02:41 +0000 |
unc0rr |
- Many AI improvements
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files
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Tue, 20 Jun 2006 21:22:15 +0000 |
unc0rr |
Show the bot thinking, when he does it after attack
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files
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Tue, 20 Jun 2006 21:21:31 +0000 |
unc0rr |
Collision-related stuff
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files
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Tue, 20 Jun 2006 21:20:06 +0000 |
unc0rr |
- 2 more Land templates
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files
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Tue, 20 Jun 2006 21:18:49 +0000 |
unc0rr |
Many AI improvements, bots do think in separate thread
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files
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Tue, 20 Jun 2006 20:08:17 +0000 |
unc0rr |
- Workaround on FreePascal textfiles parsing bug (indefinite loop while "read(f, a, b, c)")
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files
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Wed, 14 Jun 2006 15:50:22 +0000 |
unc0rr |
- Start AI rewrite
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files
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Fri, 24 Feb 2006 16:06:12 +0000 |
displacer |
Scroll added to team control widget
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files
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Sun, 05 Feb 2006 18:51:54 +0000 |
unc0rr |
No more hedgehogs hung in air
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files
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Sun, 05 Feb 2006 12:48:35 +0000 |
displacer |
colors added to teamselwidget
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files
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Sun, 05 Feb 2006 12:48:02 +0000 |
displacer |
vector removed & teamselwidget moved to constructor
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files
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Sat, 04 Feb 2006 22:37:12 +0000 |
unc0rr |
Fixed compile (second try)
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files
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Sat, 04 Feb 2006 22:35:09 +0000 |
unc0rr |
Fixed compile
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files
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Wed, 01 Feb 2006 20:42:53 +0000 |
unc0rr |
- Fixed compiling .)
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files
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Wed, 25 Jan 2006 19:45:39 +0000 |
unc0rr |
- Replaced water sprite
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files
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Sat, 21 Jan 2006 16:18:19 +0000 |
unc0rr |
Send run parameters by cmd line, game parameters by IPC... breaks network game
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files
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Fri, 20 Jan 2006 19:02:50 +0000 |
unc0rr |
- Fixed game loading
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files
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Thu, 19 Jan 2006 21:12:20 +0000 |
unc0rr |
- Fixed bubble theme object
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files
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Sun, 15 Jan 2006 23:56:47 +0000 |
unc0rr |
- Rename frontend to hedgewars and compile it to engine directory
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files
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Sun, 15 Jan 2006 23:32:58 +0000 |
unc0rr |
- Get rid of hwserv and runhelper
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files
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Sun, 15 Jan 2006 23:31:34 +0000 |
displacer |
TeamSelect widget alpha added
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files
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Sun, 15 Jan 2006 14:14:12 +0000 |
unc0rr |
- Teams health bars sorting
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files
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Thu, 12 Jan 2006 22:07:36 +0000 |
unc0rr |
- New /skip command
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files
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Thu, 12 Jan 2006 16:33:26 +0000 |
unc0rr |
Show team health bars, without sorting yet
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files
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Wed, 11 Jan 2006 20:01:36 +0000 |
unc0rr |
- Fixed dynamit sprite
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files
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Tue, 10 Jan 2006 22:29:51 +0000 |
displacer |
DefaultTeam is now default to play with single and network game
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files
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Tue, 10 Jan 2006 21:57:41 +0000 |
displacer |
added default team on loading
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files
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Tue, 10 Jan 2006 19:53:18 +0000 |
unc0rr |
- Removed dark pixels on the corners of health case
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files
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Mon, 09 Jan 2006 20:33:12 +0000 |
unc0rr |
- Fixed console behavior
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files
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Mon, 09 Jan 2006 20:29:14 +0000 |
unc0rr |
- Fixed crash in IPC code
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files
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Sat, 07 Jan 2006 15:23:45 +0000 |
unc0rr |
- More binds
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files
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Sat, 07 Jan 2006 15:21:44 +0000 |
unc0rr |
- Increased FPS
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files
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Thu, 05 Jan 2006 22:55:45 +0000 |
unc0rr |
Better Desert Eagle and Shotgun
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files
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Thu, 05 Jan 2006 15:54:22 +0000 |
unc0rr |
- Properly get seed in net game
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files
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Sat, 31 Dec 2005 13:46:49 +0000 |
unc0rr |
- Anti-flood and anti-lag changes
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files
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Sat, 31 Dec 2005 13:45:09 +0000 |
unc0rr |
- New rope
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files
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Wed, 28 Dec 2005 23:34:22 +0000 |
unc0rr |
fixed "hang" on first run
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files
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Wed, 28 Dec 2005 23:30:33 +0000 |
unc0rr |
fix to compile on Linux
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files
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Wed, 28 Dec 2005 22:18:11 +0000 |
unc0rr |
With this patch the game doesn't crash when gaming by net
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files
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Tue, 27 Dec 2005 10:20:55 +0000 |
unc0rr |
Now net game is near available, but exception occurs...
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files
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Tue, 27 Dec 2005 10:19:21 +0000 |
unc0rr |
- Fixed slow sprite blt
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files
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Fri, 23 Dec 2005 23:14:31 +0000 |
unc0rr |
More work on net game, still far from complete
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files
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Fri, 16 Dec 2005 20:59:49 +0000 |
unc0rr |
- clear demos list before adding items
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files
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Fri, 16 Dec 2005 20:57:14 +0000 |
unc0rr |
- improve land generation
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files
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Wed, 07 Dec 2005 20:36:55 +0000 |
unc0rr |
Frontend lets define more binds
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files
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Tue, 06 Dec 2005 19:46:40 +0000 |
unc0rr |
- Get rid of old frontend
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files
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Mon, 05 Dec 2005 21:46:15 +0000 |
unc0rr |
Add theme objects to land
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files
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Sun, 04 Dec 2005 19:06:56 +0000 |
unc0rr |
- Land generator uses templates to generate
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files
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Sun, 04 Dec 2005 15:28:31 +0000 |
unc0rr |
- Fixed spawning boxes under water
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files
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Sun, 13 Nov 2005 22:13:58 +0000 |
unc0rr |
- Many improvements to frontend
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files
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Wed, 09 Nov 2005 18:31:11 +0000 |
unc0rr |
frontend rewrite for QT4
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files
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Wed, 26 Oct 2005 21:15:35 +0000 |
unc0rr |
Binds and various fixes
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files
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Wed, 26 Oct 2005 17:26:39 +0000 |
unc0rr |
Start to write QT frontend
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files
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Mon, 12 Sep 2005 21:16:57 +0000 |
unc0rr |
minor code review
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files
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Sun, 11 Sep 2005 21:02:11 +0000 |
unc0rr |
- Various fixes for ammo cases
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files
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Sun, 11 Sep 2005 11:45:01 +0000 |
unc0rr |
- Minor code simplifying
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files
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Fri, 09 Sep 2005 21:45:31 +0000 |
unc0rr |
- Mine checks whether a hedgehog is near less frequently
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files
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Wed, 07 Sep 2005 18:51:53 +0000 |
unc0rr |
- Show no crosshair when using mine
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files
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Tue, 06 Sep 2005 19:09:39 +0000 |
unc0rr |
Fix reading out of bounds of the collisions array. This fixes flying hedgehogs and not moving after explosion
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files
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Sun, 04 Sep 2005 21:19:19 +0000 |
unc0rr |
Fix some issues with sound
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files
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Sat, 03 Sep 2005 16:01:28 +0000 |
unc0rr |
- Mine weapon
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files
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Thu, 01 Sep 2005 18:41:23 +0000 |
unc0rr |
- Show explosion
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files
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Sun, 28 Aug 2005 19:00:20 +0000 |
unc0rr |
- Hedgehogs spawn points can be generated under the girder
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files
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Thu, 25 Aug 2005 17:57:37 +0000 |
unc0rr |
Fixed problem with hedgehog physics when turn is over and hedgehog is jumping
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files
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Thu, 25 Aug 2005 17:15:36 +0000 |
unc0rr |
Smooth change wind bar
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files
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Thu, 25 Aug 2005 16:45:58 +0000 |
unc0rr |
Show wind speed on bar
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files
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Tue, 23 Aug 2005 16:17:53 +0000 |
unc0rr |
- set svn:eol-style to native
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files
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Mon, 22 Aug 2005 21:38:06 +0000 |
unc0rr |
- On every frame there was made one superfluous game tick resulting in variable game speed
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files
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Mon, 22 Aug 2005 15:06:42 +0000 |
unc0rr |
- Support for forts game mode option. Works for demos, frontend doesn't support it.
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files
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Mon, 22 Aug 2005 13:35:41 +0000 |
unc0rr |
Add current sources.
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files
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Sun, 21 Aug 2005 20:58:04 +0000 |
root |
"default layout"
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files
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