Thu, 28 Apr 2016 00:41:09 +0200 |
sheepluva |
rooms-list: fix "Forts" map type being displayed in dark red
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Wed, 27 Apr 2016 23:52:43 +0200 |
sheepluva |
make hog fallback (flower-in-hole) positioning respect limits (e.g. used by gfDivideTeams)
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Wed, 27 Apr 2016 23:14:47 +0200 |
sheepluva |
fix incorrect debug message
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Wed, 27 Apr 2016 15:10:25 -0400 |
koda |
Only build engine to c with clang on travis
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Wed, 27 Apr 2016 15:08:43 -0400 |
koda |
Minor changes to the travis file
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Wed, 27 Apr 2016 18:08:48 +0200 |
sheepluva |
make construction mode recognize fort maps too
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Wed, 27 Apr 2016 17:54:36 +0200 |
sheepluva |
tweak preview
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Wed, 27 Apr 2016 17:38:44 +0200 |
sheepluva |
tweak preview
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Wed, 27 Apr 2016 16:20:59 +0200 |
sheepluva |
Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
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Wed, 27 Apr 2016 13:01:38 +0200 |
sheepluva |
fallback to stdout if no writable logfile available
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Wed, 27 Apr 2016 11:41:32 +0200 |
sheepluva |
update Changelog
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Wed, 27 Apr 2016 01:12:37 -0400 |
koda |
Set install dir for emscripten
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Wed, 27 Apr 2016 01:03:15 -0400 |
koda |
Drop duplicated include from CMakeLists.txt
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Wed, 27 Apr 2016 01:34:59 +0200 |
sheepluva |
fix issue 8: Static skull and bones flakes near the water in Sudden Death in themes without flakes
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