Sat, 20 Aug 2011 15:31:23 -0400 |
nemo |
Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
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Fri, 19 Aug 2011 03:33:25 +0200 |
Xeli |
Added several graphics
hedgeroid
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Sat, 20 Aug 2011 14:26:29 -0400 |
nemo |
Special case small radius gears to try and prevent repeated collisions.
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Fri, 19 Aug 2011 03:32:07 +0200 |
Xeli |
Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
hedgeroid
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Sat, 20 Aug 2011 14:00:51 -0400 |
nemo |
teach AI about sticky mines
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Fri, 19 Aug 2011 03:29:51 +0200 |
Xeli |
Fixed crash which occured when entering the teamselection menu for the second time
hedgeroid
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Fri, 19 Aug 2011 17:25:30 +0400 |
unc0rr |
- Update russian translation
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Thu, 18 Aug 2011 22:37:47 +0200 |
Xeli |
merge
hedgeroid
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Fri, 19 Aug 2011 15:41:04 +0400 |
unc0rr |
Remove PosInStack function, as bots behave better (they search more positions) without it
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Thu, 18 Aug 2011 22:37:23 +0200 |
Xeli |
aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
hedgeroid
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Fri, 19 Aug 2011 06:08:06 +0200 |
mikade |
- Updates to Tumbler gameplay mode [may still need a lil work]
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Thu, 18 Aug 2011 15:26:41 +0200 |
Xeli |
Volume keys now work
hedgeroid
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Thu, 18 Aug 2011 23:33:39 -0400 |
nemo |
oops
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Wed, 17 Aug 2011 19:39:32 +0200 |
Xeli |
open ammo when clicking the current hog
hedgeroid
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Thu, 18 Aug 2011 00:14:43 +0200 |
sheepluva |
portal: combating the space-detection issue.
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Wed, 17 Aug 2011 18:09:25 +0200 |
Xeli |
merge
hedgeroid
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Wed, 17 Aug 2011 21:26:34 +0400 |
unc0rr |
Free messages queue on engine shutdown
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Wed, 17 Aug 2011 17:15:42 +0200 |
Xeli |
merge
hedgeroid
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Wed, 17 Aug 2011 11:17:50 -0400 |
nemo |
...
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Wed, 17 Aug 2011 17:14:47 +0200 |
Xeli |
Now able to select a weapon
hedgeroid
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Wed, 17 Aug 2011 11:07:03 -0400 |
nemo |
*sigh*
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Wed, 17 Aug 2011 12:32:40 +0200 |
Xeli |
merge
hedgeroid
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Wed, 17 Aug 2011 10:58:00 -0400 |
nemo |
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
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Wed, 17 Aug 2011 00:11:57 -0400 |
nemo |
Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
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Tue, 16 Aug 2011 23:02:27 -0400 |
nemo |
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
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Tue, 16 Aug 2011 21:37:10 -0400 |
nemo |
At mikade's request, expose screenheight/screenwidth and allow setting tag zoom level
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Tue, 16 Aug 2011 21:57:58 +0400 |
unc0rr |
Properly implement slot, connect signal from the object which actually sends it to the slot
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Mon, 15 Aug 2011 16:57:36 -0400 |
nemo |
Check for dX too
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Mon, 15 Aug 2011 16:50:09 -0400 |
nemo |
I'll learn to build first eventually...
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Wed, 17 Aug 2011 12:31:10 +0200 |
Xeli |
uTouch, has cursor move, zoom and click or tap to open the ammo menu
hedgeroid
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