Sat, 18 Jan 2014 18:20:43 +0100 | sheepluva | changing build files without testing the change is fun, isn't it? especially for trivial things that would take less than 10 seconds to test :p | changeset | files |
Sat, 18 Jan 2014 08:09:55 -0500 | nemo | Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy. | changeset | files |
Fri, 17 Jan 2014 16:13:10 -0500 | nemo | Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572 | changeset | files |
Fri, 17 Jan 2014 15:37:24 -0500 | nemo | well. let's fix this at least - only apply to gears that are actually hedgehogs, not just ones associated with a hedgehog (which can be pretty much any gear since damage tracking was added) | changeset | files |