Wed, 08 Dec 2010 22:35:29 +0100 |
Henek |
removing all ; from lua script as an act of temporary rage and perfectionism
|
changeset |
files
|
Wed, 08 Dec 2010 15:10:38 -0500 |
nemo |
standardise name
|
changeset |
files
|
Wed, 08 Dec 2010 14:46:17 -0500 |
nemo |
pngcrush the new 2x previews. This "make the preview look a bit crisper at same size in iphone 4" is now costing us 2,916,716 bytes
|
changeset |
files
|
Wed, 08 Dec 2010 22:25:30 +0300 |
unc0rr |
Stub to recieve /draw command
|
changeset |
files
|
Wed, 08 Dec 2010 22:18:50 +0300 |
unc0rr |
- Pass map drawing data to engine
|
changeset |
files
|
Thu, 09 Dec 2010 22:50:16 +0100 |
koda |
forgot to update these files
|
changeset |
files
|
Wed, 08 Dec 2010 21:55:15 +0300 |
unc0rr |
Add drawn map into the list of map generators
|
changeset |
files
|
Wed, 08 Dec 2010 17:48:33 +0100 |
koda |
fix crasher (somehow, might be glitchy)
|
changeset |
files
|
Wed, 08 Dec 2010 15:18:08 +0100 |
koda |
merge
|
changeset |
files
|
Tue, 07 Dec 2010 23:47:11 -0500 |
nemo |
these should probably be expressly integer
|
changeset |
files
|
Tue, 07 Dec 2010 23:34:01 -0500 |
nemo |
band/bor/bnot to support Lua 5.1 lack of binary ops
|
changeset |
files
|
Tue, 07 Dec 2010 22:23:40 -0500 |
nemo |
Restore millisecond precision for mines time
|
changeset |
files
|
Tue, 07 Dec 2010 19:33:34 -0500 |
nemo |
Eh. Since you asked. AddAmmo hook for Lua
|
changeset |
files
|
Tue, 07 Dec 2010 17:33:11 -0500 |
nemo |
would help if I put it in the right routine
|
changeset |
files
|
Tue, 07 Dec 2010 17:29:02 -0500 |
nemo |
Add script hook onNewTurn to the end of AfterSwitchHedgehog. This should signal the very start of a new turn, immediately after CurrentTeam is switched.
|
changeset |
files
|
Wed, 08 Dec 2010 15:16:57 +0100 |
koda |
code cleanup
|
changeset |
files
|
Tue, 07 Dec 2010 22:02:09 +0300 |
unc0rr |
Add QAspectRatioLayout borrowed from http://wiki.forum.nokia.com/index.php/CS001309_-_Maintaining_square_form_for_a_widget_in_Qt to maintain width == height * 2 aspect ratio for map drawing widget
|
changeset |
files
|
Wed, 08 Dec 2010 14:47:52 +0100 |
koda |
team selection completely refactored, now has animation and more performance
|
changeset |
files
|
Mon, 06 Dec 2010 21:15:41 -0500 |
nemo |
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
|
changeset |
files
|
Tue, 07 Dec 2010 01:18:43 +0100 |
koda |
Forts: reduce preview size and add hi-res one
|
changeset |
files
|
Mon, 06 Dec 2010 13:07:36 -0500 |
nemo |
try this mikade
|
changeset |
files
|
Mon, 06 Dec 2010 08:58:24 -0500 |
nemo |
merge
|
changeset |
files
|
Mon, 06 Dec 2010 12:21:12 +0300 |
unc0rr |
Always keep last point of drawn polyline
|
changeset |
files
|
Mon, 06 Dec 2010 08:58:05 -0500 |
nemo |
disable say, just don't do anything. trying to avoid spew on spectator join
|
changeset |
files
|
Mon, 06 Dec 2010 00:33:39 -0500 |
nemo |
string length checks
|
changeset |
files
|
Sun, 05 Dec 2010 23:58:15 -0500 |
nemo |
fix hsa/hta/hya
|
changeset |
files
|
Sun, 05 Dec 2010 23:50:04 -0500 |
nemo |
trying to unbreak hog speech
|
changeset |
files
|
Sun, 05 Dec 2010 23:08:57 -0500 |
nemo |
remove currentteam check
|
changeset |
files
|
Sun, 05 Dec 2010 22:02:30 -0500 |
nemo |
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
|
changeset |
files
|
Mon, 06 Dec 2010 03:09:12 +0100 |
sheepluva |
changing Tree Map theme to Halloween (this time on the right branch >_>)
|
changeset |
files
|
Sun, 05 Dec 2010 23:48:58 +0100 |
koda |
update schemes for ios
|
changeset |
files
|
Sun, 05 Dec 2010 19:00:41 +0100 |
koda |
added porkey and sheep hats
|
changeset |
files
|
Sun, 05 Dec 2010 02:44:20 +0100 |
koda |
add a simple check to prevent loading sounds when device is muted
|
changeset |
files
|
Sun, 05 Dec 2010 00:05:21 +0100 |
koda |
write some version information inside the application
|
changeset |
files
|
Sat, 04 Dec 2010 23:30:20 +0300 |
unc0rr |
merge
|
changeset |
files
|
Sat, 04 Dec 2010 23:29:59 +0300 |
unc0rr |
Halfplement decode/drawing routine
|
changeset |
files
|
Sat, 04 Dec 2010 22:33:14 +0300 |
unc0rr |
- Change painted map file format
|
changeset |
files
|
Sat, 04 Dec 2010 15:09:19 -0500 |
nemo |
add nil check
|
changeset |
files
|
Sat, 04 Dec 2010 11:30:54 -0500 |
nemo |
In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
|
changeset |
files
|
Sat, 04 Dec 2010 08:52:57 +0100 |
koda |
more retina support and multitasking support
|
changeset |
files
|
Thu, 02 Dec 2010 20:40:30 -0500 |
nemo |
add visual gear registration
|
changeset |
files
|
Thu, 02 Dec 2010 20:29:46 -0500 |
nemo |
make Tint(longword) use RGBA
|
changeset |
files
|
Thu, 02 Dec 2010 19:51:30 -0500 |
nemo |
trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
|
changeset |
files
|
Thu, 02 Dec 2010 19:19:34 -0500 |
nemo |
forgot the passed in uid
|
changeset |
files
|
Thu, 02 Dec 2010 19:04:02 -0500 |
nemo |
Restore King mode. The worst of the changes was Place Hogs
|
changeset |
files
|
Thu, 02 Dec 2010 18:52:37 -0500 |
nemo |
compress the PNGs
|
changeset |
files
|
Thu, 02 Dec 2010 18:50:52 -0500 |
nemo |
merge
|
changeset |
files
|
Thu, 02 Dec 2010 00:51:56 +0100 |
koda |
enable support for retina display in the ios port
|
changeset |
files
|
Thu, 02 Dec 2010 00:25:26 +0100 |
koda |
add a higher resolution preview image, could be nice to add a hover effect on normal preview that displays this bigger version
|
changeset |
files
|
Thu, 02 Dec 2010 00:23:54 +0100 |
koda |
reduce icons to 32x32 but create a 64x64 image for preview, also useful for ios and retina displays (frontend should be updated)
|
changeset |
files
|
Thu, 02 Dec 2010 18:45:16 -0500 |
nemo |
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
|
changeset |
files
|
Wed, 01 Dec 2010 22:06:23 +0300 |
unc0rr |
- Implement decode() function.
|
changeset |
files
|
Wed, 01 Dec 2010 20:45:46 +0300 |
unC0Rr |
merge
|
changeset |
files
|
Wed, 01 Dec 2010 20:43:35 +0300 |
igorko |
Translation update
|
changeset |
files
|
Wed, 01 Dec 2010 20:45:05 +0300 |
unC0Rr |
Some more improvements
|
changeset |
files
|
Wed, 01 Dec 2010 01:43:55 +0100 |
koda |
un-break also the ios project
|
changeset |
files
|
Wed, 01 Dec 2010 00:58:03 +0100 |
koda |
un-break build (wrong merge in uConsole) and update project file with the new sources
|
changeset |
files
|
Tue, 30 Nov 2010 22:46:47 +0100 |
koda |
OMG merge
|
changeset |
files
|
Mon, 29 Nov 2010 23:10:38 -0500 |
nemo |
Add poison sounds to all voices pending proper recording by armagon.
|
changeset |
files
|
Mon, 29 Nov 2010 22:23:56 +0300 |
unc0rr |
Simple simplify() function
|
changeset |
files
|