Mon, 21 Jun 2010 16:52:14 +0200 | koda | use the cmake built-in ts->qm conversion instead of keeping binary files in trunk | changeset | files |
Mon, 21 Jun 2010 16:08:24 +0200 | koda | memory management for openalbridge | changeset | files |
Sun, 20 Jun 2010 22:46:23 -0400 | nemo | disable uSHA, enable adler32 | changeset | files |
Mon, 21 Jun 2010 22:18:53 +0200 | koda | merge | changeset | files |
Sun, 20 Jun 2010 22:35:10 -0400 | nemo | Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster. | changeset | files |
Sun, 20 Jun 2010 23:05:11 +0200 | koda | some memory caring code | changeset | files |
Sun, 20 Jun 2010 19:31:15 -0400 | nemo | This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off. | changeset | files |