Fri, 27 Apr 2012 00:43:48 +0400 |
unc0rr |
Cursor for DrawMapScene. Feel free to ajust its look.
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Thu, 26 Apr 2012 09:48:52 +0200 |
sheepluva |
mapContainer: use DataManager, reload maps after data update (e.g. by DLC)
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Thu, 26 Apr 2012 09:47:35 +0200 |
sheepluva |
make DLC trigger data reload
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Thu, 26 Apr 2012 07:44:44 +0200 |
sheepluva |
make DataManager a QObject with reload() slot that emits signal updated()
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Thu, 26 Apr 2012 07:22:05 +0200 |
sheepluva |
renaming HWDataManager -> DataManager
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Wed, 25 Apr 2012 17:44:48 +0200 |
sheepluva |
reimplement auto-kick for ignored players (it was temporarily removed during refactoring)
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Wed, 25 Apr 2012 08:23:48 +0200 |
sheepluva |
nemo said I was boring for removing the "hello" randomizer on room join.
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Tue, 24 Apr 2012 17:16:18 -0400 |
nemo |
Oh, and I guess this is needed as well, although if many other places in the code do this, pas2c will need
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Tue, 24 Apr 2012 16:58:19 -0400 |
nemo |
Make adler32 friendlier for pas2c - this should work the same (needs testing ofc)
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Tue, 24 Apr 2012 23:56:41 +0400 |
unc0rr |
Fix GetAmmoEntry in PascalExports
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Tue, 24 Apr 2012 23:50:40 +0400 |
unc0rr |
Get rid of overloaded functions in uAmmo
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Tue, 24 Apr 2012 23:33:39 +0400 |
unc0rr |
uCommands compiles
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Tue, 24 Apr 2012 22:27:56 +0400 |
unc0rr |
Fix types
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Tue, 24 Apr 2012 16:11:07 +0400 |
unc0rr |
Don't add duplicates into string consts
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Tue, 24 Apr 2012 06:53:39 +0200 |
koda |
this should enable png screenshots on osx as well
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