Wed, 03 Feb 2010 23:36:42 +0000 |
koda |
implement transition in the way i had in mind
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files
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Wed, 03 Feb 2010 13:02:28 +0000 |
smxx |
Frontend:
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files
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Wed, 03 Feb 2010 04:18:28 +0000 |
nemo |
Fix crash in DrawTunnel
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files
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Wed, 03 Feb 2010 03:01:44 +0000 |
koda |
programmatically load main controller
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files
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Mon, 01 Feb 2010 22:01:35 +0000 |
smxx |
Frontend:
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files
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Mon, 01 Feb 2010 21:26:15 +0000 |
koda |
new graphics from Tiy and frontend is loaded in landscape mode
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files
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Mon, 01 Feb 2010 19:43:57 +0000 |
koda |
inu's updated pt_PT translation file
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files
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Mon, 01 Feb 2010 07:10:33 +0000 |
nemo |
Tweak napalm so it'll hit on the X without wind. Unlike bombs / minestrike, should not depend on height of X.
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files
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Sun, 31 Jan 2010 22:52:42 +0000 |
smxx |
Engine:
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files
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Sun, 31 Jan 2010 22:43:09 +0000 |
koda |
smaller improvements in mouse handling
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files
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Sun, 31 Jan 2010 22:15:53 +0000 |
smxx |
Engine:
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files
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Sun, 31 Jan 2010 19:32:43 +0000 |
nemo |
Only add turn timeout for weapons that don't already have a timeout
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files
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Sun, 31 Jan 2010 19:25:31 +0000 |
nemo |
oops. forgot skip turn
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files
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Sun, 31 Jan 2010 19:24:22 +0000 |
nemo |
Remove king invulnerability, disable everything but teleport instead.
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files
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Sun, 31 Jan 2010 16:35:18 +0000 |
nemo |
Pass correct gear to modifydamage in shotgun
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files
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Sun, 31 Jan 2010 16:31:45 +0000 |
nemo |
Adjust king movement in ammoshove, give king a damage bonus
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files
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Sun, 31 Jan 2010 16:22:50 +0000 |
nemo |
Nature theme additions by Tiy and Palewolf
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files
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Sun, 31 Jan 2010 16:20:53 +0000 |
nemo |
Update translation files, add "King Mode"
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files
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Sat, 30 Jan 2010 18:23:42 +0000 |
koda |
input handling reworked, still a lot of bugs in mouse movement
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files
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Sat, 30 Jan 2010 01:46:23 +0000 |
koda |
redo LANDSCAPE MODE in a saner way with lots of fps
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files
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Fri, 29 Jan 2010 00:55:14 +0000 |
koda |
LANDSCAPE ON IPHONE
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files
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Thu, 28 Jan 2010 20:36:24 +0000 |
nemo |
IOResult is a special variable
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files
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Thu, 28 Jan 2010 19:01:57 +0000 |
nemo |
Remove inverted and useless test
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files
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Wed, 27 Jan 2010 19:58:52 +0000 |
koda |
adds a "factory reset" to iphone frontend
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files
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Wed, 27 Jan 2010 00:11:52 +0000 |
nemo |
Tweak load order
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files
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Tue, 26 Jan 2010 23:04:19 +0000 |
nemo |
Rename for consistency
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files
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Tue, 26 Jan 2010 23:00:45 +0000 |
nemo |
Alternate loading for koda's consideration. For case of pt_BR will try en, pt, then pt_BR
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files
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Tue, 26 Jan 2010 21:55:51 +0000 |
koda |
complete the replacement of init/free wrappers for every unit
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files
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Tue, 26 Jan 2010 04:13:37 +0000 |
nemo |
Free up some unfreed memory. Needed for Koda's iphone lib work
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files
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Sun, 24 Jan 2010 19:52:30 +0000 |
koda |
update iphone frontend to the new (silly) sdl api, code cleanups for other sections
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files
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Sun, 24 Jan 2010 19:01:51 +0000 |
nemo |
Palewolf's smoke traces for fire.
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files
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Sun, 24 Jan 2010 16:46:06 +0000 |
nemo |
Minor tweak, try to make long flavour text last longer, move the hurt self messages to unused messages group, so they don't get wiped by crate an instant later.
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files
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Sun, 24 Jan 2010 16:39:09 +0000 |
nemo |
If the music is going to be wrong, it can at least irritate me less.
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files
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Sun, 24 Jan 2010 16:35:47 +0000 |
nemo |
Some value for opacity. Did not adjust water colour.
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files
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Sun, 24 Jan 2010 16:33:57 +0000 |
nemo |
Add Desert theme
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files
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Sun, 24 Jan 2010 16:25:10 +0000 |
nemo |
forgot Themes CMakeLists file
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files
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Sun, 24 Jan 2010 16:24:24 +0000 |
nemo |
Olympics theme, Ruler map training map and a bunch of new textures for the more "3d" terrain thingy Smaxx added.
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files
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Sun, 24 Jan 2010 13:38:14 +0000 |
koda |
sheepluva's patch to add a "follow" command to server and frontend, in order to stalk people and join them in their rooms
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files
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Sun, 24 Jan 2010 13:37:03 +0000 |
koda |
fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
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files
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Sun, 24 Jan 2010 07:37:00 +0000 |
nemo |
Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
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files
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Sun, 24 Jan 2010 07:26:03 +0000 |
nemo |
Randomise order of play.
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files
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Sat, 23 Jan 2010 21:57:24 +0000 |
koda |
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
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files
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Sat, 23 Jan 2010 13:15:27 +0000 |
koda |
settings tab has now a very nice iphone-like interface
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files
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Wed, 20 Jan 2010 14:31:45 +0000 |
koda |
updated polish translation by szczur
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files
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Mon, 18 Jan 2010 05:36:08 +0000 |
koda |
replace initialization/finalization statements with custom init functions
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files
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Sat, 16 Jan 2010 17:30:37 +0000 |
koda |
objc/pascal finally working
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files
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Sat, 16 Jan 2010 06:48:56 +0000 |
koda |
code cleanup and opengles optimizations
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files
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Fri, 15 Jan 2010 10:03:31 +0000 |
koda |
settings are applied to game launch
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files
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Thu, 14 Jan 2010 16:46:50 +0000 |
koda |
makes freepascal code compatible with OBJFPC mode
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files
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Thu, 14 Jan 2010 16:38:43 +0000 |
koda |
can use latest sdlimage, work on setting panel and option when launching the game, minor fixes
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files
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Wed, 13 Jan 2010 09:41:35 +0000 |
koda |
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
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files
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Tue, 12 Jan 2010 07:32:15 +0000 |
koda |
better network support + initial work for returning to frontend
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files
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Sun, 10 Jan 2010 00:52:20 +0000 |
koda |
initial support for engine protocol
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files
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Sat, 09 Jan 2010 01:34:23 +0000 |
koda |
move mixed functions in PascalExports
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files
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Sat, 09 Jan 2010 00:59:12 +0000 |
koda |
iphone overlay button animation
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files
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Fri, 08 Jan 2010 03:52:44 +0000 |
koda |
move all sdl source files in a proper directory
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files
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Fri, 08 Jan 2010 03:38:01 +0000 |
koda |
add stub files for other views and prevent useless crashes
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files
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Fri, 08 Jan 2010 01:29:28 +0000 |
koda |
fix italian translation
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files
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Fri, 08 Jan 2010 01:12:51 +0000 |
koda |
frontend images by Tiy, first setup of frontend
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files
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Thu, 07 Jan 2010 22:59:14 +0000 |
nemo |
Hopefully this is the last error. Fix the if test, offset by -1 due to how the output appears to be handled.
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files
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Thu, 07 Jan 2010 22:49:25 +0000 |
koda |
touch input: reset zoom, attack button
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files
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Thu, 07 Jan 2010 19:50:40 +0000 |
koda |
additional modifications for touch input
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files
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Thu, 07 Jan 2010 16:18:32 +0000 |
nemo |
Drop the LongInt conversion, strip the two tests that are too large
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files
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Thu, 07 Jan 2010 16:13:43 +0000 |
nemo |
misspelling
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files
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Thu, 07 Jan 2010 16:12:26 +0000 |
nemo |
bit of a short circuit to reduce a few pointless tests on most text strings
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files
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Thu, 07 Jan 2010 05:23:23 +0000 |
koda |
injection of custom code in SDL for iPhone in order to implement our frontend
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files
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Tue, 05 Jan 2010 21:26:38 +0000 |
nemo |
Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
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files
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Tue, 05 Jan 2010 19:20:44 +0000 |
nemo |
Galician locale by "Gallaecio"
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files
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Mon, 04 Jan 2010 01:35:57 +0000 |
koda |
Palewolf's updated translation, images in misc
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files
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Sun, 03 Jan 2010 22:58:19 +0000 |
koda |
lupdate + Palewolf's updated spanish translation + other patches of mine
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files
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Sun, 03 Jan 2010 17:27:25 +0000 |
koda |
rewritten find_file part
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files
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Sun, 03 Jan 2010 17:23:40 +0000 |
koda |
check for sdl_image and sdl_mixer versions
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files
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Sun, 03 Jan 2010 15:40:41 +0000 |
koda |
smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
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files
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Thu, 24 Dec 2009 13:38:20 +0000 |
koda |
regression, powerpc colors working again
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files
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Thu, 24 Dec 2009 02:02:12 +0000 |
koda |
introduction of IMG_Init
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files
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Sun, 20 Dec 2009 20:35:15 +0000 |
nemo |
Updated chinese and taiwanese locales. Need to run the taiwanese ones past my taiwanese coworkers. Changes were extensive.
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files
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Sun, 20 Dec 2009 20:08:17 +0000 |
koda |
binding typo
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files
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Sat, 19 Dec 2009 19:37:30 +0000 |
koda |
update SDLMain.m/.h to latest version
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files
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Fri, 18 Dec 2009 02:47:28 +0000 |
koda |
complete transition of longword->sdl_color for TTF bindings
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files
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Fri, 18 Dec 2009 02:33:45 +0000 |
koda |
powerpc and gameserver compilation disabled temporarily
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files
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Wed, 16 Dec 2009 14:58:45 +0000 |
koda |
random updates for 10.6 and iphone builds
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files
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Mon, 14 Dec 2009 20:23:51 +0000 |
unc0rr |
Implement "team" chat between spectators
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files
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Mon, 14 Dec 2009 18:52:04 +0000 |
unc0rr |
Update translation
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files
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Thu, 10 Dec 2009 18:20:34 +0000 |
unc0rr |
Fix a rare bug when crosshair stucks in up position
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files
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Wed, 09 Dec 2009 17:35:42 +0000 |
nemo |
This seems a little more efficient
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files
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Tue, 08 Dec 2009 17:46:58 +0000 |
nemo |
Restore the plural forms - lupdate-qt4 seems to be behaving now. update the compiled files too
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files
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Tue, 08 Dec 2009 17:41:53 +0000 |
nemo |
Add language to each ts file, rerun disabling of teams.
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files
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Tue, 08 Dec 2009 17:37:41 +0000 |
nemo |
revert 2695 until I figure out why the linguist update stripped the numerusforms.
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files
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Tue, 08 Dec 2009 17:29:32 +0000 |
nemo |
Comment out the unused teams to avoid translators working on unused translations.
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files
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Sat, 05 Dec 2009 17:57:09 +0000 |
nemo |
Can't trim this unless another value is used. needed for joins.
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files
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Wed, 02 Dec 2009 02:29:53 +0000 |
nemo |
remove missing ogg
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files
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Mon, 30 Nov 2009 04:18:31 +0000 |
koda |
still updates for mac compilation
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files
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Sun, 29 Nov 2009 21:47:47 +0000 |
nemo |
Reorder
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files
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Sun, 29 Nov 2009 19:01:01 +0000 |
nemo |
Arbitrary sanity limits on names. 35 name, 15, username, 20 weapon, 20 scheme. Could increase, just to avoid annoying scrolling for silly names.
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files
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Sun, 29 Nov 2009 18:54:24 +0000 |
nemo |
Restore old column layout.
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files
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Sun, 29 Nov 2009 18:30:21 +0000 |
unc0rr |
Get rid of stupid ToggleLongInt and ToggleString functions
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files
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