Fri, 24 Jan 2014 13:19:35 +0100 koda freaking space
Fri, 24 Jan 2014 13:05:19 +0100 koda add glew and ghc-zlib dependencies for travis tests
Fri, 24 Jan 2014 12:44:03 +0100 koda ghc ooops
Fri, 24 Jan 2014 11:11:39 +0100 koda add AppData file
Fri, 24 Jan 2014 10:56:22 +0100 koda use CMAKE_CURRENT_SOURCE_DIR consistently
Fri, 24 Jan 2014 10:39:41 +0400 unc0rr Must not code at late night (fix sanity check)
Fri, 24 Jan 2014 09:48:46 +0400 unc0rr - Add SCHEME which is needed in room config
Fri, 24 Jan 2014 00:05:19 +0400 unc0rr Some basic sanity tests for replay files
Thu, 23 Jan 2014 23:28:16 +0400 unc0rr confusables.txt to insert query converter
Thu, 23 Jan 2014 21:54:26 +0400 unc0rr Handle chars and not bytes for usernames :-p
Thu, 23 Jan 2014 14:18:06 +0100 sheepluva turned out this blocked CJK characters too. stick to ASCII control char ban only, do NOT include UTF-8 control chars
Thu, 23 Jan 2014 13:56:53 +0100 sheepluva hide complete IP of other users, when non-admin requests player info. showing the first two parts of the IP was kinda pointless to begin with (what for?) and has recently lead to increased abuse and lobby flooding due to bots collecting/posting IP tracking information
Thu, 23 Jan 2014 13:24:28 +0400 unc0rr Use zlibFormat
Wed, 22 Jan 2014 23:52:21 +0100 sheepluva disallow control chars in player nicks, thanks for burp to helping making the list more complete
Thu, 23 Jan 2014 01:04:17 +0400 unc0rr - Implement /callvote
Thu, 23 Jan 2014 00:07:27 +0400 unc0rr - Allow delegation to specific person in fixed room
Wed, 22 Jan 2014 23:42:41 +0400 unc0rr Don't delegate special room to another player when owner quits
Wed, 22 Jan 2014 23:06:50 +0400 unc0rr More robust implementation of decompression
Wed, 22 Jan 2014 19:55:52 +0100 Wohlstand Small update of my voice-pack Default_ru
Wed, 22 Jan 2014 18:46:15 +0100 sheepluva actual fix
Wed, 22 Jan 2014 15:53:36 +0100 sheepluva fix server not building
Wed, 22 Jan 2014 14:50:50 +0400 unc0rr Show which file has failed
Wed, 22 Jan 2014 14:45:33 +0400 unc0rr Check if frontend was too lazy to actually send drawn map data to the server
Wed, 22 Jan 2014 09:19:08 +0400 unc0rr Oops, forgot this
Wed, 22 Jan 2014 01:16:11 +0100 sheepluva test tweak/fix
Wed, 22 Jan 2014 00:37:43 +0100 koda more scripts found by sheepluva
Wed, 22 Jan 2014 00:23:08 +0100 koda little gameServer cleanup
Tue, 21 Jan 2014 23:57:34 +0100 koda restore revinfo
Tue, 21 Jan 2014 23:53:26 +0100 koda readd r3be36d2fdca6
Tue, 21 Jan 2014 23:46:48 +0100 koda ok really restore tests
Tue, 21 Jan 2014 23:25:57 +0100 koda restore tests
Tue, 21 Jan 2014 23:15:25 +0100 koda restore gameServer changes
Tue, 21 Jan 2014 22:53:15 +0100 koda merge
Wed, 22 Jan 2014 01:11:13 +0400 unc0rr Halfplement voting
Tue, 21 Jan 2014 21:16:52 +0100 sheepluva Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
Tue, 21 Jan 2014 22:04:40 +0400 unc0rr Fix server producing unreplayable records
Tue, 21 Jan 2014 18:02:37 +0100 sheepluva use new API for changing GameFlags
Tue, 21 Jan 2014 15:56:52 +0100 sheepluva luaAPI:
Tue, 21 Jan 2014 11:48:43 +0400 unc0rr Fix detection of mapgen
Tue, 21 Jan 2014 10:59:52 +0400 unc0rr Merge
Mon, 20 Jan 2014 21:16:17 -0500 nemo This adds idle hog tinting. Active hog tinting still needed.
Tue, 21 Jan 2014 01:38:06 +0100 sheepluva let log know when a test finished properly, so that an unexpected termination (segfault, divbyzero, etc) is easier to tell apart from test fail
Tue, 21 Jan 2014 01:27:25 +0100 sheepluva * fix divbyzero found by GetGravity test (cWindSpeed was used where cMaxWindSpeed should have been)
Tue, 21 Jan 2014 01:23:57 +0100 sheepluva test for GetGravity and SetGravity
Mon, 20 Jan 2014 22:42:36 +0100 sheepluva add a test based on unC0Rr's suggestion. still a lot of mess and redundancy involved, sry :P
Tue, 21 Jan 2014 00:09:06 +0400 unc0rr Implement drawnMapData function so checker could check replays with drawn maps
Mon, 20 Jan 2014 15:31:45 +0100 sheepluva drill rocket test
Mon, 20 Jan 2014 10:40:59 +0100 sheepluva new cmake option NOVERSIONINFOUPDATE -- to be used if source is in a git/repo that is NOT the hedgewars repo
Mon, 20 Jan 2014 10:16:29 +0100 sheepluva remove DroidSans font from source dir. it is unused afaik and also wrongly included in the source tarballs
Sun, 19 Jan 2014 22:39:06 +0100 sheepluva fix despeckle mutilating blurry land
Mon, 20 Jan 2014 00:25:40 +0400 unc0rr - Make Racer report achievements
Sun, 19 Jan 2014 17:53:16 +0100 sheepluva no idea how I ended up forgetting about the offset I need for same position in different rows (in 1d array); also remove obsolete comment
Sun, 19 Jan 2014 16:35:06 +0100 sheepluva small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
Tue, 21 Jan 2014 22:44:37 +0100 koda add travis tests for the two new cmake options
Sun, 19 Jan 2014 14:58:54 +0100 sheepluva (experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
Tue, 21 Jan 2014 22:43:06 +0100 koda fixwhitespace and dos2unix
Sun, 19 Jan 2014 13:41:11 +0100 sheepluva (experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish
Tue, 21 Jan 2014 22:38:13 +0100 koda partial merge of the webgl branch
Sun, 19 Jan 2014 00:18:28 +0400 Wohlstand Fix checker logon process
Sat, 18 Jan 2014 18:20:43 +0100 sheepluva changing build files without testing the change is fun, isn't it? especially for trivial things that would take less than 10 seconds to test :p
Sat, 18 Jan 2014 08:09:55 -0500 nemo Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
Fri, 17 Jan 2014 16:13:10 -0500 nemo Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
Fri, 17 Jan 2014 15:37:24 -0500 nemo well. let's fix this at least - only apply to gears that are actually hedgehogs, not just ones associated with a hedgehog (which can be pretty much any gear since damage tracking was added)
Sat, 18 Jan 2014 00:10:33 +0400 unc0rr Convert some ansistrings to pchars
Fri, 17 Jan 2014 18:17:47 +0100 koda drop redundancies for lua and physfs
Fri, 17 Jan 2014 18:04:49 +0100 koda fix linking physfs after a run of cmake
Fri, 17 Jan 2014 16:50:01 +0100 koda happy 10000th commit
Fri, 17 Jan 2014 16:29:11 +0100 unC0Rr fix build on travis
Fri, 17 Jan 2014 16:31:36 +0100 koda use bundled physfs on win and osx
Fri, 17 Jan 2014 16:16:28 +0100 koda fix some travis BUILD_ARGS and add a new one
Fri, 17 Jan 2014 06:58:28 -0800 Vittorio Giovara Merge pull request #11 from LocutusOfBorg/fix-arm
Fri, 17 Jan 2014 15:32:50 +0100 sheepluva disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
Fri, 17 Jan 2014 13:51:47 +0100 sheepluva position "finger"/pointer over current hog above tags
Fri, 17 Jan 2014 01:42:12 +0100 sheepluva style tweaks
Fri, 17 Jan 2014 01:06:54 +0100 sheepluva update copyright to 2014
Fri, 17 Jan 2014 00:24:23 +0100 sheepluva move room state filter
Thu, 16 Jan 2014 22:38:43 +0100 sheepluva unCORr likes PChar arrays
Thu, 16 Jan 2014 23:47:36 +0400 unc0rr In special rooms game starts when all players are ready
Thu, 16 Jan 2014 19:50:18 +0100 sheepluva * allow telling cmake where to find required fonts in system when user supplies the paths, as suggested by unC0Rr, e.g. -DFONTS_DIRS='/usr/share/fonts/truetype/wqy;/usr/share/fonts/truetype/dejavu'
Thu, 16 Jan 2014 17:18:53 +0100 sheepluva allow engine to use symlinked fonts. disallow packages to "overwrite" fonts
Thu, 16 Jan 2014 12:28:41 +0100 sheepluva PhysicsFS 2.0.0 seems to be sufficient; also fix a typo
Wed, 15 Jan 2014 23:48:18 +0100 sheepluva add compatibility for physicsfs 2.0
Thu, 16 Jan 2014 01:27:44 +0400 unc0rr oops, fix build
Thu, 16 Jan 2014 01:19:21 +0400 unc0rr Also define default value of THEME
Tue, 14 Jan 2014 22:56:13 +0100 sheepluva simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
Tue, 14 Jan 2014 11:45:52 +0100 sheepluva fix seteffect documentation, lua wiki misled me there
Sun, 19 Jan 2014 23:57:52 +0400 unc0rr ifdef for now webgl
Tue, 14 Jan 2014 12:44:29 +0400 unc0rr GravRacer, GravHigh, GravMutant, Grav... uhm... shoppamap? Easy! Gravity script could be combined with any other script now.
Thu, 09 Jan 2014 19:10:12 +0100 Gianfranco Costamagna Fixed build failure to a missing math library linked with BUILD_ENGINE_C=1 and clang webgl
Mon, 13 Jan 2014 14:40:06 -0500 nemo Free cached ammo menu tex on quit.
Thu, 09 Jan 2014 23:54:40 +0400 unc0rr '-d' option to pas2c webgl
Mon, 13 Jan 2014 23:07:27 +0400 unc0rr Parse " and \ escaping in binds
Wed, 08 Jan 2014 23:49:08 +0100 koda rename NOPASCAL option to BUILD_ENGINE_C webgl
Mon, 13 Jan 2014 19:34:39 +0100 sheepluva fix missing escape for usernick used in regexp
Wed, 08 Jan 2014 16:44:23 +0100 koda cosmetics webgl
Sun, 12 Jan 2014 16:21:57 +0400 unc0rr Oops, forgot 'hg add' this file
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