2010-06-22 |
koda |
fix build and permissions problems when launching hwengine from command line
|
changeset |
files
|
2010-06-21 |
koda |
merge+smallupdate
|
changeset |
files
|
2010-06-21 |
unC0Rr |
Reimplement room creating
|
changeset |
files
|
2010-06-21 |
koda |
use the cmake built-in ts->qm conversion instead of keeping binary files in trunk
|
changeset |
files
|
2010-06-21 |
koda |
memory management for openalbridge
|
changeset |
files
|
2010-06-21 |
nemo |
disable uSHA, enable adler32
|
changeset |
files
|
2010-06-21 |
koda |
merge
|
changeset |
files
|
2010-06-21 |
nemo |
Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
|
changeset |
files
|
2010-06-20 |
koda |
some memory caring code
|
changeset |
files
|
2010-06-20 |
nemo |
This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
|
changeset |
files
|
2010-06-20 |
koda |
fix zoom smoothness
|
changeset |
files
|
2010-06-18 |
koda |
add initial stubs for selecting weapons in the ifrontend
|
changeset |
files
|
2010-06-20 |
nemo |
Remove redundant test, add some temp variables to speed up the expensive CheckLand
|
changeset |
files
|
2010-06-18 |
sheepluva |
add local rev number/rev count to dev version suffix
|
changeset |
files
|
2010-06-18 |
nemo |
rename flags
|
changeset |
files
|
2010-06-18 |
nemo |
Forgot to change this flag.
|
changeset |
files
|
2010-06-18 |
sheepluva |
testing if automatic pushes to CIA.vc work now...
|
changeset |
files
|
2010-06-18 |
koda |
merge
|
changeset |
files
|
2010-06-17 |
koda |
fix cmakefiles to work with mercurial
|
changeset |
files
|
2010-06-17 |
koda |
move stuff around and update iphone project
|
changeset |
files
|
2010-06-17 |
koda |
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
|
changeset |
files
|
2010-06-17 |
nemo |
merge
|
changeset |
files
|
2010-06-17 |
sheepluva |
some pt_BR translation changes by arrom
|
changeset |
files
|
2010-06-17 |
koda |
Update repository checking code to reflect our recent Mercurial switch
|
changeset |
files
|
2010-06-17 |
nemo |
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
|
changeset |
files
|
2010-06-16 |
sheepluva |
correct cake sit-down animation so that it doesn't sit down in mid-air anymore
|
changeset |
files
|
2010-06-16 |
mario.liebisch |
General:
|
changeset |
files
|
2010-06-16 |
mario.liebisch |
General:
|
changeset |
files
|
2010-06-16 |
mario.liebisch |
Engine:
|
changeset |
files
|
2010-06-16 |
convert-repo |
update tags
|
changeset |
files
|
2010-06-09 |
nemo |
lupdate-qt4 / lrelease-qt4 since arrom was nagging me
|
changeset |
files
|
2010-06-08 |
unc0rr |
Some more progress
|
changeset |
files
|
2010-06-06 |
unc0rr |
Reimplement more core actions
|
changeset |
files
|
2010-06-06 |
unc0rr |
Use sockets instead of handles, use bytestrings instead of strings
|
changeset |
files
|
2010-06-05 |
smxx |
Engine:
|
changeset |
files
|
2010-06-05 |
smxx |
Frontend:
|
changeset |
files
|
2010-06-05 |
nemo |
Remove decrement of iterator health. Might fix weird health bug.
|
changeset |
files
|
2010-06-05 |
smxx |
Engine:
|
changeset |
files
|
2010-06-05 |
koda |
now engine can be optionally built as library, there's an example wrapper of how to use it
|
changeset |
files
|
2010-06-04 |
smxx |
Frontend:
|
changeset |
files
|
2010-06-03 |
koda |
fix iphone version for map preview
|
changeset |
files
|
2010-06-03 |
koda |
map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
|
changeset |
files
|
2010-06-03 |
smxx |
Engine:
|
changeset |
files
|
2010-06-02 |
koda |
a bunch of minor stuff
|
changeset |
files
|
2010-06-01 |
smxx |
Engine:
|
changeset |
files
|
2010-06-01 |
nemo |
Remove rope offset
|
changeset |
files
|
2010-05-31 |
koda |
add some memory aware code
|
changeset |
files
|
2010-05-28 |
smxx |
Graphics:
|
changeset |
files
|
2010-05-28 |
smxx |
Engine (Henek):
|
changeset |
files
|
2010-05-28 |
smxx |
Engine:
|
changeset |
files
|
2010-05-28 |
smxx |
Engine:
|
changeset |
files
|
2010-05-28 |
smxx |
Engine:
|
changeset |
files
|
2010-05-28 |
smxx |
Engine:
|
changeset |
files
|
2010-05-23 |
nemo |
Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
|
changeset |
files
|
2010-05-23 |
koda |
initial support for game modifiers (schemes)
|
changeset |
files
|
2010-05-23 |
nemo |
Sonic set
|
changeset |
files
|
2010-05-19 |
nemo |
claymore says that this needs to be 44.1 for some systems
|
changeset |
files
|
2010-05-19 |
nemo |
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
|
changeset |
files
|
2010-05-18 |
smxx |
Engine:
|
changeset |
files
|
2010-05-17 |
nemo |
Skip collision on X for barrels that aren't knocked over
|
changeset |
files
|
2010-05-17 |
nemo |
Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
|
changeset |
files
|
2010-05-17 |
sheepluva |
portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
|
changeset |
files
|
2010-05-17 |
sheepluva |
remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
|
changeset |
files
|
2010-05-17 |
nemo |
Change to just set timer to 0
|
changeset |
files
|
2010-05-17 |
nemo |
Fix for artillery mode weapon use
|
changeset |
files
|
2010-05-16 |
sheepluva |
* make portals delete each other only indirectly (by setting timer to 0)
|
changeset |
files
|
2010-05-16 |
nemo |
translation update by jose1711
|
changeset |
files
|
2010-05-16 |
nemo |
Comment out the desyncing block, with a suggestion for possible fix
|
changeset |
files
|
2010-05-16 |
koda |
unbreak stuff
|
changeset |
files
|
2010-05-16 |
koda |
unbreak build (everyone saw this coming)
|
changeset |
files
|
2010-05-16 |
koda |
update sdl functions to latest revision
|
changeset |
files
|
2010-05-15 |
sheepluva |
fix multi-round fire
|
changeset |
files
|
2010-05-14 |
nemo |
revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
|
changeset |
files
|
2010-05-14 |
nemo |
sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
|
changeset |
files
|
2010-05-11 |
nemo |
hey sheepluva, how about just this? lets you have an anonymous one too.
|
changeset |
files
|
2010-05-10 |
unc0rr |
Make some more protocol commands work
|
changeset |
files
|
2010-05-10 |
unc0rr |
Translation update by igorko
|
changeset |
files
|
2010-05-10 |
nemo |
More translation work by arrom (restored some numerusform, lot more flavour text etc)
|
changeset |
files
|
2010-05-10 |
mbait |
Reslyling: little fix of previous commit
|
changeset |
files
|
2010-05-10 |
mbait |
Code restlyling: experimental restyling of one module
|
changeset |
files
|
2010-05-10 |
nemo |
tweak
|
changeset |
files
|
2010-05-09 |
unc0rr |
- Enable -O2 optimization for server
|
changeset |
files
|
2010-05-09 |
unc0rr |
Uses StateT monad instead of manually maintaining the state
|
changeset |
files
|
2010-05-08 |
nemo |
Fix spectator bug in health tag
|
changeset |
files
|
2010-05-07 |
sheepluva |
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
|
changeset |
files
|
2010-05-07 |
smxx |
Graphics:
|
changeset |
files
|
2010-05-07 |
sheepluva |
make some of the newly migrated visual gears visible in reduced quality mode
|
changeset |
files
|
2010-05-07 |
smxx |
Graphics:
|
changeset |
files
|
2010-05-07 |
smxx |
Engine:
|
changeset |
files
|
2010-05-07 |
sheepluva |
* no zooming when game is paused
|
changeset |
files
|
2010-05-07 |
sheepluva |
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
|
changeset |
files
|
2010-05-07 |
unc0rr |
Fix list Z-order bug (not tested)
|
changeset |
files
|
2010-05-07 |
sheepluva |
some file that tried to escape...
|
changeset |
files
|
2010-05-06 |
sheepluva |
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
|
changeset |
files
|
2010-05-06 |
mbait |
Teleport AI:
|
changeset |
files
|
2010-05-06 |
mbait |
Teleport AI:
|
changeset |
files
|
2010-05-06 |
unc0rr |
Explain a bug. Fix should be kinda trivial, but I have no time now to fix and test.
|
changeset |
files
|
2010-05-06 |
unc0rr |
Make server build again (it's still useless though)
|
changeset |
files
|
2010-05-06 |
unc0rr |
Some more steps in refactoring
|
changeset |
files
|
2010-05-06 |
nemo |
Henek makes AmmoMenu more flexible
|
changeset |
files
|
2010-05-06 |
mbait |
Teleport AI:
|
changeset |
files
|
2010-05-06 |
sheepluva |
* get rid of some fpc hints (redundant/superfluous includes)
|
changeset |
files
|
2010-05-06 |
nemo |
trying to unbreak what I broke
|
changeset |
files
|
2010-05-06 |
nemo |
Cheating
|
changeset |
files
|
2010-05-06 |
sheepluva |
removed debug string I thought I deleted already.. wth...
|
changeset |
files
|
2010-05-06 |
sheepluva |
portal:
|
changeset |
files
|
2010-05-05 |
nemo |
unneeded
|
changeset |
files
|
2010-05-05 |
nemo |
buf needs to be used in IFDEF if declared in IFDEF
|
changeset |
files
|
2010-05-05 |
unc0rr |
Start the server refactoring
|
changeset |
files
|
2010-05-04 |
nemo |
Add back in earlier lines, commented out
|
changeset |
files
|
2010-05-04 |
nemo |
erase useless junk
|
changeset |
files
|
2010-05-04 |
sheepluva |
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
|
changeset |
files
|
2010-05-04 |
smxx |
Frontend:
|
changeset |
files
|
2010-05-04 |
smxx |
Engine:
|
changeset |
files
|
2010-05-04 |
nemo |
Add drown-the-playing-hog check for case of piano falling off the landscape.
|
changeset |
files
|
2010-05-04 |
smxx |
Engine:
|
changeset |
files
|
2010-05-04 |
sheepluva |
on portal death: make sure that the linked portal know it has been unlinked
|
changeset |
files
|
2010-05-04 |
sheepluva |
fix segfault on destroyed portal
|
changeset |
files
|
2010-05-04 |
nemo |
TEMPORARY
|
changeset |
files
|
2010-05-04 |
sheepluva |
some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
|
changeset |
files
|
2010-05-03 |
nemo |
tweak
|
changeset |
files
|
2010-05-03 |
nemo |
Palewolf draws a version with easier to manipulate shapes
|
changeset |
files
|
2010-05-03 |
sheepluva |
allow kicking of barrels
|
changeset |
files
|
2010-05-03 |
nemo |
Armagon's new sounds for piano
|
changeset |
files
|
2010-05-03 |
nemo |
Updated pt_BR by Albert. He chose to not use numerusform.
|
changeset |
files
|
2010-05-03 |
sheepluva |
tweak land angle detection/portal a bit
|
changeset |
files
|
2010-05-02 |
smxx |
Engine:
|
changeset |
files
|
2010-05-02 |
nemo |
Minor tweak. Still needs a lot of work.
|
changeset |
files
|
2010-05-02 |
koda |
js' patch that restores Vsync on snow leopard
|
changeset |
files
|
2010-05-02 |
nemo |
hax
|
changeset |
files
|
2010-05-02 |
nemo |
Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
|
changeset |
files
|
2010-05-02 |
nemo |
Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
|
changeset |
files
|
2010-05-02 |
sheepluva |
add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
|
changeset |
files
|
2010-05-02 |
nemo |
A basic hedgehog svg trace, for convenience when generating a hedgehog likeness, since repo lacks a high-res hedgehog
|
changeset |
files
|
2010-05-02 |
nemo |
Drown the hog using the piano
|
changeset |
files
|
2010-05-02 |
nemo |
Avoid checking in log spam.
|
changeset |
files
|
2010-05-02 |
nemo |
Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots)
|
changeset |
files
|
2010-05-02 |
nemo |
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
|
changeset |
files
|
2010-05-01 |
koda |
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
|
changeset |
files
|
2010-05-01 |
koda |
Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
|
changeset |
files
|
2010-05-01 |
smxx |
Engine:
|
changeset |
files
|
2010-05-01 |
smxx |
Engine:
|
changeset |
files
|
2010-05-01 |
nemo |
Minor change, so sheepluva can comment
|
changeset |
files
|
2010-05-01 |
smxx |
Engine:
|
changeset |
files
|
2010-05-01 |
koda |
fix zoom
|
changeset |
files
|
2010-05-01 |
nemo |
Fix portal graphic name, continuing work on portal movement
|
changeset |
files
|
2010-05-01 |
nemo |
Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
|
changeset |
files
|
2010-05-01 |
sheepluva |
add amSineGun.png (just a copy of am Shotgun.png atm anyway)
|
changeset |
files
|
2010-05-01 |
koda |
add automatic rotation in ipad (landscape only)
|
changeset |
files
|
2010-05-01 |
sheepluva |
* added some comments
|
changeset |
files
|
2010-04-30 |
mbait |
Fixed broken whitespace
|
changeset |
files
|
2010-04-30 |
mbait |
Gas grenade:
|
changeset |
files
|
2010-04-29 |
smxx |
Engine:
|
changeset |
files
|
2010-04-29 |
smxx |
Commited wrong file *grmlrgrml*
|
changeset |
files
|
2010-04-29 |
smxx |
Engine:
|
changeset |
files
|
2010-04-29 |
sheepluva |
let players affect in which direction their teleported hedgehog will look
|
changeset |
files
|
2010-04-29 |
koda |
add option to look at the previous debug log
|
changeset |
files
|
2010-04-29 |
smxx |
Engine:
|
changeset |
files
|
2010-04-29 |
koda |
this should fix the old project name that is present in the scm database
|
changeset |
files
|
2010-04-29 |
koda |
lazy loading for all the tables with images (might affect performance but ui feels much more responsive)
|
changeset |
files
|
2010-04-29 |
koda |
use a proper bundle identifier
|
changeset |
files
|
2010-04-28 |
mbait |
Teleport AI:
|
changeset |
files
|
2010-04-27 |
mbait |
Teleport AI:
|
changeset |
files
|
2010-04-27 |
mbait |
Teleport AI:
|
changeset |
files
|
2010-04-26 |
koda |
add other controls for map preview, also fix a bug in digest
|
changeset |
files
|
2010-04-25 |
smxx |
Engine:
|
changeset |
files
|
2010-04-25 |
koda |
burning revision numbers with style
|
changeset |
files
|
2010-04-25 |
koda |
rename the project from HedgewarsMobile to Hedgewars
|
changeset |
files
|
2010-04-25 |
koda |
wow all these files only for land preview and seed generation
|
changeset |
files
|
2010-04-22 |
koda |
no more hardcoded teams, team selection is real \o/
|
changeset |
files
|
2010-04-21 |
nemo |
More work on slovak locale from jose1711
|
changeset |
files
|
2010-04-21 |
koda |
in reprocessing openalbridge, a lot of code cleanup and simplification
|
changeset |
files
|
2010-04-21 |
koda |
buttons for number of hogs in game config
|
changeset |
files
|
2010-04-19 |
koda |
updates to openalbridge (modified api and simplified some sections)
|
changeset |
files
|
2010-04-19 |
smxx |
Engine:
|
changeset |
files
|
2010-04-19 |
smxx |
Engine:
|
changeset |
files
|
2010-04-19 |
koda |
draw a hedgehog when presenting hats
|
changeset |
files
|
2010-04-18 |
koda |
add missing controller stubs
|
changeset |
files
|
2010-04-17 |
palewolf |
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
|
changeset |
files
|
2010-04-17 |
koda |
fix build
|
changeset |
files
|
2010-04-17 |
koda |
OpenAL makes a comeback! (might require some cleanup)
|
changeset |
files
|
2010-04-17 |
koda |
complete previews on the team settings
|
changeset |
files
|
2010-04-16 |
smxx |
Engine:
|
changeset |
files
|
2010-04-16 |
smxx |
Engine:
|
changeset |
files
|
2010-04-16 |
koda |
update ifrontend to latest ammostore protocol
|
changeset |
files
|
2010-04-16 |
nemo |
Forgot to check in this file yesterday
|
changeset |
files
|
2010-04-16 |
koda |
camera panning ftw
|
changeset |
files
|
2010-04-16 |
smxx |
Engine/Frontend:
|
changeset |
files
|
2010-04-16 |
koda |
don't polish other people patches
|
changeset |
files
|
2010-04-16 |
smxx |
Frontend:
|
changeset |
files
|
2010-04-16 |
nemo |
Clarify an ambiguity as to what to do here if your name is already taken.
|
changeset |
files
|
2010-04-15 |
nemo |
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
|
changeset |
files
|
2010-04-15 |
smxx |
Engine:
|
changeset |
files
|
2010-04-13 |
koda |
fix all of what was committed before
|
changeset |
files
|
2010-04-13 |
koda |
lots of untested stuff for the ifrontend
|
changeset |
files
|
2010-04-12 |
koda |
patch by raptor (polished by me) to allow tiger/xcode24 compilation
|
changeset |
files
|
2010-04-12 |
smxx |
Engine:
|
changeset |
files
|
2010-04-11 |
smxx |
Engine:
|
changeset |
files
|
2010-04-11 |
koda |
new manager for handling (future) rotations
|
changeset |
files
|
2010-04-11 |
nemo |
offset graves
|
changeset |
files
|
2010-04-10 |
smxx |
Frontend:
|
changeset |
files
|
2010-04-10 |
koda |
simplify the general settings and review minor stuff
|
changeset |
files
|
2010-04-10 |
smxx |
Engine:
|
changeset |
files
|
2010-04-10 |
koda |
add support for modifying the name of the team
|
changeset |
files
|
2010-04-09 |
koda |
add support to editing hog names
|
changeset |
files
|
2010-04-09 |
koda |
fix the save of the team and rearrange hat/name modification
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changeset |
files
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2010-04-09 |
nemo |
Skip loading of splashes
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changeset |
files
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2010-04-09 |
palewolf |
Fix splashes for older graphics cards
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changeset |
files
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2010-04-08 |
koda |
moved around team creation
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changeset |
files
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2010-04-08 |
smxx |
Frontend:
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changeset |
files
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2010-04-08 |
koda |
implement an add/remove team in the ifrontend
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changeset |
files
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2010-04-07 |
sheepluva |
* INSTALL file: setting FreePascal to >= 2.2.0
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changeset |
files
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2010-04-07 |
koda |
rewrote a couple of things i didn't like
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changeset |
files
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2010-04-07 |
smxx |
Engine:
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changeset |
files
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2010-04-07 |
nemo |
Correct interaction of cave and placement.
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changeset |
files
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2010-04-07 |
koda |
much better
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changeset |
files
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2010-04-07 |
koda |
minor tweaks, icon for ipad, merged overlayviewcontroller, pop viewcontroller when selected a hat
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changeset |
files
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2010-04-07 |
koda |
fix a couple of leaks in hte ifrontend
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changeset |
files
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2010-04-06 |
koda |
usa a cached dictionary and write only when needed
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changeset |
files
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2010-04-06 |
nemo |
restore sndIncoming for the other 2 air attacks
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changeset |
files
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2010-04-06 |
palewolf |
"muerte súbida" duh!
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changeset |
files
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2010-04-06 |
koda |
restore and update the old general settings
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changeset |
files
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2010-04-06 |
sheepluva |
fixed size of yinyang flag, thanks to inu for the heads up
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changeset |
files
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2010-04-06 |
smxx |
Engine:
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changeset |
files
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