Thu, 27 Apr 2017 01:17:41 +0200 |
Wuzzy |
Use Robot voice for enemy in Bamboo Thicked and Newton and the Hammock
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Thu, 27 Apr 2017 01:10:37 +0200 |
Wuzzy |
Fix Ammo/Utility crate confusion in portal mission
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Wed, 26 Apr 2017 23:44:17 +0200 |
Wuzzy |
Fix incorrect PointsType in sniper rifle training and That Sinking Feeling
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Wed, 26 Apr 2017 23:23:18 +0200 |
Wuzzy |
Set fixed wind in bazooka training. Fixed impossible first target when bad wind
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Wed, 26 Apr 2017 23:05:05 +0200 |
Wuzzy |
Standardize the secret achievements strings in Lua scripts
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Wed, 26 Apr 2017 22:31:29 +0200 |
Wuzzy |
Fix Traitor taunt being played when hog w/ heResurrectable drowns w/o damage
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Wed, 26 Apr 2017 19:38:34 +0200 |
Wuzzy |
Disable resurrection message for respawning with heResurrectalbe
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Wed, 26 Apr 2017 19:00:32 +0200 |
Wuzzy |
Mutant: Fix “Boring” taunt being played when becoming the mutant
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Wed, 26 Apr 2017 18:53:11 +0200 |
Wuzzy |
Highlander: Fix crate collect sound playing when hog didn't get anything
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Wed, 26 Apr 2017 18:38:21 +0200 |
Wuzzy |
HedgeEditor: Disable waypoint export because output scripts break when waypoints have been added
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Wed, 26 Apr 2017 18:18:05 +0200 |
Wuzzy |
HedgeEditor: Make sprTargetBee the first selected sprite
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Wed, 26 Apr 2017 17:52:08 +0200 |
Wuzzy |
Refactor Frenzy script
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Wed, 26 Apr 2017 16:24:44 +0200 |
Wuzzy |
Construction Mode: Mention teleportation restriction in tooltip
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Wed, 26 Apr 2017 02:55:40 +0200 |
Wuzzy |
Show traditional winning animation in Mutant again
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Wed, 26 Apr 2017 02:28:13 +0200 |
Wuzzy |
Use the traditional winning sequence in Space Invasion again (killing off the losers)
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Wed, 26 Apr 2017 02:10:47 +0200 |
Wuzzy |
Add back the missing winning animation for Racer and TechRecer
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Wed, 26 Apr 2017 01:51:51 +0200 |
Wuzzy |
Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
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Wed, 26 Apr 2017 01:46:38 +0200 |
Wuzzy |
Fix caption of stats screen not being reset on clear()
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Wed, 26 Apr 2017 00:47:14 +0200 |
Wuzzy |
Update more HWPs: Knockball, Racer, Construction Mode
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Wed, 26 Apr 2017 00:04:49 +0200 |
Wuzzy |
HedgeEditor: Fix incorrect preview of air attack icon in sprAMAmmos/sprAMAmmosBW
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Tue, 25 Apr 2017 23:10:49 +0200 |
Wuzzy |
Add dud mine to missions.png and use it in HedgeEditor
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Tue, 25 Apr 2017 23:06:19 +0200 |
Wuzzy |
Clean up HedgeEditor HWP mess, fix broken/outdated graphics
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Tue, 25 Apr 2017 21:00:44 +0200 |
Wuzzy |
Update and simplify Construction Mode sidecar HWP
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Tue, 25 Apr 2017 19:27:34 +0200 |
Wuzzy |
Fix install failure of Ammos_base.png for QTfrontend
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Tue, 25 Apr 2017 13:13:47 -0400 |
nemo |
turn hwp Ammos overrides into overlays. untested.
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Tue, 25 Apr 2017 17:51:03 +0200 |
Wuzzy |
Add Octopus fort
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Tue, 25 Apr 2017 04:54:46 +0200 |
Wuzzy |
Fix sndBoring being played when force-ending turn due to victory
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Tue, 25 Apr 2017 02:50:28 +0200 |
Wuzzy |
Clarify how the weapons restocking works in Highlander
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Tue, 25 Apr 2017 02:13:18 +0200 |
Wuzzy |
Backed out changeset 82951b9b3c2f
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Mon, 24 Apr 2017 23:11:51 +0200 |
Wuzzy |
Fix rubber duck description (it no longer drops *straight down*)
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Mon, 24 Apr 2017 19:31:53 +0200 |
Wuzzy |
Drop rubber duck like dynamite
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Mon, 24 Apr 2017 19:21:43 +0200 |
Wuzzy |
Backed out changeset 98824a464230 (disable GetLaunchX/Y again)
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Mon, 24 Apr 2017 09:59:10 -0400 |
nemo |
Move sidecar lua load to prior to script load. This should let the script use it for dependencies.
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Mon, 24 Apr 2017 13:53:34 +0200 |
Wuzzy |
Fix incorrect SDL_UnloadObject usage in about.cpp (copy-paste fail)
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Sun, 23 Apr 2017 22:21:41 +0200 |
sheepluva |
Jungle Theme: allow flower object to go across gaps
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Sun, 23 Apr 2017 18:23:59 +0200 |
sheepluva |
Art theme: fix alpha in landtex
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Sun, 23 Apr 2017 17:27:07 +0200 |
sheepluva |
clean up flake falling/rising code. this should fix issue #157
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Sun, 23 Apr 2017 14:38:33 +0200 |
sheepluva |
fix fort mode's edge adjustments getting lost with weWrap. issue #181
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Sun, 23 Apr 2017 04:47:13 +0200 |
Wuzzy |
HedgeEditor: Fix maximum ammos sprite ID being 1 too low
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Sun, 23 Apr 2017 00:21:11 +0200 |
Wuzzy |
Fix broken ammo preview caused by previous commit
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Sat, 22 Apr 2017 23:55:49 +0200 |
Wuzzy |
Fix hog not getting new ammo in Highlander when it takes 2 consecutive turns
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Sat, 22 Apr 2017 23:30:46 +0200 |
Wuzzy |
Lock ammo scheme of TechRacer (is ignored anyway)
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Sat, 22 Apr 2017 23:06:47 +0200 |
Wuzzy |
Fix sniper rifle disabling laser sight utility after shooting
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Sat, 22 Apr 2017 22:23:49 +0200 |
sheepluva |
fix campaign missions not showing up for me
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Sat, 22 Apr 2017 20:37:51 +0200 |
Wuzzy |
Backed out changeset 071a05275798
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Sat, 22 Apr 2017 19:30:24 +0200 |
Wuzzy |
Fix warning caused in uGearsHedgehog.pas
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Sat, 22 Apr 2017 18:58:25 +0200 |
Wuzzy |
Replace hardcoded max. ammo index in Highlander with AmmoTypeMax
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Sat, 22 Apr 2017 18:36:57 +0200 |
Wuzzy |
Lua variable: AmmoTypeMax (maximum ammo type ID for iterating)
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Sat, 22 Apr 2017 18:12:58 +0200 |
Wuzzy |
Make sticky mines fall off the map when frozen
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Sat, 22 Apr 2017 18:00:57 +0200 |
Wuzzy |
Freezer allows to freeze sticky mines (currently only disables them)
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Sat, 22 Apr 2017 04:17:51 +0200 |
Wuzzy |
Stretch teamselwidget across whole page in local multiplayer page
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Sat, 22 Apr 2017 02:33:32 +0200 |
Wuzzy |
Allow to press [Precise]+[Slot] to cycle through weapons in reverse order
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Fri, 21 Apr 2017 17:54:28 +0200 |
Wuzzy |
Only select from default graves and forts for new themes
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Fri, 21 Apr 2017 17:42:09 +0200 |
Wuzzy |
Add DLC filtering in DataManager.cpp and namegen.cpp
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Thu, 20 Apr 2017 11:22:29 -0400 |
nemo |
For testing purposes, drop tointeger and pushint since Lua uses ptrdiff causing inconsistent behaviour if we try to get a longword value from tointeger on 64 bit vs 32bit. This should improve script reliability a bit
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Thu, 20 Apr 2017 02:38:45 +0200 |
Wuzzy |
Make health gain message translatable
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Thu, 20 Apr 2017 00:04:35 +0200 |
Wuzzy |
Take sacrifices into account for the “Stupid” taunt
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Wed, 19 Apr 2017 22:26:24 +0200 |
Wuzzy |
Call hog stupid for selfkilling
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Wed, 19 Apr 2017 22:10:12 +0200 |
Wuzzy |
Call hedgehogs stupid for poisoning themselves
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Wed, 19 Apr 2017 22:03:11 +0200 |
Wuzzy |
Fix hedgehog self-damage not counted, and there were never Stupid taunts/announces
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