2010-03-14 |
nemo |
An animation requested by Tiy. Needs testing.
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2010-03-14 |
smxx |
Engine:
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2010-03-14 |
nemo |
Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
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2010-03-14 |
nemo |
New multiplayer graphic
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2010-03-14 |
nemo |
Tiy adds active weapon icons for a bunch of things.
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2010-03-14 |
nemo |
Trying to tweak kicks a bit
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2010-03-14 |
nemo |
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
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2010-03-14 |
nemo |
Make underwater droplets more visible, add splash
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2010-03-14 |
smxx |
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2010-03-13 |
nemo |
Palewolf adds droplets to his splashes
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2010-03-13 |
nemo |
Fix basketball map and hog cannon.
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2010-03-12 |
koda |
add the HedgewarsMobile project file to source control
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2010-03-12 |
nemo |
Palewolf fixes zoom issue w/ bluewater, tweaks blend
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2010-03-12 |
nemo |
Same approach for cluster bomb.
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2010-03-12 |
nemo |
More polish changes szczur
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2010-03-11 |
nemo |
Palewolf redraws BlueWater against svg, adds themed splashes
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2010-03-11 |
nemo |
Splash files for prior version
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2010-03-11 |
smxx |
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2010-03-11 |
nemo |
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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2010-03-10 |
unc0rr |
Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
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2010-03-09 |
nemo |
Ensure ammo menu is flagged false if no ammo
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2010-03-09 |
nemo |
Let's try this too (override following remote if in ammo menu)
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2010-03-08 |
nemo |
This *should* solve issue w/ cursor moving around in ammo menu while not your turn NEEDS TESTING, changing uIO makes me nervous
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2010-03-08 |
nemo |
Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail
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2010-03-08 |
nemo |
Trying a new grave and hat. can be removed if not up to Tiy's standards
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2010-03-07 |
smxx |
Server:
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2010-03-07 |
nemo |
Updated pl from szczur/nerihsa. Reduce dX requirement for high dY to allow batting tighter angles, try grenade impact sound for barrels
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2010-03-06 |
nemo |
Try out "tumbling" frame as a drowning frame
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2010-03-06 |
nemo |
This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
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2010-03-06 |
smxx |
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2010-03-06 |
unc0rr |
Fix "FOLLOW" command handler and place it into proper file
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2010-03-06 |
unc0rr |
- Fix spectators team chat
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2010-03-06 |
smxx |
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2010-03-06 |
smxx |
Engine:
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2010-03-06 |
unc0rr |
Oops, remove debug stuff
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2010-03-06 |
koda |
ifrontend: add the missing panels
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2010-03-06 |
nemo |
Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
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2010-03-06 |
unc0rr |
Fix sending routine
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2010-03-06 |
unc0rr |
Update some engine localization
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2010-03-06 |
unc0rr |
- Convert strings from utf-8 on recieve, and back to utf-8 when send them
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2010-03-06 |
unc0rr |
Some updates of russian localization
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2010-03-06 |
smxx |
Engine:
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2010-03-06 |
smxx |
Engine:
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-03-06 |
unc0rr |
hate Smaxx (tested)
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2010-03-06 |
nemo |
Stagger gear animations
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2010-03-06 |
nemo |
Remove frame count from rolling explosive
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2010-03-06 |
nemo |
Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
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2010-03-06 |
smxx |
*SVGs for updated PNGs
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2010-03-06 |
smxx |
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2010-03-05 |
nemo |
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
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2010-03-05 |
smxx |
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2010-03-05 |
nemo |
... or I would have been if svn hadn't locked up and made me try my luck at one more...
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2010-03-05 |
nemo |
ok. I think I'm finally done burning revisions
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2010-03-05 |
nemo |
More tweaking, make blowtorch interact badly w/ explosives
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2010-03-05 |
nemo |
Only trigger on dX to allow dropping straight down
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2010-03-05 |
nemo |
tweak
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2010-03-05 |
nemo |
Try not to hang the simulation :)
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2010-03-05 |
nemo |
Experiment with barrels. Add rolling.
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2010-03-04 |
nemo |
Activate hedgehogs if explosives are falling. They could be sitting on top.
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