2011-08-19 |
mikade |
- Updates to Tumbler gameplay mode [may still need a lil work]
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changeset |
files
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2011-08-18 |
Xeli |
Volume keys now work
hedgeroid
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changeset |
files
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2011-08-19 |
nemo |
oops
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changeset |
files
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2011-08-17 |
Xeli |
open ammo when clicking the current hog
hedgeroid
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changeset |
files
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2011-08-17 |
sheepluva |
portal: combating the space-detection issue.
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changeset |
files
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2011-08-17 |
Xeli |
merge
hedgeroid
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changeset |
files
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2011-08-17 |
unc0rr |
Free messages queue on engine shutdown
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changeset |
files
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2011-08-17 |
Xeli |
merge
hedgeroid
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changeset |
files
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2011-08-17 |
nemo |
...
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changeset |
files
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2011-08-17 |
Xeli |
Now able to select a weapon
hedgeroid
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changeset |
files
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2011-08-17 |
nemo |
*sigh*
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changeset |
files
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2011-08-17 |
Xeli |
merge
hedgeroid
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changeset |
files
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2011-08-17 |
nemo |
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
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changeset |
files
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2011-08-17 |
nemo |
Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
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changeset |
files
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2011-08-17 |
nemo |
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
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changeset |
files
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2011-08-17 |
nemo |
At mikade's request, expose screenheight/screenwidth and allow setting tag zoom level
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changeset |
files
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2011-08-16 |
unc0rr |
Properly implement slot, connect signal from the object which actually sends it to the slot
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changeset |
files
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2011-08-15 |
nemo |
Check for dX too
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changeset |
files
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2011-08-15 |
nemo |
I'll learn to build first eventually...
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changeset |
files
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2011-08-17 |
Xeli |
uTouch, has cursor move, zoom and click or tap to open the ammo menu
hedgeroid
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changeset |
files
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2011-08-15 |
nemo |
oops
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changeset |
files
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2011-08-15 |
Xeli |
merge
hedgeroid
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changeset |
files
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2011-08-15 |
nemo |
Move HealthTag dY init into AddGear
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changeset |
files
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2011-08-15 |
mikade |
merge
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changeset |
files
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2011-08-15 |
nemo |
Use Frame instead of State for the health flag
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changeset |
files
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2011-08-15 |
unc0rr |
Don't allow to join other protocol room using FOLLOW command (not tested)
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changeset |
files
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2011-08-15 |
unc0rr |
Why so suspicious?
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changeset |
files
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2011-08-15 |
mikade |
Allow user to drop bombs off rope, parachute, and flying saucer.
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changeset |
files
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2011-08-15 |
nemo |
forgot scale
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changeset |
files
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2011-08-15 |
nemo |
suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
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changeset |
files
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2011-08-15 |
nemo |
bump up max collision to 1024 entries
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changeset |
files
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2011-08-15 |
nemo |
Tiny bit of progress on download page - hooked it up to "Info" button for now.
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changeset |
files
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2011-08-15 |
nemo |
draw health tag relative to screen if State <> 0
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changeset |
files
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2011-08-14 |
koda |
smaller code cleanup
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changeset |
files
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2011-08-14 |
nemo |
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
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changeset |
files
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2011-08-14 |
nemo |
Use same visual gear for health tags and hearts.
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changeset |
files
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2011-08-14 |
nemo |
Seduction animation. New visual gear type.
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changeset |
files
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2011-08-14 |
nemo |
Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
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changeset |
files
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2011-08-14 |
nemo |
Change to "aura" due to odd crasher in DrawCircle, at least on my machine/driver. Less precise, but perhaps more attractive.
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changeset |
files
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2011-08-14 |
unc0rr |
Use local scope global var instead
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changeset |
files
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2011-08-13 |
Henek |
new SD flakes from mikade and a flash when sudden death starts
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changeset |
files
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2011-08-13 |
koda |
small fix for the ios project file
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changeset |
files
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2011-08-13 |
unc0rr |
Some screwing around GearsNear code
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changeset |
files
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2011-08-13 |
unc0rr |
Don't switch to gsConfirm state (which is pretty same as gsGame) when not in gsGame or gsChat state. Prevents crashes and other possible kinds of wierd behaviour.
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changeset |
files
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2011-08-12 |
nemo |
Revert ParseCommandOverride change since it appears to be badly screwing up scripting. Need to find out why. This backs out 7f57d0c7816a and the recent workaround.
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changeset |
files
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2011-08-12 |
nemo |
extend the workaround. FIXME still applies
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changeset |
files
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2011-08-12 |
nemo |
oops. accidentaly committed test move of voice line (the FIXME still applies though)
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changeset |
files
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2011-08-12 |
nemo |
use ansistring instead
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changeset |
files
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2011-08-15 |
Xeli |
Zoom and moving the camera now works with SDL_FINGER* events
hedgeroid
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changeset |
files
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2011-08-12 |
nemo |
sheepluva pointed out there are 2 StrPas in pascal, in different units. Do conversion in LuaPas instead
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changeset |
files
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2011-08-11 |
Xeli |
merge
hedgeroid
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changeset |
files
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2011-08-12 |
nemo |
This is a WTF checkin. Seriously. Someone needs to look at this to find out why it is behaving as it is.
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changeset |
files
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2011-08-11 |
Xeli |
Android (multitouch) implementation
hedgeroid
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changeset |
files
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2011-08-12 |
nemo |
unbreak voice playback in team creation
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changeset |
files
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2011-08-11 |
Xeli |
SDL_FINGERUP/DOWN/MOTION events added
hedgeroid
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changeset |
files
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2011-08-10 |
Henek |
disable campaign button, structure and change sudden death music to hell.ogg
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changeset |
files
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2011-08-11 |
Xeli |
start of implementation of the save button, check if there's something to save and update TeamSelectionActivity if a change has been made
hedgeroid
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changeset |
files
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2011-08-10 |
nemo |
another merge to clean up
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changeset |
files
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2011-08-11 |
Xeli |
Android touch events propagate to hwengine now
hedgeroid
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changeset |
files
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2011-08-10 |
nemo |
:( bad revision.
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changeset |
files
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