Thu, 19 Jun 2014 00:16:58 +0200 |
sheepluva |
fix camera now being centered on land when game starts
|
changeset |
files
|
Thu, 19 Jun 2014 00:09:03 +0200 |
sheepluva |
cleanup and lol
|
changeset |
files
|
Wed, 18 Jun 2014 23:57:51 +0200 |
sheepluva |
move DrawWaves to uRender
|
changeset |
files
|
Wed, 18 Jun 2014 23:53:11 +0400 |
unc0rr |
Compressing and encoding
|
changeset |
files
|
Wed, 18 Jun 2014 17:23:43 +0200 |
sheepluva |
more tweaking
|
changeset |
files
|
Wed, 18 Jun 2014 17:06:40 +0200 |
sheepluva |
reuse buffers
|
changeset |
files
|
Wed, 18 Jun 2014 16:34:36 +0200 |
sheepluva |
render tweaks
|
changeset |
files
|
Wed, 18 Jun 2014 15:42:01 +0200 |
sheepluva |
tweak/refactor how water is drawn
|
changeset |
files
|
Wed, 18 Jun 2014 01:37:28 +0200 |
sheepluva |
tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
|
changeset |
files
|
Wed, 18 Jun 2014 17:36:46 +0400 |
unc0rr |
Code drawn map in haskell \o/
|
changeset |
files
|
Tue, 17 Jun 2014 23:53:59 +0200 |
sheepluva |
fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner)
|
changeset |
files
|
Tue, 17 Jun 2014 20:09:11 +0200 |
sheepluva |
"documentation"
|
changeset |
files
|
Tue, 17 Jun 2014 16:10:43 +0200 |
sheepluva |
fix some (newly introduces) glitches with normal water
|
changeset |
files
|
Tue, 17 Jun 2014 15:39:29 +0200 |
sheepluva |
fix pas2c build
|
changeset |
files
|
Tue, 17 Jun 2014 15:18:07 +0200 |
sheepluva |
little visual tweak to weSea rendering
|
changeset |
files
|
Tue, 17 Jun 2014 00:41:49 +0200 |
sheepluva |
adding some arrow
|
changeset |
files
|
Mon, 16 Jun 2014 23:46:22 +0200 |
sheepluva |
speed up tests
|
changeset |
files
|
Mon, 16 Jun 2014 19:07:11 +0200 |
sheepluva |
Qt-Frontend: update description of findhh to better reflect current behavior. thanks to the friendly reminder in issue 805
|
changeset |
files
|
Mon, 16 Jun 2014 13:47:27 +0200 |
sheepluva |
remove unneeded import
|
changeset |
files
|
Mon, 16 Jun 2014 02:41:03 +0200 |
sheepluva |
tweaking hogpointer position again
|
changeset |
files
|
Mon, 16 Jun 2014 02:23:37 +0200 |
sheepluva |
various tweaks
|
changeset |
files
|
Sun, 15 Jun 2014 23:48:06 +0200 |
sheepluva |
tweak engine segfault capabilities
|
changeset |
files
|
Mon, 16 Jun 2014 00:24:26 +0400 |
unc0rr |
Revert all recent sheepluva's work
|
changeset |
files
|
Sun, 15 Jun 2014 13:42:34 +0200 |
sheepluva |
fix videorec build
|
changeset |
files
|
Sun, 15 Jun 2014 04:46:34 +0200 |
sheepluva |
whoops. an "end" moved there
|
changeset |
files
|
Sun, 15 Jun 2014 04:33:54 +0200 |
sheepluva |
do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
|
changeset |
files
|
Sun, 15 Jun 2014 00:02:25 +0200 |
sheepluva |
clean up halting a little
|
changeset |
files
|
Sat, 14 Jun 2014 23:59:20 +0200 |
sheepluva |
enforce style on message boxes some more
|
changeset |
files
|
Sat, 14 Jun 2014 15:49:44 +0200 |
sheepluva |
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
|
changeset |
files
|
Sat, 14 Jun 2014 07:12:22 +0200 |
sheepluva |
tweak how chat lines are rendered
|
changeset |
files
|
Sat, 14 Jun 2014 02:25:49 +0200 |
sheepluva |
huh? me? nono, don't mind me. I'm just here to clean up.
|
changeset |
files
|
Sat, 14 Jun 2014 00:56:11 +0200 |
sheepluva |
some rendering tweaks
|
changeset |
files
|