Sat, 21 Oct 2017 23:03:52 +0200 |
Wuzzy |
Fix AddAmmo setting ammo to 99 when trying to add infinite ammo
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files
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Sat, 21 Oct 2017 16:47:20 -0400 |
nemo |
add copherneue
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files
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Sat, 21 Oct 2017 19:02:53 +0200 |
Wuzzy |
Fix division by 0 in sniper rifle training
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files
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Sat, 21 Oct 2017 18:52:24 +0200 |
Wuzzy |
Sniper rifle training: Fix missing victory sound, also disable controls at the end
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files
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Sat, 21 Oct 2017 18:38:28 +0200 |
Wuzzy |
Sniper rifle mission: Faster dynamite blow-up, also skip with precise
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files
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Sat, 21 Oct 2017 18:21:27 +0200 |
Wuzzy |
Sniper rifle training: Fix general camera weirdness
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files
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Sat, 21 Oct 2017 17:21:34 +0200 |
Wuzzy |
Sniper rifle mission: Fix targets spawning twice in dynamite scenes, jacking up the total amount of targets
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files
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Sat, 21 Oct 2017 02:28:36 +0200 |
Wuzzy |
Fix small German typo
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files
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Sat, 21 Oct 2017 01:29:57 +0200 |
Wuzzy |
Fix GCC warnings: -Wimplicit-fallthrough and -Wint-in-bool-context
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files
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Sat, 21 Oct 2017 00:58:01 +0200 |
Wuzzy |
Fix PhysFS 3.0.0 deprecation warnings for error reporting
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files
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Fri, 20 Oct 2017 23:49:52 +0200 |
Wuzzy |
Fix compiler getting nervous about C++11 dependency
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files
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Fri, 20 Oct 2017 21:57:09 +0200 |
Wuzzy |
Update hedgewars_de.ts translation
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files
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Fri, 20 Oct 2017 21:55:18 +0200 |
Wuzzy |
Run lupdate
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files
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Fri, 20 Oct 2017 21:50:00 +0200 |
Wuzzy |
Update Big Armory mission image (duck position)
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files
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Fri, 20 Oct 2017 21:35:26 +0200 |
Wuzzy |
Fix first ammo row being invisible when there's only one weapon in the first row
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files
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Fri, 20 Oct 2017 21:02:43 +0200 |
Wuzzy |
Fix a few German typos and weird grammar
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files
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Fri, 20 Oct 2017 20:10:34 +0200 |
Wuzzy |
Update German Lua and campaign translations
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files
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Fri, 20 Oct 2017 18:51:12 +0200 |
Wuzzy |
Run update_lua_locale_files.sh
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files
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Fri, 20 Oct 2017 18:44:41 +0200 |
Wuzzy |
Turn loc_gen.txt into an executable Shell script
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files
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Fri, 20 Oct 2017 14:17:56 +0200 |
Wuzzy |
Fix bubbles drawn on the wrong side when hog drowns and faces right
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files
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Fri, 20 Oct 2017 13:34:05 +0200 |
Wuzzy |
Increase chance for AI to use tardis over skip
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files
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Fri, 20 Oct 2017 13:27:48 +0200 |
Wuzzy |
AI player checks if it can use tardis before selecting it
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files
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Wed, 18 Oct 2017 20:33:20 -0400 |
nemo |
extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
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files
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Wed, 18 Oct 2017 05:28:22 +0200 |
Wuzzy |
AI hogs use timebox instead of skip if clueless what to do
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files
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Wed, 18 Oct 2017 03:39:01 +0200 |
Wuzzy |
AI doesn't use extra damage/vampirism/invulnerable again if already active
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files
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Wed, 18 Oct 2017 03:19:43 +0200 |
Wuzzy |
Move amNothing from F1 slot to new special hidden weapon slot. Move amDuck to F1
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files
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Wed, 18 Oct 2017 02:17:03 +0200 |
Wuzzy |
Add air mine, cleaver to Highlander ammo scheme, and remove resurrector
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files
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Wed, 18 Oct 2017 02:08:24 +0200 |
Wuzzy |
Fix rubber duck not being used in Highlander
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files
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Mon, 16 Oct 2017 16:45:19 +0200 |
Wuzzy |
Also drop air mine and rubber duck from Construction Mode crates
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files
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Sun, 15 Oct 2017 13:15:39 +0200 |
Wuzzy |
Highlander: Mention the "max. 1 ammo per type" rule in mission panel
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files
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