Fri, 14 Aug 2015 17:07:36 +0300 unC0Rr Break it even more during refactoring qmlfrontend
Wed, 12 Aug 2015 17:30:14 +0300 unC0Rr Generate parameters structures qmlfrontend
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Mon, 10 Aug 2015 02:39:34 +0200 sheepluva update copyright year in manpage
Sun, 09 Aug 2015 05:19:56 +0200 sheepluva this should prevent hogs from hovering in air after using hammer
Sun, 09 Aug 2015 04:30:41 +0200 sheepluva Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
Sun, 09 Aug 2015 04:02:23 +0200 sheepluva fix the fix
Sun, 09 Aug 2015 00:49:49 +0200 sheepluva comment tweaks
Sun, 09 Aug 2015 00:25:35 +0200 sheepluva tweak prev commit
Sun, 09 Aug 2015 00:19:33 +0200 sheepluva Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
Fri, 07 Aug 2015 07:30:14 -0400 nemo Fix weapon name - bug #967
Thu, 06 Aug 2015 12:12:42 +0900 mikade HedgeEditor (bring on the bug reports, wahey!)
Wed, 05 Aug 2015 11:33:02 -0400 nemo oops. melon pieces need friction and elasticity to bounce right.
Mon, 03 Aug 2015 17:07:38 +0900 mikade May He Improve Our Graphics Forevermore
Mon, 03 Aug 2015 12:24:12 +0900 mikade Add Wuzzy's SpeedShoppa challenges.
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