Mon, 08 Aug 2011 23:25:21 +0200 Xeli added placeholder images for teamcount hedgeroid
Wed, 10 Aug 2011 15:41:25 +0100 grammikj Fix sounds, add some more for hellish impact and sine gun
Thu, 04 Aug 2011 17:44:55 +0200 Xeli merge hedgeroid
Thu, 04 Aug 2011 19:52:27 -0400 nemo Fix crasher. thanks to dagni for the demo file that tracked it down.
Fri, 05 Aug 2011 12:19:01 +0100 grammickj New sounds: mudball, mine bounce, hammer
Tue, 02 Aug 2011 00:28:49 +0200 koda add a couple of nilcheck for safety
Mon, 01 Aug 2011 16:45:45 -0400 nemo minor tweak since health tag was being retinted anyway. make it fade out. also disable unneeded tinted flag, save a handful of ops
Mon, 01 Aug 2011 15:37:27 -0400 nemo Make vgtHealth use Tint
Mon, 01 Aug 2011 13:29:01 -0400 nemo add getter for effects. untested.
Mon, 01 Aug 2011 10:08:02 +0400 unc0rr Merge
Mon, 01 Aug 2011 01:54:18 +0200 koda i had to forget something about the ios project file, by contract
Mon, 01 Aug 2011 00:48:38 +0200 koda ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
Sun, 31 Jul 2011 12:07:44 -0400 nemo Reset to default zoom. Unbreaks waves
Sun, 31 Jul 2011 17:09:04 +0200 koda i forgot to update schemes after adding tag mode; also updated/fixed a couple of them
Sun, 31 Jul 2011 16:03:24 +0200 koda ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
Sat, 30 Jul 2011 17:23:47 -0400 nemo add nil check
Sat, 30 Jul 2011 15:36:11 -0400 nemo sucky temp graphic for land gun, also. an experiment - do these lines make it easier to tell when a weapon is disabled without being too ugly?
Sat, 30 Jul 2011 14:52:25 -0400 nemo kill off some speckles, crank up land gun output
Thu, 04 Aug 2011 17:41:07 +0200 Xeli removed TODO no use for it now hedgeroid
Wed, 27 Jul 2011 20:58:06 -0400 nemo bluer colour, more pulsing
Thu, 04 Aug 2011 17:40:29 +0200 Xeli manifest changes, all activities are fullscreen and some activities have been added to the manifest hedgeroid
Wed, 27 Jul 2011 09:20:55 -0400 nemo this helps a bit
Thu, 04 Aug 2011 17:37:40 +0200 Xeli The start of the IPC transers to the engine hedgeroid
Wed, 27 Jul 2011 09:06:51 -0400 nemo skip splashes for flakes
Thu, 04 Aug 2011 17:36:13 +0200 Xeli Utility functions which are context wide, mostly SD methods right now hedgeroid
Wed, 27 Jul 2011 08:55:30 -0400 nemo trying another texture
Thu, 04 Aug 2011 17:35:42 +0200 Xeli Main activity for starting a local game hedgeroid
Wed, 27 Jul 2011 08:52:29 -0400 nemo unnecessary test removed, also merge
Thu, 04 Aug 2011 17:34:57 +0200 Xeli send the gameconfig hedgeroid
Wed, 27 Jul 2011 11:30:54 +0200 koda annoying translators like it was no thing
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