Sat, 20 Apr 2013 20:39:37 +0200 |
koda |
hardcode full compiler path when compiling for ppc
0.9.19
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Sat, 20 Apr 2013 20:39:01 +0200 |
koda |
expose a hidden function that prevented linking on osx 10.4 when compiling physfs statically
0.9.19
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Sat, 20 Apr 2013 20:13:23 +0200 |
koda |
resolve divdi3 on ppc
0.9.19
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Tue, 26 Mar 2013 01:18:04 +0100 |
koda |
link stdc++ (for physfs on linux) only when targetting 32bit
0.9.19
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Sat, 20 Apr 2013 19:03:57 -0400 |
DrinkMachine |
Hiding overflow on Labels/ComboBoxes to prevent 1px off by one error
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Sat, 20 Apr 2013 02:20:15 +0200 |
koda |
update 0.9.19 with dev branch
0.9.19
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Fri, 19 Apr 2013 16:30:39 -0400 |
nemo |
merge
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Fri, 19 Apr 2013 22:20:49 +0200 |
volkan |
turkish translation updates
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Sat, 20 Apr 2013 00:26:52 +0400 |
unc0rr |
- Revert division hack nonsense
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Thu, 18 Apr 2013 21:25:38 +0400 |
unc0rr |
Store colors in human-readable form
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Thu, 18 Apr 2013 17:37:50 +0400 |
unc0rr |
lol, how did it manage to work for years? (z1 - z2 * z.Round) shouldn't respect signs of z1 and z2. It turns out we often had arbitrary .Frac value in division result. Also fixes issue 613.
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Thu, 18 Apr 2013 00:41:27 +0400 |
unc0rr |
Switch to 'settings.ini'. Copies old ini file if necessary on startup.
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Wed, 17 Apr 2013 11:24:06 -0400 |
nemo |
why would we ever want to divide by 0?
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Wed, 17 Apr 2013 15:45:13 +0400 |
unc0rr |
hwFloat division is ~1.6 times faster now
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Wed, 17 Apr 2013 12:11:33 +0400 |
unc0rr |
Trivial optimization. Wonder if compiler was smart enough about it.
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