2012-02-18 koda missions page rotates correctly
2012-02-18 koda two more this time
2012-02-18 koda merge
2012-02-18 Xeli moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
2012-02-18 koda this apparently didn't get updated, but it was enough to reassign the outlets
2012-02-18 Xeli changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
2012-02-18 koda prepare a styled button
2012-02-18 Xeli fixed the active region on widgets when they are animated, added active.x:= in uWorld too
2012-02-18 koda oh i thought i had converted every uitableviewcontroller to uiviewcontroller+tableview; this also restores displaying statitstics after game
2012-02-18 koda rotation support for other controllers
2012-02-18 koda one more USE_TOUCH_INTERFACE
2012-02-18 nemo Experiment. This has bugged me for a long time. Should be possible to tell a team with 1 health from a team with 0
2012-02-17 Xeli stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
2012-02-17 Xeli change power() to sqr
2012-02-17 Xeli fix crosshair aiming
2012-02-17 Xeli remove all hwFloat calculations
2012-02-17 Xeli the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
2012-02-17 koda the most important commit of the year
2012-02-17 koda exploit the new setWhatsThis feature in our desktop frontend
2012-02-17 Xeli forgot begin
2012-02-17 unc0rr Use queued signal-slot connections with HWNet class
2012-02-17 koda ops
2012-02-17 koda refactored a few types involved in the touch interface and corrected a few invisible mistakes
2012-02-17 koda and of course fix build for sdl 1.2
2012-02-16 koda carried out some cosmetic TODOs in uTouch
2012-02-16 Xeli move the aim buttons to be above the jump button
2012-02-16 Xeli added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
2012-02-16 unc0rr Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.
2012-02-16 Xeli wops, added an extra USE_TOUCH_INTERFACE
2012-02-16 Xeli added translate/fade animations for OnScreenWidgets
2012-02-15 Xeli use realtick rather than SDL_GetTicks
2012-02-15 Xeli rebuild all modules each time..... :P
2012-02-15 koda moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
2012-02-15 Xeli unbreak uTouch
2012-02-15 koda small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
2012-02-13 koda update position of on screen buttons on resize
2012-02-12 nemo oops
2012-02-12 unc0rr Show preview immediately on fetch
2012-02-12 koda tweaks to the value tracking slider (doesn't draw outside the superview bounds) and assign proper copyright notice to it
2012-02-12 koda restored interface on iphone
2012-02-12 unc0rr Remove STL dependency (again), fix qmake build
2012-02-12 koda add keywords for landscape ammomenu and touch interface
2012-02-12 koda tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
2012-02-12 koda gather context restoration under a single keyword
2012-02-12 koda colorWithPatternImage uses too much memory
2012-02-12 koda fixed a little event propagation problem, added rotation support to the scheme setting page
2012-02-12 koda shorten the portait orientation check
2012-02-11 koda ios weapon setting page supports rotation
2012-02-11 koda i don't know how this is possible
2012-02-11 Xeli split the installing and building in the android Makefile
2012-02-11 koda ios check for music preference also for fading methods
2012-02-11 koda fix coordinate system on ios overlay
2012-02-11 inu one more pt locale update
2012-02-11 koda minor changes to ios project file to better behave with buildbot
2012-02-10 unc0rr Workaround pointers to not yet defined types
2012-02-10 inu updated pt_pt locale
2012-02-09 Xeli disable the use of the accelerometer on android, we don't use it and it only drains the battery
2012-02-09 koda merge
2012-02-09 koda move the classes recently added to a proper folder
2012-02-09 koda added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
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