2012-02-18 |
koda |
missions page rotates correctly
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changeset |
files
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2012-02-18 |
koda |
two more this time
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changeset |
files
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2012-02-18 |
koda |
merge
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changeset |
files
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2012-02-18 |
Xeli |
moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
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changeset |
files
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2012-02-18 |
koda |
this apparently didn't get updated, but it was enough to reassign the outlets
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changeset |
files
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2012-02-18 |
Xeli |
changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
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changeset |
files
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2012-02-18 |
koda |
prepare a styled button
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changeset |
files
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2012-02-18 |
Xeli |
fixed the active region on widgets when they are animated, added active.x:= in uWorld too
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changeset |
files
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2012-02-18 |
koda |
oh i thought i had converted every uitableviewcontroller to uiviewcontroller+tableview; this also restores displaying statitstics after game
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changeset |
files
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2012-02-18 |
koda |
rotation support for other controllers
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changeset |
files
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2012-02-18 |
koda |
one more USE_TOUCH_INTERFACE
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changeset |
files
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2012-02-18 |
nemo |
Experiment. This has bugged me for a long time. Should be possible to tell a team with 1 health from a team with 0
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changeset |
files
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2012-02-17 |
Xeli |
stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
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changeset |
files
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2012-02-17 |
Xeli |
change power() to sqr
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changeset |
files
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2012-02-17 |
Xeli |
fix crosshair aiming
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changeset |
files
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2012-02-17 |
Xeli |
remove all hwFloat calculations
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changeset |
files
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2012-02-17 |
Xeli |
the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
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changeset |
files
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2012-02-17 |
koda |
the most important commit of the year
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changeset |
files
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2012-02-17 |
koda |
exploit the new setWhatsThis feature in our desktop frontend
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changeset |
files
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2012-02-17 |
Xeli |
forgot begin
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changeset |
files
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2012-02-17 |
unc0rr |
Use queued signal-slot connections with HWNet class
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changeset |
files
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2012-02-17 |
koda |
ops
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changeset |
files
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2012-02-17 |
koda |
refactored a few types involved in the touch interface and corrected a few invisible mistakes
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changeset |
files
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2012-02-17 |
koda |
and of course fix build for sdl 1.2
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changeset |
files
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2012-02-16 |
koda |
carried out some cosmetic TODOs in uTouch
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changeset |
files
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2012-02-16 |
Xeli |
move the aim buttons to be above the jump button
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changeset |
files
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2012-02-16 |
Xeli |
added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
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changeset |
files
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2012-02-16 |
unc0rr |
Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.
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changeset |
files
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2012-02-16 |
Xeli |
wops, added an extra USE_TOUCH_INTERFACE
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changeset |
files
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2012-02-16 |
Xeli |
added translate/fade animations for OnScreenWidgets
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changeset |
files
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2012-02-15 |
Xeli |
use realtick rather than SDL_GetTicks
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changeset |
files
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2012-02-15 |
Xeli |
rebuild all modules each time..... :P
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changeset |
files
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2012-02-15 |
koda |
moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
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changeset |
files
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2012-02-15 |
Xeli |
unbreak uTouch
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changeset |
files
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2012-02-15 |
koda |
small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
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changeset |
files
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2012-02-13 |
koda |
update position of on screen buttons on resize
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changeset |
files
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2012-02-12 |
nemo |
oops
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changeset |
files
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2012-02-12 |
unc0rr |
Show preview immediately on fetch
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changeset |
files
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2012-02-12 |
koda |
tweaks to the value tracking slider (doesn't draw outside the superview bounds) and assign proper copyright notice to it
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changeset |
files
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2012-02-12 |
koda |
restored interface on iphone
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changeset |
files
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2012-02-12 |
unc0rr |
Remove STL dependency (again), fix qmake build
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changeset |
files
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2012-02-12 |
koda |
add keywords for landscape ammomenu and touch interface
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changeset |
files
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2012-02-12 |
koda |
tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
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changeset |
files
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2012-02-12 |
koda |
gather context restoration under a single keyword
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changeset |
files
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2012-02-12 |
koda |
colorWithPatternImage uses too much memory
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changeset |
files
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2012-02-12 |
koda |
fixed a little event propagation problem, added rotation support to the scheme setting page
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changeset |
files
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2012-02-12 |
koda |
shorten the portait orientation check
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changeset |
files
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2012-02-11 |
koda |
ios weapon setting page supports rotation
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changeset |
files
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2012-02-11 |
koda |
i don't know how this is possible
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changeset |
files
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2012-02-11 |
Xeli |
split the installing and building in the android Makefile
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changeset |
files
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2012-02-11 |
koda |
ios check for music preference also for fading methods
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changeset |
files
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2012-02-11 |
koda |
fix coordinate system on ios overlay
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changeset |
files
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2012-02-11 |
inu |
one more pt locale update
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changeset |
files
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2012-02-11 |
koda |
minor changes to ios project file to better behave with buildbot
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changeset |
files
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2012-02-10 |
unc0rr |
Workaround pointers to not yet defined types
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changeset |
files
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2012-02-10 |
inu |
updated pt_pt locale
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changeset |
files
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2012-02-09 |
Xeli |
disable the use of the accelerometer on android, we don't use it and it only drains the battery
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changeset |
files
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2012-02-09 |
koda |
merge
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changeset |
files
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2012-02-09 |
koda |
move the classes recently added to a proper folder
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changeset |
files
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2012-02-09 |
koda |
added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
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changeset |
files
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