Fri, 12 Nov 2010 17:53:35 -0500 |
nemo |
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
0.9.14
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Fri, 12 Nov 2010 17:08:31 +0100 |
koda |
exposing Henek's no wind flag
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Fri, 12 Nov 2010 21:42:27 +0300 |
unc0rr |
Fix typo
0.9.14
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Fri, 12 Nov 2010 15:20:54 +0100 |
koda |
yay i'm free to break things again!
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Fri, 12 Nov 2010 20:42:36 +0300 |
unc0rr |
Make server listen on ipv4 interface only
0.9.14
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Fri, 12 Nov 2010 14:54:53 +0100 |
koda |
drillstrike! might require the drill patch to improve behavior
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Fri, 12 Nov 2010 09:49:46 +0100 |
koda |
merge this two safe commits from trunk to release branch
0.9.14
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Fri, 12 Nov 2010 00:11:22 +0100 |
koda |
iphone interface
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Thu, 11 Nov 2010 23:24:06 +0100 |
Henek |
added getrandom and addcaption to lua
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Thu, 11 Nov 2010 22:17:54 +0300 |
unc0rr |
Revert to old server in branch 0.9.14
0.9.14
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Thu, 11 Nov 2010 11:04:24 -0500 |
nemo |
Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
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Thu, 11 Nov 2010 10:51:38 -0500 |
nemo |
er. and cast to TAmmoType, which burp's routine still requires :)
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Thu, 11 Nov 2010 09:59:45 -0500 |
nemo |
Forgot burp's new ammo routine
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Thu, 11 Nov 2010 09:58:10 -0500 |
nemo |
Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
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Thu, 11 Nov 2010 00:38:12 +0100 |
koda |
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
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