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Tue, 10 Jun 2014 17:41:27 +0200
sheepluva
<koda> wut, chats as commit mesages?
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Tue, 10 Jun 2014 17:34:32 +0200
sheepluva
"<unC0Rr> could also refuse to update textures when land changes if the tile isn't visible"
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Tue, 10 Jun 2014 13:26:58 +0200
sheepluva
figure out visible land tiles in advance
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Tue, 10 Jun 2014 08:47:03 +0200
sheepluva
some minor tweaks and stuff
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Tue, 10 Jun 2014 08:19:59 +0200
sheepluva
darken wrapped areas, which was a very nice suggestion by nemo
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Tue, 10 Jun 2014 07:48:08 +0200
sheepluva
use cScaleFactor where I incorrectly used the variable zoom in the past. i was young and needed the money
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Tue, 10 Jun 2014 01:15:48 +0200
sheepluva
here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
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