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Tue, 09 Aug 2011 20:55:34 +0200
Xeli
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hedgeroid
changeset
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files
Sun, 07 Aug 2011 11:23:27 -0400
nemo
Don't reset attack when Unplaced.
changeset
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files
Tue, 09 Aug 2011 20:54:56 +0200
Xeli
Fixed IPC provide gameconfig
hedgeroid
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files
Sun, 07 Aug 2011 11:18:49 -0400
nemo
This should make bee/airstrikes play nicer with infinite attack mode
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files
Tue, 09 Aug 2011 20:53:37 +0200
Xeli
Added color and team hog count
hedgeroid
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files
Sat, 06 Aug 2011 07:09:30 +0200
koda
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
changeset
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files
Tue, 09 Aug 2011 20:52:26 +0200
Xeli
AI thread is now an SDL_Thread rather than pthread
hedgeroid
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files
Fri, 05 Aug 2011 01:22:51 +0200
koda
use -Os --ffast-math on ios everywhere, plus other sdk3.2 compatibility changes
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