2011-08-07 nemo disable special case for parachute on rope. legacy? Without it, parachute behaves as one expects
2011-08-09 Xeli fixed minor download bug hedgeroid
2011-08-07 nemo make a special case for teleport instead. also allows teleporting off of a parachute
2011-08-09 Xeli api level 9 for now hedgeroid
2011-08-07 nemo prevent attempting to teleport in mid-air during inf attack
2011-08-09 Xeli - hedgeroid
2011-08-07 nemo Don't reset attack when Unplaced.
2011-08-09 Xeli Fixed IPC provide gameconfig hedgeroid
2011-08-07 nemo This should make bee/airstrikes play nicer with infinite attack mode
2011-08-09 Xeli Added color and team hog count hedgeroid
2011-08-06 koda Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
2011-08-09 Xeli AI thread is now an SDL_Thread rather than pthread hedgeroid
2011-08-04 koda use -Os --ffast-math on ios everywhere, plus other sdk3.2 compatibility changes
2011-08-09 Xeli changed iphone specific ifdefs to mobile hedgeroid
2011-08-05 nemo merge
2011-08-08 Xeli Removed the (default) qualifier hedgeroid
2011-08-10 grammikj Make sinegun sound a bit louder
2011-08-05 nemo move gstWait - should make detecting drowning easier for mikade
2011-08-08 Xeli added placeholder images for teamcount hedgeroid
2011-08-10 grammikj Fix sounds, add some more for hellish impact and sine gun
2011-08-04 Xeli merge hedgeroid
2011-08-04 nemo Fix crasher. thanks to dagni for the demo file that tracked it down.
2011-08-05 grammickj New sounds: mudball, mine bounce, hammer
2011-08-01 koda add a couple of nilcheck for safety
2011-08-01 nemo minor tweak since health tag was being retinted anyway. make it fade out. also disable unneeded tinted flag, save a handful of ops
2011-08-01 nemo Make vgtHealth use Tint
2011-08-01 nemo add getter for effects. untested.
2011-08-01 unc0rr Merge
2011-07-31 koda i had to forget something about the ios project file, by contract
2011-07-31 koda ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
2011-07-31 nemo Reset to default zoom. Unbreaks waves
2011-07-31 koda i forgot to update schemes after adding tag mode; also updated/fixed a couple of them
2011-07-31 koda ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
2011-07-30 nemo add nil check
2011-07-30 nemo sucky temp graphic for land gun, also. an experiment - do these lines make it easier to tell when a weapon is disabled without being too ugly?
2011-07-30 nemo kill off some speckles, crank up land gun output
2011-08-04 Xeli removed TODO no use for it now hedgeroid
2011-07-28 nemo bluer colour, more pulsing
2011-08-04 Xeli manifest changes, all activities are fullscreen and some activities have been added to the manifest hedgeroid
2011-07-27 nemo this helps a bit
2011-08-04 Xeli The start of the IPC transers to the engine hedgeroid
2011-07-27 nemo skip splashes for flakes
2011-08-04 Xeli Utility functions which are context wide, mostly SD methods right now hedgeroid
2011-07-27 nemo trying another texture
2011-08-04 Xeli Main activity for starting a local game hedgeroid
2011-07-27 nemo unnecessary test removed, also merge
2011-08-04 Xeli send the gameconfig hedgeroid
2011-07-27 koda annoying translators like it was no thing
2011-08-04 Xeli Main activities for starting up the game, changing gameconfig, selecting and creating teams with their respective layouts and values hedgeroid
2011-07-27 koda increasing commit number with style
2011-08-04 Xeli moved these files to a subdir hedgeroid
2011-07-27 koda one more stray tag to be removed
2011-08-04 Xeli datastructures for the different aspects of a gameconfiguration hedgeroid
2011-07-27 koda trying to clean up the .hgtags mess
2011-07-27 nemo Deletion was a bad idea.
2011-08-04 Xeli AddFileLog tweak, added [Con] to each line hedgeroid
2011-07-27 nemo example of an SD art. mine from openclipart
2011-08-04 Xeli added GenLandPreview declaration hedgeroid
2011-07-25 mikade Don't activate switch if player only has 1 hog
2011-08-04 Xeli jni constants used by hwLibrary hedgeroid
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