Mon, 02 Apr 2012 00:32:17 +0200 |
koda |
let's outsmart the compiler for no particular benefit
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Sat, 31 Mar 2012 20:36:03 +0200 |
Medo |
Added hashcode function for Team to make it consistent with equals.
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Fri, 30 Mar 2012 19:40:49 +0200 |
Medo |
Remove API Level 8 dependency found by Android Lint
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Fri, 30 Mar 2012 23:58:08 +0400 |
unc0rr |
More clean namespace, some fixes
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Fri, 30 Mar 2012 17:00:34 +0400 |
unc0rr |
Much better types handling, work correctly with functions
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Thu, 29 Mar 2012 17:27:01 +0400 |
unc0rr |
- Treat strings as arrays of chars
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Thu, 29 Mar 2012 01:01:29 +0400 |
unc0rr |
Better deriving, some fixes
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Wed, 28 Mar 2012 23:53:45 +0400 |
unc0rr |
Resolve deferred type on dereference
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Wed, 28 Mar 2012 16:33:50 -0400 |
nemo |
invalidate on switch
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Wed, 28 Mar 2012 01:56:42 +0200 |
koda |
dates are no more!
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Wed, 28 Mar 2012 01:26:47 +0200 |
koda |
ios: fix offset for 'details' table header in iphone game configuration
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Wed, 28 Mar 2012 01:19:36 +0200 |
koda |
ios: prevent an horrible hack for the in-game help pages; they would actually need a serious refactoring to allow localisation and rotation support
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Wed, 28 Mar 2012 00:42:57 +0200 |
koda |
ios: use notifications instead of class methods (maybe tidier)
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Mon, 26 Mar 2012 20:29:37 -0400 |
nemo |
At mikade's request. give scripting access to the map name prior to override.
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Mon, 26 Mar 2012 23:54:12 +0400 |
unc0rr |
Dig into namespaces even more
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Mon, 26 Mar 2012 17:56:15 +0400 |
unc0rr |
Just some further work
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Mon, 26 Mar 2012 03:58:03 +0200 |
koda |
ios, one more grenade timer tweak
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Mon, 26 Mar 2012 03:57:14 +0200 |
koda |
i didn't even know it was possible (spotted by adam4813)
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Mon, 26 Mar 2012 03:36:11 +0200 |
koda |
ios: fix blocked preview button
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Mon, 26 Mar 2012 03:24:50 +0200 |
koda |
ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
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Sun, 25 Mar 2012 21:17:01 +0200 |
mikade |
merge
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Sun, 25 Mar 2012 17:37:07 +0200 |
mikade |
- don't give hogs air weps when border is enabled
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Sun, 25 Mar 2012 17:34:40 +0200 |
mikade |
Added a missing loc
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Sun, 25 Mar 2012 14:51:13 +0200 |
mikade |
Add the parameters I missed the first time when I added these hooks.
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Sun, 25 Mar 2012 23:10:29 +0400 |
unc0rr |
- Apply unit's namespace to current scope when referencing unit name
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Sat, 24 Mar 2012 21:19:50 +0400 |
unc0rr |
Fix wrong type returned from id2C
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Sat, 24 Mar 2012 19:57:06 +0400 |
unc0rr |
Fix server thinking game is still not finished sometimes
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Sat, 24 Mar 2012 16:46:56 +0100 |
Xeli |
wops ;i
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Sat, 24 Mar 2012 16:41:35 +0100 |
Xeli |
ANDROID and WIN32 can both be set to 1, so have ANDROID take preference
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Sat, 24 Mar 2012 15:52:07 +0100 |
Xeli |
fixed some typo's. LUA_LIBRARY now points to the right name, regardless of the host machine. Running cmake after a bad attempt (ie forgot to add paths to PATH) now works rather than having to clean the cache
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