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Sat, 29 Nov 2014 15:30:33 -0500
nemo
Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
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Sat, 29 Nov 2014 14:57:07 -0500
nemo
Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
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Sat, 29 Nov 2014 14:00:40 -0500
nemo
duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
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Sat, 29 Nov 2014 18:56:42 +0100
sheepluva
don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
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Sat, 29 Nov 2014 18:14:49 +0100
sheepluva
some moar mergin'
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Sat, 29 Nov 2014 18:13:49 +0100
sheepluva
super-filthy hack to allow pas2c to fallback to writing to stderr.
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Sat, 29 Nov 2014 17:33:51 +0100
sheepluva
oops. no need to (re)open stderr I guess
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