Sat, 24 Sep 2011 00:00:57 +0400 unc0rr Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
Sun, 25 Sep 2011 10:48:18 -0400 nemo merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake. 0.9.16
Fri, 23 Sep 2011 09:58:41 +0200 koda don't rumble while synchronising a demo/save
Thu, 22 Sep 2011 23:20:11 +0200 sheepluva randomly selected static/mission maps weren't properly reported to others in room (only new seed was)
Thu, 22 Sep 2011 15:30:40 +0200 koda prevent screen locking while synching saves (can take some time)
Thu, 22 Sep 2011 17:19:39 +0400 unc0rr Fix sheepluva's merge
Thu, 22 Sep 2011 14:02:44 +0200 sheepluva let frontend send (copypasta) multi-line messages line by line to avoid protocol violation
Thu, 22 Sep 2011 11:44:39 +0400 unc0rr My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
Wed, 21 Sep 2011 22:03:31 -0400 nemo Disable clouds
Thu, 22 Sep 2011 01:28:50 +0200 koda ios version bump
Thu, 22 Sep 2011 01:28:19 +0200 koda apparently the old way was the correct one
Thu, 22 Sep 2011 01:18:31 +0200 koda aligned credits and game modes to main release
Thu, 22 Sep 2011 01:02:57 +0200 koda create the ios schemes programmatically
Wed, 21 Sep 2011 23:15:44 +0200 koda retina images, again
Wed, 21 Sep 2011 22:51:52 +0200 koda mad several updates to the resource copying phase in the ios project file, changed paths of some images and added some smaller forts version
Wed, 21 Sep 2011 15:00:01 -0400 nemo Couple of missed changes inu pointed out
Wed, 21 Sep 2011 17:31:37 +0200 koda one more
Wed, 21 Sep 2011 17:14:26 +0200 koda moar @2x
Wed, 21 Sep 2011 12:57:30 +0200 koda another round of retina display images
Tue, 20 Sep 2011 20:52:04 -0400 nemo Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
Wed, 21 Sep 2011 02:05:42 +0200 koda fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
Tue, 20 Sep 2011 23:43:52 +0200 koda let's use the built in events, shall we
Tue, 20 Sep 2011 16:00:20 -0400 nemo check for amNothing
Tue, 20 Sep 2011 13:37:52 -0400 nemo Revert koda's c24fdd9a0458 until it stops breaking my builds :-p
Tue, 20 Sep 2011 13:27:07 -0400 nemo Clear gstAnimation and reset Timer before entering death animation
Tue, 20 Sep 2011 12:59:02 -0400 nemo revert prev - that was dumb. wrong gear.
Tue, 20 Sep 2011 12:46:45 -0400 nemo Let's actually add the gstHHDeath check to the right line, shall we?
Tue, 20 Sep 2011 12:02:58 -0400 nemo Check on active hedgehog death animation
Mon, 19 Sep 2011 23:35:07 +0200 koda this reintroduces the gsSuspend state to fix multitasking on ios
Mon, 19 Sep 2011 23:18:48 +0200 koda using fpc 2.7.1 in ios project file
Mon, 19 Sep 2011 23:49:20 +0200 sheepluva also merge 0.9.16 in to make koda happy
Mon, 19 Sep 2011 23:25:13 +0200 sheepluva merge the 2 heads. I hope I did it right. also I increased proto and ver number
Mon, 19 Sep 2011 14:17:33 -0400 nemo return nil for position if no gear
Mon, 19 Sep 2011 19:12:19 +0200 koda fix mac compilation 0.9.16
Sun, 18 Sep 2011 21:59:34 +0200 sheepluva merge changes from 0.9.16 branch - I bet I just broke something XD
Mon, 19 Sep 2011 14:38:44 +0200 koda Added tag 0.9.16-release for changeset 74bc72746bec 0.9.16
Sun, 18 Sep 2011 21:46:00 +0200 sheepluva make chatsection in game room stretch if space is available 0.9.16 0.9.16-release
Sun, 18 Sep 2011 21:06:09 +0200 sheepluva another fix for a popup window that had no style 0.9.16
Sun, 18 Sep 2011 16:46:26 +0200 sheepluva set a default value for density that shouldn't lead to div by 0 0.9.16
Sat, 17 Sep 2011 22:01:17 +0400 unc0rr Include lib* into src package 0.9.16
Sat, 17 Sep 2011 21:48:18 +0400 unc0rr okay, let's revert this for now 0.9.16
Mon, 19 Sep 2011 23:55:52 +0400 unc0rr - Unset hhdriven flag for gone hedgehog
Sat, 17 Sep 2011 13:40:54 -0400 nemo Revert 3ec95dc2b249 - causes hogs to be trapped in the teleport animation. bad breakage
Sat, 17 Sep 2011 19:43:45 +0200 sheepluva fix style of lobby chatroom user context menu 0.9.16
Sat, 17 Sep 2011 10:22:35 -0400 nemo oops, it was already added
Sat, 17 Sep 2011 16:20:54 +0400 unc0rr Set version to 0.9.16, protocol to 39 0.9.16
Sat, 17 Sep 2011 10:11:56 -0400 nemo Add straight lines to changelog
Sat, 17 Sep 2011 16:20:09 +0400 unc0rr Merge recent changes from default 0.9.16
Sat, 17 Sep 2011 11:39:42 +0200 sheepluva update copyright year of README
Sat, 17 Sep 2011 04:09:05 +0200 mikade change the changelog
Sat, 17 Sep 2011 00:34:21 +0200 sheepluva update credits a bit
Sat, 17 Sep 2011 00:04:16 +0200 sheepluva german translations, a lot was still missing -.-
Fri, 16 Sep 2011 16:52:05 -0400 nemo typo
Sun, 25 Sep 2011 18:22:12 +0200 Xeli Attempt to prevent oom after restarting too many times hedgeroid
Fri, 16 Sep 2011 15:26:43 -0400 nemo merge
Sun, 25 Sep 2011 18:19:45 +0200 Xeli make the fire button appear only on android for now, I'll make it depend on a variable later on hedgeroid
Fri, 16 Sep 2011 15:21:27 -0400 nemo clear HHJump on portaling
Fri, 16 Sep 2011 15:26:02 -0400 nemo merge
Fri, 16 Sep 2011 20:39:14 +0200 Xeli isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair hedgeroid
Fri, 16 Sep 2011 15:03:29 -0400 inu pt update
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