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Sat, 29 Oct 2011 09:19:04 +0200
sheepluva
disconnect when going back from lobby page (regression fix)
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Fri, 28 Oct 2011 18:26:17 +0200
koda
one dangerous merge
hedgeroid
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Fri, 28 Oct 2011 19:20:35 +0400
unc0rr
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
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Fri, 28 Oct 2011 13:10:46 +0200
sheepluva
+ make names in notice messages and leave messages clickable too
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Fri, 28 Oct 2011 09:12:05 +0200
sheepluva
chat: don't link own name
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Fri, 28 Oct 2011 03:41:52 +0200
koda
ok *this* brings ios 3.* runtime compatibility
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Fri, 28 Oct 2011 03:06:31 +0200
koda
restore game config on iphone
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Thu, 27 Oct 2011 22:52:22 +0200
sheepluva
actually the those if(...); weren't supposed to be if statements in the first place, since the result is always true at that point of code anyway.
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