Wed, 14 Sep 2011 14:14:23 -0400 |
nemo |
merge
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changeset |
files
|
Wed, 14 Sep 2011 18:40:10 +0200 |
mikade |
oops, just burning through commits today.
|
changeset |
files
|
Wed, 14 Sep 2011 18:19:07 +0200 |
mikade |
Add sounds for incorrectly placed waypoint, fastest time, and no record of any kind.
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changeset |
files
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Wed, 14 Sep 2011 18:05:54 +0200 |
mikade |
Revert currently unneccessary changes to uScript.
|
changeset |
files
|
Wed, 14 Sep 2011 17:52:46 +0200 |
mikade |
merge
|
changeset |
files
|
Wed, 14 Sep 2011 19:07:18 +0200 |
sheepluva |
add blink to cyclops hat
|
changeset |
files
|
Wed, 14 Sep 2011 15:23:40 +0200 |
mikade |
Expose some vars for tracking the border.
|
changeset |
files
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Wed, 14 Sep 2011 17:17:50 +0200 |
sheepluva |
lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
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changeset |
files
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Tue, 13 Sep 2011 21:25:13 -0400 |
nemo |
smoothing should be after despeckling
|
changeset |
files
|
Wed, 14 Sep 2011 00:06:26 +0200 |
mikade |
Balanced shield miser, multi-shot, and boss kills in SI. Added radar ping.
|
changeset |
files
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Tue, 13 Sep 2011 17:49:39 -0400 |
nemo |
fix for issue #238
|
changeset |
files
|
Tue, 13 Sep 2011 21:15:23 +0400 |
unc0rr |
Slightly translated ru.lua
|
changeset |
files
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Tue, 13 Sep 2011 21:02:12 +0400 |
unc0rr |
Translation update
|
changeset |
files
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Tue, 13 Sep 2011 20:56:53 +0400 |
igor-hkr |
Translation update
|
changeset |
files
|
Mon, 12 Sep 2011 23:31:19 +0200 |
sheepluva |
typo
|
changeset |
files
|
Tue, 13 Sep 2011 10:30:39 -0400 |
nemo |
Still haven't received updated lt ts file, but no reason that the .txt and .lua shouldn't get used
|
changeset |
files
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Tue, 13 Sep 2011 00:51:02 -0400 |
nemo |
Don't set lfDamaged for small tunnels
|
changeset |
files
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Tue, 13 Sep 2011 00:32:41 -0400 |
nemo |
fix voice preview
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changeset |
files
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Tue, 13 Sep 2011 00:13:01 -0400 |
nemo |
Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
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changeset |
files
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Mon, 12 Sep 2011 20:53:56 -0400 |
nemo |
oops
|
changeset |
files
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Mon, 12 Sep 2011 19:30:18 -0400 |
nemo |
Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
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changeset |
files
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Mon, 12 Sep 2011 16:51:45 -0400 |
nemo |
Fix hat naming, keep case consistent within the streetfighter group, fix spelling error.
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changeset |
files
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Mon, 12 Sep 2011 16:38:54 -0400 |
nemo |
fix for issue #139
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changeset |
files
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Mon, 12 Sep 2011 23:08:24 +0400 |
unc0rr |
Add 0.9.16 and 0.9.17-dev version info to server
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changeset |
files
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Mon, 12 Sep 2011 21:51:14 +0400 |
unc0rr |
This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
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changeset |
files
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Mon, 12 Sep 2011 18:53:28 +0200 |
koda |
I.Fight.For.The.Users
|
changeset |
files
|
Mon, 12 Sep 2011 15:58:59 +0200 |
koda |
remove the forced fullscreen resolution since everyone is hating it; kept it around only for stereo rendering (where it's mandatory)
|
changeset |
files
|
Mon, 12 Sep 2011 14:56:24 +0200 |
sheepluva |
fix out-of-dir builds
|
changeset |
files
|
Mon, 12 Sep 2011 07:38:16 +0200 |
sheepluva |
don't load key binds for AI hedgehogs
|
changeset |
files
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Mon, 12 Sep 2011 07:27:34 +0200 |
sheepluva |
nemo's molotov burst effect; with a slight color modification added
|
changeset |
files
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Mon, 12 Sep 2011 06:31:10 +0200 |
sheepluva |
fix side-effects of nemo's bottle-turnin'
|
changeset |
files
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Sun, 11 Sep 2011 21:32:49 -0400 |
nemo |
uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
|
changeset |
files
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Sun, 11 Sep 2011 21:30:42 -0400 |
nemo |
Since we are tweaking molotov. make the flame flickery and add a drowning frame
|
changeset |
files
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Mon, 12 Sep 2011 00:47:49 +0200 |
sheepluva |
smoke for molotov
|
changeset |
files
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Sun, 11 Sep 2011 18:09:49 -0400 |
nemo |
make it more sekret
|
changeset |
files
|
Sun, 11 Sep 2011 23:48:40 +0200 |
sheepluva |
cyclops hat by Randy
|
changeset |
files
|
Sun, 11 Sep 2011 15:51:56 -0400 |
nemo |
rename clean target to ENGINECLEAN due to windows case sensitivity issues, update lua again
|
changeset |
files
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Sun, 11 Sep 2011 14:46:04 -0400 |
nemo |
aaaallways, I want to beeee with you, and make belieeeeve with you
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changeset |
files
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Sun, 11 Sep 2011 21:45:28 +0400 |
unc0rr |
Save demo when loaded from save game finishes
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changeset |
files
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Sun, 11 Sep 2011 13:21:50 -0400 |
nemo |
Remove some transparencies, fix some files
|
changeset |
files
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Sun, 11 Sep 2011 13:16:01 -0400 |
nemo |
Man, checking it at end of turn was just tidier :(
|
changeset |
files
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Sun, 11 Sep 2011 13:12:52 -0400 |
nemo |
better?
|
changeset |
files
|
Sun, 11 Sep 2011 18:57:54 +0200 |
sheepluva |
fix for disconnect reason not being shown
|
changeset |
files
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Sun, 11 Sep 2011 18:37:34 +0200 |
sheepluva |
omg how could I forget
|
changeset |
files
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Sun, 11 Sep 2011 18:35:59 +0200 |
sheepluva |
added some changes I remembered/saw in the logs to the changelog
|
changeset |
files
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Sun, 11 Sep 2011 18:19:05 +0200 |
sheepluva |
hand drawn map editor: allow "undo" after "clear"
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changeset |
files
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Sun, 11 Sep 2011 11:09:28 -0400 |
nemo |
Also this
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changeset |
files
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Sun, 11 Sep 2011 10:46:53 -0400 |
nemo |
Should prevent a crasher when drowning while firing
|
changeset |
files
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Sun, 11 Sep 2011 10:22:09 -0400 |
nemo |
I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
|
changeset |
files
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Sun, 11 Sep 2011 16:18:49 +0200 |
sheepluva |
small de update
|
changeset |
files
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Sun, 11 Sep 2011 16:07:36 +0200 |
sheepluva |
whoops, I didn't want to commit that line
|
changeset |
files
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Sun, 11 Sep 2011 10:00:32 -0400 |
nemo |
tweak
|
changeset |
files
|
Sun, 11 Sep 2011 09:46:22 -0400 |
nemo |
Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
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changeset |
files
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Sun, 11 Sep 2011 15:38:45 +0200 |
sheepluva |
make "All Files" file filter in file dialog actually display all files rather then just those with a dot in their name
|
changeset |
files
|
Sun, 11 Sep 2011 15:18:46 +0200 |
sheepluva |
fix for issue #269
|
changeset |
files
|
Sun, 11 Sep 2011 08:54:21 -0400 |
nemo |
Try the same offsetting as X - I think it helps w/ mikade's Space Invasion camera problem
|
changeset |
files
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Sat, 10 Sep 2011 22:55:31 -0400 |
sheepluva |
fix for issue #276
|
changeset |
files
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Sun, 11 Sep 2011 04:22:57 +0200 |
sheepluva |
german lua translations
|
changeset |
files
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Sun, 11 Sep 2011 04:08:50 +0200 |
mikade |
Substitute broken Tumbler-based GaudyRacer with generic, map independant Racer.
|
changeset |
files
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Sat, 10 Sep 2011 21:23:12 -0400 |
nemo |
A hopefully reliable lua update. If I clobber anything, well, there's always file history ;)
|
changeset |
files
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Sat, 10 Sep 2011 21:02:34 -0400 |
nemo |
For better or for worse. Add sheepluva's forcing of clean on engine subdirectory. This works around a bug in fpc 2.4-2.6 that appears to generate incorrect inlining of loops on 2nd build. -B avoids this, but without a clean, the -B never got called. Also restore options, which I had confused w/ config. my bad.
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changeset |
files
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Sun, 11 Sep 2011 02:24:46 +0200 |
mikade |
fix timebox (differently), support for more players, remove version numbers,
|
changeset |
files
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Sun, 11 Sep 2011 00:36:47 +0200 |
sheepluva |
some portal love for deagle/etc shots
|
changeset |
files
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Sat, 10 Sep 2011 11:40:37 -0400 |
nemo |
tone flash waaaaay down when zoomed out
|
changeset |
files
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Sat, 10 Sep 2011 16:21:38 +0200 |
sheepluva |
fix: let's use less random code for drawing the bullet trajectory
|
changeset |
files
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Sat, 10 Sep 2011 10:13:19 -0400 |
nemo |
This condition should have been removed when I was changing targetting
|
changeset |
files
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Sat, 10 Sep 2011 14:43:16 +0200 |
sheepluva |
translation fail/typo
|
changeset |
files
|
Sat, 10 Sep 2011 14:10:14 +0200 |
sheepluva |
some sniper training improvements and few german lua translations
|
changeset |
files
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Sat, 10 Sep 2011 04:08:15 +0200 |
sheepluva |
actual rope fix for hogs getting stuck on walls
|
changeset |
files
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Sat, 10 Sep 2011 03:27:47 +0200 |
sheepluva |
rollin' back my silly hack ( rea4d1fe665d7 )
|
changeset |
files
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Sat, 10 Sep 2011 01:05:01 +0200 |
sheepluva |
Fix preview of ruler map. Thanks to Randy for pointing out it was incorrect.
|
changeset |
files
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Fri, 09 Sep 2011 18:30:40 -0400 |
nemo |
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
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changeset |
files
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Fri, 09 Sep 2011 21:31:39 +0200 |
sheepluva |
monkey task: always log to userpath
|
changeset |
files
|
Fri, 09 Sep 2011 20:17:50 +0200 |
sheepluva |
move hedgehogs out of walls
|
changeset |
files
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Fri, 09 Sep 2011 22:04:40 +0400 |
unc0rr |
Don't test for hasGone in unapproved places. Now any possibility of desync on player quit is ruled out. Not tested at all.
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changeset |
files
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Fri, 16 Sep 2011 17:36:05 +0200 |
Xeli |
Changed firebutton, parameters in uTouch might need to be tweaked some more
hedgeroid
|
changeset |
files
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Fri, 09 Sep 2011 15:52:59 +0200 |
sheepluva |
we don't need trailing whitespaces... I guess :P
|
changeset |
files
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Wed, 14 Sep 2011 18:43:16 +0200 |
Xeli |
Fix to enable compiling for something else than arm, the compiler for x64_86 didn't recognize Int32 etc..
hedgeroid
|
changeset |
files
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Fri, 09 Sep 2011 15:36:30 +0200 |
sheepluva |
Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
|
changeset |
files
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Fri, 09 Sep 2011 05:15:45 +0200 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Fri, 09 Sep 2011 03:57:45 +0200 |
mikade |
merge
|
changeset |
files
|
Fri, 09 Sep 2011 03:22:08 +0200 |
mikade |
merge
|
changeset |
files
|
Fri, 09 Sep 2011 03:21:16 +0200 |
mikade |
Allow limited form of SuddenDeath (WaterRise = 0) in both CTF modes
|
changeset |
files
|
Thu, 08 Sep 2011 21:20:12 -0400 |
nemo |
er. let's reference the right gear, shall we?
|
changeset |
files
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Fri, 09 Sep 2011 03:00:03 +0200 |
mikade |
Add support for more players.
|
changeset |
files
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Thu, 08 Sep 2011 21:18:44 -0400 |
nemo |
There. Push this back on to unc0rr. This effect can still desync, 'cause it always could, but at least now the two are linked w/o argument I think.
|
changeset |
files
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Fri, 09 Sep 2011 02:11:51 +0200 |
mikade |
For now, don't spawn anything other than health crates.
|
changeset |
files
|
Fri, 09 Sep 2011 03:04:15 +0200 |
sheepluva |
"fix" for a screen scaling problem I had after resizing to odd width number values
|
changeset |
files
|
Fri, 09 Sep 2011 01:25:21 +0200 |
sheepluva |
* ShoppaKing/TrophyRace maps updated by wolfmarc
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changeset |
files
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Fri, 09 Sep 2011 00:22:48 +0200 |
sheepluva |
change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
|
changeset |
files
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Thu, 08 Sep 2011 13:03:58 -0400 |
nemo |
oops
|
changeset |
files
|
Thu, 08 Sep 2011 13:01:20 -0400 |
nemo |
Restore hog on team gone
|
changeset |
files
|
Thu, 08 Sep 2011 17:44:51 +0200 |
sheepluva |
fix knight hat
|
changeset |
files
|
Thu, 08 Sep 2011 17:59:19 +0400 |
unc0rr |
Fix loading from save desync
|
changeset |
files
|
Thu, 08 Sep 2011 15:39:30 +0400 |
unc0rr |
Remove unnecessary and wrong check
|
changeset |
files
|
Wed, 07 Sep 2011 11:19:10 +0400 |
unc0rr |
Replace tab with space
|
changeset |
files
|
Thu, 08 Sep 2011 08:44:17 -0400 |
nemo |
Define 2 script callbacks to notify of hog vanishment
|
changeset |
files
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Thu, 08 Sep 2011 00:29:01 -0400 |
nemo |
remove debug message, clear a couple of global gear references if appropriate, fix control script
|
changeset |
files
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Wed, 07 Sep 2011 20:54:32 -0400 |
nemo |
Add flickery ghost grave
|
changeset |
files
|
Wed, 07 Sep 2011 20:53:45 -0400 |
nemo |
Since shakes are still proving unsafe until camera is reworked, try a mild flash instead
|
changeset |
files
|
Wed, 07 Sep 2011 20:35:24 -0400 |
nemo |
Revert camera shake. Now to make sure we don't desync anymore.
|
changeset |
files
|
Wed, 07 Sep 2011 20:13:14 -0400 |
Star |
updated hat
|
changeset |
files
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Sat, 08 Oct 2011 16:45:52 +0200 |
jose1711 |
merge
|
changeset |
files
|
Wed, 07 Sep 2011 20:12:20 -0400 |
nemo |
NEEDS TESTING. Try reenabling camera shake based on unc0rr's comment.
|
changeset |
files
|
Wed, 07 Sep 2011 15:06:42 -0400 |
nemo |
svg export darkened the upper white band a bit too much for my tastes
|
changeset |
files
|
Wed, 07 Sep 2011 15:03:26 -0400 |
nemo |
new countries
|
changeset |
files
|
Tue, 06 Sep 2011 17:14:29 -0400 |
nemo |
fix hat name
|
changeset |
files
|
Tue, 06 Sep 2011 17:10:03 -0400 |
nemo |
Another mass hat rename, because people were just about finished fixing their teams.
|
changeset |
files
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Tue, 06 Sep 2011 21:15:01 +0400 |
unc0rr |
- Don't generate seed twice
|
changeset |
files
|
Tue, 06 Sep 2011 21:10:02 +0400 |
unc0rr |
Send mapgen for static maps
|
changeset |
files
|
Tue, 06 Sep 2011 20:53:26 +0400 |
unc0rr |
This should be a real fix (7643cbb88f09 reverted). Not tested.
|
changeset |
files
|
Tue, 06 Sep 2011 10:40:32 -0400 |
tsleon |
translation update
|
changeset |
files
|
Tue, 06 Sep 2011 10:37:32 -0400 |
szczur |
translation update
|
changeset |
files
|
Tue, 06 Sep 2011 13:36:10 +0400 |
unc0rr |
Fix link again (changed libraries order)
|
changeset |
files
|
Mon, 05 Sep 2011 16:20:35 -0400 |
nemo |
Don't set index if using static map - avoids desync where map name is passed and list is set, but then index is set to 0
|
changeset |
files
|
Mon, 05 Sep 2011 15:48:46 -0400 |
nemo |
Add update preview when picking random static
|
changeset |
files
|
Mon, 05 Sep 2011 15:32:58 -0400 |
nemo |
Add a fade out when in lag for snow.
|
changeset |
files
|
Mon, 05 Sep 2011 15:05:46 -0400 |
nemo |
check for turn over (infinite attack)
|
changeset |
files
|
Mon, 05 Sep 2011 21:45:28 +0400 |
unC0Rr |
Fix linking in windows
|
changeset |
files
|
Mon, 05 Sep 2011 21:12:22 +0400 |
unC0Rr |
Add zlib headers (library itself is included to Qt)
|
changeset |
files
|
Mon, 05 Sep 2011 16:04:05 +0200 |
sheepluva |
3 more user hats, fixed by "Star and Moon", thank you!
|
changeset |
files
|
Mon, 05 Sep 2011 15:11:46 +0200 |
sheepluva |
fix gas mask hat
|
changeset |
files
|
Mon, 05 Sep 2011 15:51:32 +0400 |
unc0rr |
Don't refuse to create save file when a game loaded from save interrupts
|
changeset |
files
|
Mon, 05 Sep 2011 15:49:14 +0400 |
unc0rr |
Support Qt version which have no qHash(QUrl)
|
changeset |
files
|
Sun, 04 Sep 2011 17:26:38 -0400 |
nemo |
Move a few more, exclude NoHat and team hats from animation
|
changeset |
files
|
Sun, 04 Sep 2011 17:15:09 -0400 |
nemo |
Load list of hats dynamically.
|
changeset |
files
|
Sun, 04 Sep 2011 16:42:51 -0400 |
nemo |
Add check on amNothing
|
changeset |
files
|
Sun, 04 Sep 2011 16:35:27 -0400 |
nemo |
Break a bunch of teams by reorganising hats so that similar ones are found together. Hat groupings by Star
|
changeset |
files
|
Sun, 04 Sep 2011 14:05:11 -0400 |
nemo |
copy/paste fail
|
changeset |
files
|
Sun, 04 Sep 2011 13:54:24 -0400 |
nemo |
make pickhammer and blowtorch burn time for infinite attack mode
|
changeset |
files
|
Sun, 04 Sep 2011 21:40:47 +0400 |
unc0rr |
Some renaming
|
changeset |
files
|
Sun, 04 Sep 2011 21:39:50 +0400 |
unc0rr |
Replace iterators with simple declarative foreach (not tested if it works)
|
changeset |
files
|
Sun, 04 Sep 2011 13:36:59 -0400 |
nemo |
by request of shoppa player, remove land spray from shoppa wep set
|
changeset |
files
|
Sun, 04 Sep 2011 13:13:51 -0400 |
nemo |
load mask from user path as well
|
changeset |
files
|
Sun, 04 Sep 2011 21:03:06 +0400 |
unc0rr |
Prevent runtime warning
|
changeset |
files
|
Sun, 04 Sep 2011 20:51:54 +0400 |
unc0rr |
Only prepend hedgewars.org if the url is relative
|
changeset |
files
|
Sun, 04 Sep 2011 12:47:10 -0400 |
nemo |
remove dupe
|
changeset |
files
|
Sun, 04 Sep 2011 12:34:43 -0400 |
nemo |
oops
|
changeset |
files
|
Sun, 04 Sep 2011 20:21:08 +0400 |
unc0rr |
Allow surfing, download and extract only .zip files
|
changeset |
files
|
Sun, 04 Sep 2011 12:19:31 -0400 |
nemo |
truncate page on comment tags, as suggested by unc0rr
|
changeset |
files
|
Sun, 04 Sep 2011 12:06:10 -0400 |
nemo |
Add a crappy button to encourage artists to make another one. Restore Info page.
|
changeset |
files
|
Sun, 04 Sep 2011 19:04:36 +0400 |
unc0rr |
Extract to cfgdir
|
changeset |
files
|
Sun, 04 Sep 2011 10:54:00 -0400 |
nemo |
update animation page. remove test image
|
changeset |
files
|
Sun, 04 Sep 2011 10:47:44 -0400 |
nemo |
Add a bunch of new hats from the hats thread. There are still 20 or so that need pixel fixes that are not in this list.
|
changeset |
files
|
Sun, 04 Sep 2011 17:33:33 +0400 |
unc0rr |
Call update() so loaded images appear
|
changeset |
files
|
Sun, 04 Sep 2011 14:59:38 +0400 |
unc0rr |
Fix a warning
|
changeset |
files
|
Sun, 04 Sep 2011 14:46:46 +0400 |
unc0rr |
Link against quazip
|
changeset |
files
|
Sun, 04 Sep 2011 14:44:13 +0400 |
unc0rr |
Extract downloaded content into temp dir
|
changeset |
files
|
Sun, 04 Sep 2011 13:46:08 +0400 |
unc0rr |
Implement DataBrowser which downloads resources (images, css) on its own.
|
changeset |
files
|
Sun, 04 Sep 2011 11:48:01 +0400 |
unc0rr |
- Implement progressbars to show download progress
|
changeset |
files
|
Thu, 08 Sep 2011 00:34:57 +0200 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
Sun, 04 Sep 2011 10:58:42 +0400 |
unc0rr |
Add QuaZIP library to build system
|
changeset |
files
|
Sun, 04 Sep 2011 00:48:54 +0200 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
Sat, 03 Sep 2011 18:04:19 -0400 |
nemo |
Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
|
changeset |
files
|
Sat, 03 Sep 2011 20:36:08 +0200 |
sheepluva |
'Star and Moon' updated his sheep hat.
|
changeset |
files
|
Sat, 03 Sep 2011 14:01:52 -0400 |
nemo |
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
|
changeset |
files
|
Sat, 03 Sep 2011 21:35:49 +0400 |
unc0rr |
Remove STL dependency
|
changeset |
files
|
Sat, 03 Sep 2011 21:23:20 +0400 |
unc0rr |
Use QTextBrowser instead of WebKit for downloadable contents page (currently only shows the page itself)
|
changeset |
files
|
Sat, 03 Sep 2011 12:35:49 +0200 |
koda |
allow fullscreen resolution selection (but still leaves in the auto max for commodity)
|
changeset |
files
|
Fri, 02 Sep 2011 19:06:05 -0400 |
nemo |
tweak to avoid jaggies
|
changeset |
files
|
Fri, 02 Sep 2011 16:15:37 -0400 |
nemo |
typo
|
changeset |
files
|
Fri, 02 Sep 2011 13:42:16 -0400 |
nemo |
fiiine
|
changeset |
files
|
Fri, 02 Sep 2011 13:02:34 -0400 |
nemo |
lighten a bit
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Fri, 02 Sep 2011 12:46:17 -0400 |
nemo |
Add awesome new TARDIS art
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Fri, 02 Sep 2011 12:39:29 -0400 |
nemo |
OMG. I forgot this one.
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Fri, 02 Sep 2011 09:25:43 -0400 |
nemo |
that was just getting me into trouble
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Fri, 02 Sep 2011 08:16:34 -0400 |
nemo |
oops.
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Fri, 02 Sep 2011 08:16:04 -0400 |
nemo |
Thicker borders. Still need something by an actual artist.
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Fri, 02 Sep 2011 12:27:15 +0400 |
unc0rr |
Remove toLocal8Bit() conversion of file name as Qt should handle filenames on its own. Helps with filename on Windows, could help with issue #189.
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Fri, 02 Sep 2011 12:06:24 +0400 |
unc0rr |
Implement save button on game statistics page.
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Fri, 09 Sep 2011 04:39:17 +0200 |
Xeli |
Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
hedgeroid
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Fri, 02 Sep 2011 01:19:37 -0400 |
nemo |
Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
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Fri, 09 Sep 2011 04:33:14 +0200 |
Xeli |
removed these files which got added by accident, they are to be generated by cmake
hedgeroid
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Fri, 02 Sep 2011 09:04:11 +0400 |
unc0rr |
Why so serious
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Fri, 09 Sep 2011 04:32:45 +0200 |
Xeli |
Changed the package name from org.hedgewars to org.hedgewars.mobile, this file was forgotten last time
hedgeroid
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Fri, 02 Sep 2011 00:24:54 -0400 |
nemo |
*sigh* I suppose I'd best avoid those trademarks...
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Thu, 08 Sep 2011 20:58:07 +0200 |
Xeli |
Fixed the captions, they are now below the windbar
hedgeroid
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Thu, 01 Sep 2011 20:52:17 +0200 |
sheepluva |
add get away time modifier entry to changelog
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Thu, 01 Sep 2011 17:03:19 +0200 |
Xeli |
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
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Thu, 01 Sep 2011 17:49:27 +0200 |
Xeli |
Changed SDL_PollEvent to SDL_PeepEvents
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Thu, 01 Sep 2011 10:13:03 -0400 |
nemo |
merge
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Thu, 01 Sep 2011 17:45:21 +0400 |
unc0rr |
Keep blowtorch direction (doesn't actually fix the bug with hedgehog turning opposite direction)
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Thu, 01 Sep 2011 00:00:23 -0400 |
nemo |
button tweak, add missing left horizon
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Thu, 01 Sep 2011 00:28:38 +0200 |
mikade |
onHogAttack hook. Might reposition this later.
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Wed, 31 Aug 2011 15:50:39 -0400 |
nemo |
Add buttons for tag team, bottom border, unbreak smoothing
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Wed, 31 Aug 2011 15:06:03 -0400 |
nemo |
Let's draw the bottom border thicker, so it is more visible
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Wed, 31 Aug 2011 14:47:01 -0400 |
nemo |
Add option for a bottom border. Needs testing.
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Wed, 31 Aug 2011 11:08:03 -0400 |
nemo |
Avoid burning other hog's turn
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Wed, 31 Aug 2011 08:45:22 -0400 |
nemo |
Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
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Wed, 31 Aug 2011 14:23:12 +0400 |
unc0rr |
- Don't reload fonts
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Wed, 14 Sep 2011 22:27:22 +0200 |
koda |
Added tag Hedgewars-iOS-1.3.1 for changeset cba92708277b
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Wed, 31 Aug 2011 13:47:48 +0400 |
unc0rr |
Fix check for darwin or win32. Add debug message.
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Wed, 14 Sep 2011 22:27:17 +0200 |
koda |
disable ios screenshooting for now
Hedgewars-iOS-1.3.1
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Wed, 31 Aug 2011 01:32:12 -0400 |
nemo |
TARDIS bugfix
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Wed, 14 Sep 2011 22:07:03 +0200 |
koda |
fix for retina display devices
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Wed, 31 Aug 2011 01:17:14 -0400 |
nemo |
adjust Z order so crosshairs are on top of hogs, grenades behind explosives
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Wed, 14 Sep 2011 19:09:59 +0200 |
koda |
ios version bump
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Wed, 31 Aug 2011 00:58:48 -0400 |
nemo |
more proper implementation of TARDIS
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Wed, 14 Sep 2011 19:08:37 +0200 |
koda |
Added tag Hedgewars-iOS-1.3 for changeset 718f98a9df12
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Tue, 30 Aug 2011 12:32:33 -0400 |
nemo |
Reset to SD sky colour if in SD
Hedgewars-iOS-1.3
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Mon, 29 Aug 2011 19:28:45 -0400 |
nemo |
Check for nil from SpawnCustomCrate
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Mon, 29 Aug 2011 23:56:38 +0200 |
koda |
updated sdl.patch
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Sun, 28 Aug 2011 20:03:14 +0200 |
jose1711 |
Updated Slovak translation
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Sun, 28 Aug 2011 17:37:40 +0200 |
koda |
savedgamesviewcontroller refactor, added icons to supportviewcontroller
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Sun, 28 Aug 2011 14:50:04 +0200 |
koda |
ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
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Sun, 28 Aug 2011 11:50:26 +0200 |
koda |
move the ios background music under resources
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Sun, 28 Aug 2011 11:48:09 +0200 |
koda |
the return of SDL.patch D:
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Sun, 28 Aug 2011 11:38:24 +0200 |
koda |
ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
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Sat, 27 Aug 2011 17:53:35 -0400 |
nemo |
Prevent flakes from drawing if they spawn in land
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Sat, 27 Aug 2011 16:13:40 -0400 |
nemo |
I like the overall accumulation with a flat bottomed flake better. AA top w/o weird layers in middle
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Sat, 27 Aug 2011 15:06:16 -0400 |
nemo |
Avoid unsightly gaps in landbacktex
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Sat, 27 Aug 2011 14:54:56 -0400 |
nemo |
implement proper blending
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Sat, 27 Aug 2011 12:52:54 -0400 |
nemo |
Try reenabling landbacktex to see how it behaves with current pixel rules
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Fri, 26 Aug 2011 22:15:09 -0400 |
nemo |
Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
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Fri, 26 Aug 2011 21:49:10 -0400 |
nemo |
Fix rounding error in sky colour causing visible lines
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Fri, 26 Aug 2011 21:38:11 -0400 |
nemo |
Correctly check for failure to look up ammo, check for damaged mines
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Fri, 26 Aug 2011 20:59:55 -0400 |
nemo |
Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
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Fri, 26 Aug 2011 16:16:27 -0400 |
nemo |
Use frontend value for fullscreening.
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Thu, 25 Aug 2011 16:17:15 -0400 |
inu |
pt update
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Thu, 25 Aug 2011 21:00:53 +0200 |
sheepluva |
* partial rollback of changes to camera
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Thu, 25 Aug 2011 18:29:46 +0200 |
sheepluva |
reduce effect of the look-ahead behaviour that I tried to implement
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Thu, 25 Aug 2011 18:08:44 +0200 |
sheepluva |
some camera adjustments (should also fix cam flickering on lowerst res)
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Thu, 25 Aug 2011 14:56:51 +0200 |
sheepluva |
don't poison invul hogs
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Wed, 24 Aug 2011 23:37:03 -0400 |
nemo |
another silly mistake
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Wed, 24 Aug 2011 18:07:37 -0400 |
nemo |
accidentally reverted this when reverting the rest of the override changes.
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Wed, 24 Aug 2011 17:55:39 -0400 |
nemo |
oops
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Wed, 24 Aug 2011 22:29:12 +0200 |
sheepluva |
THUNKphewbzzweeEEeee
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Wed, 24 Aug 2011 15:09:41 -0400 |
nemo |
Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
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Wed, 24 Aug 2011 13:33:53 -0400 |
nemo |
add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
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Tue, 23 Aug 2011 16:37:57 -0400 |
nemo |
Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
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Tue, 23 Aug 2011 09:32:59 -0400 |
nemo |
restore screwed up test
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Tue, 23 Aug 2011 09:12:45 -0400 |
nemo |
don't override user defined size when resizing
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Thu, 01 Sep 2011 14:55:31 +0200 |
Xeli |
Check if we need to download and prevent user from reaching the startgame menu because it needs images from the download
hedgeroid
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Tue, 23 Aug 2011 12:53:47 +0200 |
koda |
enable window resizing (tested only on linux) - fix issue 103
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Thu, 01 Sep 2011 14:54:43 +0200 |
Xeli |
increment version number/name
hedgeroid
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Tue, 23 Aug 2011 10:19:33 +0200 |
koda |
ooops
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Sun, 28 Aug 2011 17:45:23 +0200 |
Xeli |
sabotage of the iphone port failed..
hedgeroid
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Tue, 23 Aug 2011 10:07:40 +0200 |
koda |
this should fix the double free that happens when closing the sdl window on ios (untested)
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Sun, 28 Aug 2011 17:42:32 +0200 |
Xeli |
fixed = operator in uFloat
hedgeroid
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Tue, 23 Aug 2011 09:23:45 +0200 |
koda |
ok this makes no sense now, remove 'enhanced' option from ios
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