Sun, 21 Feb 2016 22:21:59 +0100 antonc27 - Campaign for iOS: Stub for list of campaigns
Sun, 21 Feb 2016 20:20:40 +0100 antonc27 - Campaign for iOS: Added 'Campaign' button on MainMenu screen
Sun, 21 Feb 2016 09:09:13 +0300 unc0rr Oops, fix whose nick to compare to
Sat, 20 Feb 2016 22:02:13 +0300 unc0rr Filter out hog speech messages with non-local team index (not tested)
Fri, 19 Feb 2016 00:07:59 +0100 antonc27 - Send also some seed when loading missions on iOS (same behavior as on desktop)
Wed, 17 Feb 2016 23:27:13 +0100 antonc27 - Small refactoring for seed generation on iOS side
Tue, 16 Feb 2016 11:31:55 -0500 nemo sniper rifle too
Tue, 16 Feb 2016 11:29:36 -0500 nemo reduce by 1, probably should avoid tunnel issue
Tue, 16 Feb 2016 04:25:00 +0100 sheepluva apply to deagle and sniper only
Tue, 16 Feb 2016 03:19:23 +0100 sheepluva disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
Mon, 15 Feb 2016 23:37:48 +0100 antonc27 - Some warnings fixed with text alignment on iOS front-end
Sun, 14 Feb 2016 21:34:01 +0100 Anton Malmygin Fix for cursor movement problems on touch devices
Sun, 14 Feb 2016 20:57:17 +0300 unc0rr Fix index of script param
Sat, 13 Feb 2016 12:32:08 +0300 unc0rr Tech racer maps detection
Sat, 13 Feb 2016 00:36:38 +0300 unc0rr detectMap() rewrite with more sane approach, also check waypoints placement to avoid cheating
Tue, 09 Feb 2016 21:11:16 +0300 unc0rr Merge default qmlfrontend
Fri, 12 Feb 2016 14:27:20 -0500 koda avwrapper: Do not ignore avformat_write_header return value
Fri, 12 Feb 2016 17:03:42 +0300 unC0Rr Attempt to implement hash for special points to detect tech racer maps
Tue, 09 Feb 2016 15:27:55 -0500 nemo Put graves behind other stuff.
Tue, 09 Feb 2016 15:10:01 -0500 nemo crosshair on hog won't cause a direct hit anymore
Tue, 09 Feb 2016 14:40:06 +0300 unC0Rr Fix possible crashes/hangs due to recent changes
Mon, 08 Feb 2016 14:58:36 +0300 unc0rr Fix one more crasher in early freeEverything call
Sun, 07 Feb 2016 18:29:34 +0100 antonc27 - ifdef to avoid compiler warning
Sun, 07 Feb 2016 17:40:09 +0100 antonc27 - uTypes must be included for reference of gmtLandPreview which used for iOS build
Fri, 05 Feb 2016 11:32:23 +0300 unC0Rr Racer maps #18 and #19
Thu, 04 Feb 2016 21:04:08 +0300 unc0rr Fix a crasher
Mon, 01 Feb 2016 15:10:10 +0300 unC0Rr Fix SDL_CreateThread in windows
Sun, 31 Jan 2016 16:07:14 +0300 unc0rr Bye-bye TryDo
Sun, 24 Jan 2016 00:02:57 +0100 sheepluva rename doStepCakeWork to doStepCakeWalk
Sun, 24 Jan 2016 00:00:25 +0100 sheepluva party tweak
Sat, 23 Jan 2016 17:29:44 -0500 nemo As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
Sat, 23 Jan 2016 23:02:03 +0100 sheepluva tweak sniper training
Sat, 23 Jan 2016 16:07:14 -0500 nemo sparkles for dynamite at sheepy's request. he can tweak values if he wishes
Sat, 23 Jan 2016 15:23:54 -0500 nemo update translation files
Sat, 23 Jan 2016 20:58:23 +0100 sheepluva forgot viewport resize is a thing.
Sat, 23 Jan 2016 19:49:55 +0100 sheepluva fixing my math... I think ;p
Sat, 23 Jan 2016 11:00:31 +0100 sheepluva recognize proper birthday parties
Sat, 23 Jan 2016 10:14:47 +0100 sheepluva minor code tweaks
Sat, 23 Jan 2016 09:05:37 +0100 sheepluva add cinematic effect to "sinking feeling" intro sequence
Sat, 23 Jan 2016 08:11:14 +0100 sheepluva Lua API: SetCinematicMode(enable)
Sat, 23 Jan 2016 07:53:57 +0100 sheepluva adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
Wed, 20 Jan 2016 00:57:09 +0100 sheepluva SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
Sat, 16 Jan 2016 19:50:38 +0100 sheepluva find hg revision even if github author name is not the same as hg author (kodabb vs koda)
Sat, 16 Jan 2016 19:29:28 +0100 sheepluva recognize subdomains of hedgewars.org
Sat, 16 Jan 2016 19:20:06 +0100 sheepluva update some old google code links in the code/etc. thanks Wuzzy for the heads-up
Sat, 16 Jan 2016 19:11:21 +0100 sheepluva fix script for resolving git commit id to hg commit id (github page format changed; hw hg repo location too)
Fri, 15 Jan 2016 13:29:27 +0100 sheepluva fix comment; revert unintentional commit of some testing png
Fri, 15 Jan 2016 13:18:40 +0100 sheepluva serious anti wall sticking protection for hedgewars
Fri, 15 Jan 2016 05:50:18 +0100 sheepluva documentation tweak
Wed, 13 Jan 2016 21:29:04 +0300 unc0rr Damaged hog is not in a jumping state
Wed, 13 Jan 2016 19:54:55 +0300 unc0rr Add some delay to checker
Wed, 13 Jan 2016 19:38:03 +0300 unc0rr Don't allow to kick an admin with super power enabled
Sun, 10 Jan 2016 00:45:13 +0300 unc0rr SDLTry doesn't halt engine no more
Wed, 13 Jan 2016 16:19:50 +0100 sheepluva add some dust effect to rolling/sliding hedgehogs
Tue, 12 Jan 2016 17:18:51 -0500 koda changelog: Mention videorec fixes
Tue, 12 Jan 2016 23:16:31 +0100 sheepluva travis: don't skip joins because that would require #hedgewars to allow messages from outside the channel
Tue, 12 Jan 2016 22:43:39 +0100 sheepluva pas2c still does (not like) this
Tue, 12 Jan 2016 22:36:08 +0100 sheepluva don't send text input to chat if not in chat-mode.
Tue, 12 Jan 2016 22:12:16 +0100 sheepluva finish SDL2-window focus change detection code
Tue, 12 Jan 2016 21:21:44 +0100 sheepluva use MIX_DEFAULT_FORMAT for sound
Tue, 12 Jan 2016 20:40:12 +0100 sheepluva fix volume being at 0 on engine start. note: seems window focus changes are not detected atm. (relevant for sound dampening)
Tue, 12 Jan 2016 00:36:17 +0100 sheepluva update Changelog
Mon, 11 Jan 2016 22:23:14 +0100 sheepluva stop screenshot-flash-effects from showing up on consecutive screenshots
Sun, 10 Jan 2016 21:33:11 +0100 sheepluva merge Wuzzy's highlanderfix and statsicons bookmarks.
Sat, 21 Nov 2015 21:49:40 +0100 Wuzzy Customize stats screen icons
Sat, 21 Nov 2015 21:37:20 +0100 Wuzzy Use Goals instead of ShowMission for Highlander mission dialog
Sun, 10 Jan 2016 21:14:06 +0100 sheepluva merge Wuzzy's bluehogfix bookmark. note: there might be a cleaner fix...
Sat, 21 Nov 2015 21:23:05 +0100 Wuzzy Fix Lua error spam in "Chasing the blue hog" after drowning both Crazy Runner and Hog Solo
Sun, 10 Jan 2016 19:49:15 +0100 sheepluva merge Wuzzy's windowtitle bookmark
Sat, 21 Nov 2015 21:11:13 +0100 Wuzzy Add window titles for title-less windows
Sun, 10 Jan 2016 19:45:43 +0100 sheepluva merge Wuzzy's qttranslation bookmark
Sat, 21 Nov 2015 20:22:45 +0100 Wuzzy Load Qt library's translation
Sun, 10 Jan 2016 18:01:17 +0100 sheepluva don't attempt to prettify alpha of single-pixel textures (segfault with "digital" theme from forums)
Sun, 10 Jan 2016 17:39:27 +0100 sheepluva fix/clean-up mousewheel code
Sun, 10 Jan 2016 12:59:03 +0100 sheepluva Justyouwait.ogg wasn't installed on case-sensitive systems, due to a case typo in the CMakeLists. Thanks to TheMadCharles and Wuzzy for noticing.
Tue, 05 Jan 2016 15:15:54 -0500 nemo limit Y increment to 6 (saucer/birdy bug)
Mon, 04 Jan 2016 10:08:26 +0300 unc0rr Overwrite last '+' cmd in the queue instead of appending new command
Fri, 01 Jan 2016 19:34:48 -0500 nemo put teamrope into ShoppaMap too
Fri, 01 Jan 2016 19:15:32 +0300 unc0rr merge default qmlfrontend
Fri, 01 Jan 2016 19:14:59 +0300 unc0rr Handle drawn maps from net qmlfrontend
Fri, 01 Jan 2016 10:49:59 -0500 nemo add 32px to top offset
Thu, 31 Dec 2015 15:11:44 -0500 nemo Tweak the hole carving to become less agressive about spacing if random points keep failing.
Thu, 31 Dec 2015 12:47:33 -0500 nemo Force locations for hogs if even TryHard fails on initial spawn.
Thu, 31 Dec 2015 10:17:15 -0500 nemo Disable digging on solid land
Thu, 31 Dec 2015 16:26:21 +0300 unc0rr AI is pretty good at using Bee weapon
Thu, 31 Dec 2015 14:00:27 +0300 unC0Rr Some WIP for bee
Wed, 30 Dec 2015 23:30:00 -0500 nemo Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
Wed, 30 Dec 2015 23:20:57 -0500 nemo remove hardcoded shotgun val
Wed, 30 Dec 2015 15:26:25 -0500 nemo set TryHard for placing hog automatically
Wed, 30 Dec 2015 11:59:43 -0500 nemo remove space from key binding name
Wed, 30 Dec 2015 08:50:19 -0500 nemo call this faller scrambling less often.
Tue, 29 Dec 2015 14:44:32 -0500 nemo Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
Mon, 28 Dec 2015 23:37:44 +0300 unc0rr Allow server admins to join passworded/restricted rooms when it is really needed
Mon, 28 Dec 2015 21:51:12 +0300 unc0rr Defer kicking to the time when everything is in consistent state
Mon, 28 Dec 2015 21:21:02 +0300 unc0rr Allow toggling registration requirement on live server
Mon, 28 Dec 2015 09:06:29 +0300 unc0rr Allow only one query per session
Mon, 28 Dec 2015 08:43:38 +0300 unc0rr Don't send LIST command on join
Sat, 26 Dec 2015 22:29:57 +0300 unc0rr - Fix passing of ansistrings via ipc qmlfrontend
Tue, 22 Dec 2015 11:18:40 -0500 nemo assume frontend buffer utf-8 to avoid garbage strings in debug
Sun, 20 Dec 2015 12:45:49 +0300 unc0rr Fix two bugs, and yay, spectating works now qmlfrontend
Thu, 17 Dec 2015 00:51:20 +0300 unc0rr Fix a ton of bugs in engine instances queue and ipc qmlfrontend
Wed, 16 Dec 2015 00:20:56 +0300 unc0rr Send full game config to the engine qmlfrontend
Tue, 15 Dec 2015 20:38:51 +0300 unc0rr Dunno why those were here at all qmlfrontend
Tue, 15 Dec 2015 18:19:12 +0100 sheepluva uFLData was renamed, update "uses" qmlfrontend
Tue, 15 Dec 2015 20:11:18 +0300 unc0rr Fix command sent to engine so it works for real qmlfrontend
Mon, 14 Dec 2015 00:24:03 +0300 unc0rr - Improve IPC handling in engine qmlfrontend
Sat, 12 Dec 2015 23:42:40 +0300 unc0rr Also send config in network game qmlfrontend
Sat, 12 Dec 2015 23:38:18 +0300 unc0rr Introduce barriers between messages to different engine instances qmlfrontend
Thu, 10 Dec 2015 23:49:12 +0300 unc0rr Start work on running engine in network game qmlfrontend
Thu, 10 Dec 2015 00:33:45 +0300 unc0rr - Use queues instead of single buffer to communicate between threads qmlfrontend
Mon, 07 Dec 2015 00:05:41 +0300 unc0rr Client flags handling implementation start qmlfrontend
Sun, 06 Dec 2015 20:36:21 +0300 unc0rr Merge default qmlfrontend
Sun, 06 Dec 2015 20:35:58 +0300 unc0rr Don't send maze_size parameter when not needed, as it overwrites template_filter qmlfrontend
Sun, 06 Dec 2015 20:20:09 +0300 unc0rr Send team removal message to net qmlfrontend
Sun, 06 Dec 2015 20:07:35 +0300 unc0rr Load full team config from file qmlfrontend
Sun, 06 Dec 2015 19:56:33 +0300 unc0rr - Send team to net qmlfrontend
Sat, 05 Dec 2015 16:14:59 +0300 unc0rr - Hedgehogs number display qmlfrontend
Thu, 03 Dec 2015 23:59:06 +0300 unc0rr - Accept team and team color from net qmlfrontend
Wed, 02 Dec 2015 22:30:13 +0300 unc0rr Fix LEFT command handling qmlfrontend
Wed, 02 Dec 2015 22:21:23 +0300 unc0rr Accept scheme from net qmlfrontend
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