Sat, 14 Feb 2009 16:54:28 +0000 unc0rr - Set bamboo plinko hedgehogs limit to 48
Sat, 14 Feb 2009 16:51:10 +0000 unc0rr New bonus box sprite
Sat, 14 Feb 2009 16:44:50 +0000 unc0rr Fix initial room config
Sat, 14 Feb 2009 16:30:22 +0000 unc0rr engine part of nemo's patch
Sat, 14 Feb 2009 16:25:58 +0000 unc0rr Fix passing hedgehogs number from engine to frontend
Sat, 14 Feb 2009 16:24:20 +0000 unc0rr frontend's part of nemo patch
Sat, 14 Feb 2009 16:23:51 +0000 unc0rr Hogville map
Sat, 14 Feb 2009 16:11:53 +0000 unc0rr Update nature, City and Island themes
Sat, 14 Feb 2009 16:09:23 +0000 unc0rr New hats
Sat, 14 Feb 2009 16:04:40 +0000 unc0rr Awesome map (yes, again)
Sun, 01 Feb 2009 16:00:54 +0000 unc0rr Fix rope regression (unable to change angle)
Sun, 01 Feb 2009 15:58:44 +0000 unc0rr Apply nemo's patch polished by me:
Sat, 31 Jan 2009 15:44:07 +0000 unc0rr Custom spinbox for bonus boxes factor
Sat, 31 Jan 2009 15:39:53 +0000 unc0rr Options for bonus box probability tuning and number of turn until sudden death
Sat, 31 Jan 2009 11:58:09 +0000 unc0rr - Right way to handle rope ammo
Fri, 30 Jan 2009 19:26:32 +0000 unc0rr Remove ugly hack. It's so ugly...
Fri, 30 Jan 2009 14:59:59 +0000 unc0rr Cache land texture update until frame render. This greately improves performance when there are many explosions, or you're using drilling weapon
Fri, 30 Jan 2009 14:57:02 +0000 unc0rr Fix border drawing when drilling
Fri, 30 Jan 2009 14:56:27 +0000 unc0rr Implement initial sound volume option
Thu, 29 Jan 2009 17:27:43 +0000 unc0rr - nemo's patch for custom cave map dimensions
Thu, 29 Jan 2009 14:49:47 +0000 unc0rr A bit better template
Tue, 27 Jan 2009 15:44:40 +0000 unc0rr Replace current templates with one cavern one
Tue, 27 Jan 2009 15:34:37 +0000 unc0rr nemo's template patch (invertion)
Mon, 26 Jan 2009 21:46:53 +0000 unc0rr Allow loading maps and forts
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