Sun, 13 Nov 2011 10:34:35 -0500 |
nemo |
Make AI avoid barrels the more they are damaged
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Mon, 14 Nov 2011 18:03:51 +0100 |
Xeli |
merge
hedgeroid
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Sun, 13 Nov 2011 09:51:01 -0500 |
szczur |
pl update
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files
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Sat, 12 Nov 2011 19:00:31 +0100 |
koda |
iOS works again (also native touch interface \o/)
hedgeroid
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Mon, 14 Nov 2011 18:03:31 +0100 |
Xeli |
first part of the new downloader implementation
hedgeroid
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Sun, 13 Nov 2011 09:30:27 -0500 |
BioHazardX |
it update
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Sat, 12 Nov 2011 18:38:21 +0100 |
koda |
slight cleanup, fix compiling with sdl-1.2
hedgeroid
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Mon, 14 Nov 2011 17:59:26 +0100 |
Xeli |
added quotes for those with spaces in their path
hedgeroid
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Sat, 12 Nov 2011 21:44:26 -0500 |
nemo |
this should allow overriding static maps from lua
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Sat, 12 Nov 2011 18:02:55 +0100 |
Xeli |
and now it even works for sdl12 \o/
hedgeroid
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Sat, 12 Nov 2011 21:59:10 +0100 |
koda |
in class methods you can call [self alloc], as per objc specifications
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Sat, 12 Nov 2011 17:55:23 +0100 |
Xeli |
use the new SDL_CreateThread call
hedgeroid
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Sat, 12 Nov 2011 21:53:39 +0100 |
koda |
nevermind
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Sat, 12 Nov 2011 17:27:47 +0100 |
Xeli |
merge
hedgeroid
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Sat, 12 Nov 2011 21:07:53 +0100 |
koda |
even faster and no more warning
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Sat, 12 Nov 2011 17:27:23 +0100 |
Xeli |
Java side makes use of the official multitouch implementation of SDL
hedgeroid
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Sat, 12 Nov 2011 12:41:12 -0500 |
unc0rr |
faster math
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Sat, 12 Nov 2011 17:14:56 +0100 |
Xeli |
merge fix
hedgeroid
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Sat, 12 Nov 2011 11:02:02 -0500 |
nemo |
Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
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Sat, 12 Nov 2011 17:06:49 +0100 |
Xeli |
merge...i think
hedgeroid
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Sat, 12 Nov 2011 10:44:10 -0500 |
nemo |
Add an event mask for SDL1.2
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Fri, 11 Nov 2011 15:28:58 -0500 |
nemo |
Add hillbilly voice
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Fri, 11 Nov 2011 15:11:41 -0500 |
nemo |
Update changelog, comment on possibly redundant lines in GSHandlers
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Fri, 11 Nov 2011 14:13:25 -0500 |
nemo |
flip some flames
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Fri, 11 Nov 2011 14:05:39 -0500 |
nemo |
Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
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Thu, 10 Nov 2011 21:11:57 -0500 |
nemo |
If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
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Fri, 11 Nov 2011 01:40:23 +0100 |
koda |
further engine interaction refactoring
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Fri, 11 Nov 2011 01:18:19 +0100 |
koda |
minor updates to ServerProtocolNetwork class
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Fri, 11 Nov 2011 00:23:09 +0100 |
koda |
restore a lost view message
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Thu, 10 Nov 2011 17:37:24 -0500 |
nemo |
unsquash the rescaled clouds
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