Sat, 21 Jul 2012 01:54:41 +0300 |
belphegorr |
Placed hiding hogs at the end of StartMission in Mission 3
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Sun, 17 Jun 2012 22:11:09 +0400 |
unc0rr |
BindsModel
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Sat, 21 Jul 2012 01:53:17 +0300 |
belphegorr |
Added localization
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Sun, 17 Jun 2012 21:45:49 +0400 |
unc0rr |
- Move colorsModel to appropriate place
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Sat, 21 Jul 2012 01:47:34 +0300 |
belphegorr |
Modified DrawGear so that it doesn't draw the gear when it has message gmRemoveFromList (it was causing havoc when I used HideHog as it could not access the position of the hog)
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Sun, 17 Jun 2012 16:32:44 +0200 |
koda |
CROSSAPPLE ftw
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Mon, 16 Jul 2012 20:56:55 +0300 |
belphegorr |
Fixed a visual gear in Mission 5
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Sun, 17 Jun 2012 14:13:19 +0400 |
unc0rr |
This should fix default hogs names in network game
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Mon, 16 Jul 2012 20:38:31 +0300 |
belphegorr |
Added fifth mission and fixed minor control bug with mission 4
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Sun, 17 Jun 2012 00:08:20 +0400 |
unc0rr |
Catch all types of exceptions in recv thread. Should probably help with ghosts problem, though I have no idea which else kind of exception could arise there.
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Tue, 10 Jul 2012 23:06:56 +0300 |
belphegorr |
Fixed a bug where certain ammo types were added to the wrong hogs.
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Thu, 14 Jun 2012 16:35:36 +0400 |
unc0rr |
AI loves to jump
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Tue, 10 Jul 2012 15:20:12 +0300 |
belphegorr |
Reduced mission 4 difficulty (enemy health and level) and fixed a bug where hogs would comment on the death of Dense Cloud eve though he isn't added
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Thu, 14 Jun 2012 00:34:50 +0200 |
koda |
ios: disable some warnings
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Sun, 08 Jul 2012 19:28:40 +0300 |
belphegorr |
Changed a ShowMission in Mission 4
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Thu, 14 Jun 2012 00:21:23 +0200 |
koda |
it was inevitable
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Sun, 08 Jul 2012 19:15:38 +0300 |
belphegorr |
Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box
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Thu, 14 Jun 2012 00:10:06 +0200 |
koda |
ios: explain why setting a style disables schemes and/or weapons sometimes
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Fri, 06 Jul 2012 15:10:36 +0300 |
belphegorr |
Modified Animate.lua function AnimMove to take highercase direction (e.g. "Left")
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Thu, 14 Jun 2012 00:03:01 +0200 |
koda |
ios: for mission configuration, use the bundled cfg file instead of providing plist files
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Fri, 06 Jul 2012 14:45:55 +0300 |
belphegorr |
Modified Mission 4: reduced second wave health, reduced some ammos, added some ammos, added reaction to hog death, added reaction to second wave of hogs
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Wed, 13 Jun 2012 23:28:54 +0200 |
koda |
add default cfg files for uniformity in missions
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Fri, 06 Jul 2012 12:30:07 +0300 |
belphegorr |
Increased turn time to 40
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Tue, 12 Jun 2012 17:20:27 +0400 |
Stepan777 |
fix very stupid bug :)
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Wed, 13 Jun 2012 23:25:15 +0200 |
koda |
DPI for everyone
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Thu, 05 Jul 2012 17:19:11 +0300 |
belphegorr |
Reduced number of crates on the challenge in mission 1, fixed an error with mission 3 (at the end)
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Mon, 11 Jun 2012 18:15:30 +0400 |
Stepan777 |
1. Implement new page in frontend with options for video recording.
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Tue, 19 Jun 2012 21:17:05 +0200 |
Medo |
frontlib: Started work on the server connection code
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Wed, 13 Jun 2012 11:18:30 -0400 |
nemo |
LUA_FOUND should surely be set only if the system lua was found.
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Thu, 05 Jul 2012 16:50:06 +0300 |
belphegorr |
Reduced ammo count on Mission 2
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Mon, 11 Jun 2012 17:56:10 +0400 |
Stepan777 |
merge
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Fri, 15 Jun 2012 19:57:25 +0200 |
Medo |
Changed frontlib to use the existing ini file formats of the QtFrontend
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Tue, 12 Jun 2012 21:42:22 -0400 |
nemo |
Couple of missed sections from last time. Shield is still a bit odd
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Thu, 05 Jul 2012 16:43:15 +0300 |
belphegorr |
Modified some crate positions, added sound to teleports, fixed loc errors...
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Tue, 12 Jun 2012 21:10:11 +0200 |
Medo |
frontlib: Rewrote the ini helper code, finished ini reading/writing support for all relevant file types
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Mon, 11 Jun 2012 01:16:43 +0200 |
koda |
reorganize options.inc a little
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Thu, 05 Jul 2012 16:02:42 +0300 |
belphegorr |
Added localization and changed primary team color.
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Tue, 12 Jun 2012 11:25:05 +0200 |
Medo |
Cleanup, refactoring and generally more development in the frontlib
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Mon, 11 Jun 2012 01:13:57 +0200 |
koda |
uniform NOPNG and NOSERVER cmake symbols
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Thu, 05 Jul 2012 00:57:30 +0300 |
belphegorr |
Added Mission 4: United We Stand
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Mon, 11 Jun 2012 00:06:22 +0200 |
Medo |
Merge
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Mon, 11 Jun 2012 00:03:04 +0200 |
koda |
sed 's/\t/ /g' CMakeLists.txt
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Tue, 03 Jul 2012 12:15:07 +0300 |
belphegorr |
Set the choice constants to the correct values (1-3 instead of 0-2).
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Sun, 10 Jun 2012 14:36:40 -0400 |
nemo |
Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
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Sun, 01 Jul 2012 17:24:04 +0300 |
belphegorr |
Removed some debugging lines I forgot to remove.
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Sat, 09 Jun 2012 17:15:45 -0400 |
nemo |
disable this debug too
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Sun, 01 Jul 2012 17:11:59 +0300 |
belphegorr |
Added mission 3: The Journey Back
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Sat, 09 Jun 2012 16:51:56 -0400 |
nemo |
Remove debug pixel draws, skip tracing on own shoved hogs. Should speed things up allowing more evaluations of stuff.
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Fri, 29 Jun 2012 14:39:05 +0300 |
belphegorr |
Fixed some bugs with Mission 2 and Animate.lua.
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Sat, 09 Jun 2012 23:35:55 +0400 |
unc0rr |
TestBaseballBat
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Tue, 26 Jun 2012 02:07:58 +0300 |
belphegorr |
Fixed a bug in Mission 2, where hidden hogs appeared before getting deleted on losing the game.
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Sat, 09 Jun 2012 21:31:26 +0400 |
unc0rr |
- Adjust some consts so whip and firepunch work perfectly
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Tue, 26 Jun 2012 01:17:04 +0300 |
belphegorr |
Changed color of the "Natives" team to make it more visible and reduced difficulty of the "easy" challenge in the first mission.
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Sat, 09 Jun 2012 10:28:45 -0400 |
nemo |
Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
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Tue, 26 Jun 2012 00:57:09 +0300 |
belphegorr |
Fixed a bug where, after finishing a campaign mission, the user needed to reselect the team in the frontend in order to see the next mission.
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Sat, 09 Jun 2012 09:53:15 -0400 |
nemo |
Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
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Mon, 25 Jun 2012 11:17:19 +0300 |
belphegorr |
Added the helper script I forgot to add last time
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Sat, 09 Jun 2012 17:05:16 +0400 |
unc0rr |
- Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots.
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Mon, 25 Jun 2012 11:16:24 +0300 |
belphegorr |
Copied the first two campaign missions and the helper script into share/hedgewars/Data/
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Sat, 09 Jun 2012 12:15:05 +0200 |
Xeli |
restore fpc 2.4.2 compatibility
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