Wed, 29 Aug 2012 16:42:22 +0400 unc0rr Fix library installation in win32
Wed, 29 Aug 2012 08:40:26 -0400 nemo disable snowball damage, by request of sheepluva
Wed, 29 Aug 2012 12:48:27 +0200 sheepluva remove a redundant assignment; whitespace fixes
Wed, 29 Aug 2012 11:35:38 +0400 unc0rr This should work better
Tue, 28 Aug 2012 21:59:49 +0200 sheepluva fix build for me
Tue, 28 Aug 2012 22:33:17 +0400 unc0rr Make ffmpeg optional for frontend
Tue, 28 Aug 2012 22:32:19 +0400 unc0rr Small fix
Tue, 28 Aug 2012 20:30:57 +0400 unc0rr Merge Stepik-777's video recording gsoc project
Mon, 27 Aug 2012 16:52:50 -0400 nemo Starting to rewrite uFloat routines to avoid QWordValue - in the interests of JS which may get uint64/int64 in the spec in the future but does not have it now.
Mon, 27 Aug 2012 17:40:16 +0200 Medo Merge
Mon, 27 Aug 2012 11:05:09 +0200 sheepluva shutting the windows/pas2c build bot up: pas2c seems to fail parsing 'not' after a logical 'and' or 'or' (if no parenthesis)
Sun, 26 Aug 2012 21:07:12 -0400 nemo Nerf X component a bit, allow knocks of nearby targets and upward kicks of overlapping
Sun, 26 Aug 2012 20:20:16 -0400 nemo so unc0rr might replace this all. but anyway. fix copypasta.
Sun, 26 Aug 2012 10:15:28 -0400 nemo shoppa hack, take... 4?
Sat, 25 Aug 2012 21:35:25 -0400 nemo another shot in the dark. still w/ no input from shoppa players
Sat, 25 Aug 2012 21:14:07 -0400 nemo shoppa hack guesses. continued. let's assume there's a small Y component.
Sat, 25 Aug 2012 21:05:27 -0400 nemo another shot in the dark. let's assume they expect to control their direction as well. this might be the *wrong* direction...
Sat, 25 Aug 2012 20:54:23 -0400 nemo hack for shoppa players, take 2. take into account sides, and a guess that a "slide" involves no upward movement
Sat, 25 Aug 2012 20:15:19 -0400 nemo Hack to try and appease the shoppa players
Sat, 25 Aug 2012 18:35:59 -0400 nemo reducing this value is sufficient to ensure crates drop just below top border or a girder
Sat, 25 Aug 2012 18:22:15 -0400 nemo Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
Sat, 25 Aug 2012 15:04:24 -0400 nemo Allow escaping from tight spots
Sat, 25 Aug 2012 23:00:19 +0400 unc0rr Disable workaround, as it still makes server crash and hung clients are hidden from players anyway
Sat, 25 Aug 2012 13:06:28 -0400 nemo Ensure crates can spawn just below the border on a bordered map.
Sat, 25 Aug 2012 09:17:42 -0400 nemo let's see if mikade will still accept this at least
Sat, 25 Aug 2012 08:39:52 -0400 nemo make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
Fri, 24 Aug 2012 20:43:44 -0400 nemo oops
Fri, 24 Aug 2012 19:55:43 -0400 nemo Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
Fri, 24 Aug 2012 18:51:29 -0400 nemo fromdos + fix end of turn velocity
Fri, 24 Aug 2012 14:51:12 +0400 unc0rr An attempt to run main rope code only every 8th tick:
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