2012-07-01 |
belphegorr |
Added mission 3: The Journey Back
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changeset |
files
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2012-06-09 |
nemo |
Remove debug pixel draws, skip tracing on own shoved hogs. Should speed things up allowing more evaluations of stuff.
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files
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2012-06-29 |
belphegorr |
Fixed some bugs with Mission 2 and Animate.lua.
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changeset |
files
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2012-06-09 |
unc0rr |
TestBaseballBat
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files
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2012-06-25 |
belphegorr |
Fixed a bug in Mission 2, where hidden hogs appeared before getting deleted on losing the game.
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files
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2012-06-09 |
unc0rr |
- Adjust some consts so whip and firepunch work perfectly
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files
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2012-06-25 |
belphegorr |
Changed color of the "Natives" team to make it more visible and reduced difficulty of the "easy" challenge in the first mission.
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files
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2012-06-09 |
nemo |
Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
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files
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2012-06-25 |
belphegorr |
Fixed a bug where, after finishing a campaign mission, the user needed to reselect the team in the frontend in order to see the next mission.
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files
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2012-06-09 |
nemo |
Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
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changeset |
files
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2012-06-25 |
belphegorr |
Added the helper script I forgot to add last time
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changeset |
files
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2012-06-09 |
unc0rr |
- Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots.
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changeset |
files
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2012-06-25 |
belphegorr |
Copied the first two campaign missions and the helper script into share/hedgewars/Data/
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changeset |
files
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2012-06-09 |
Xeli |
restore fpc 2.4.2 compatibility
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changeset |
files
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2012-06-25 |
belphegorr |
The first campaign commit with a lot of changes...
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changeset |
files
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2012-06-08 |
unc0rr |
New bright and shiny TestFirepunch which actually works
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changeset |
files
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2012-06-08 |
Xeli |
fix shift key by disabling the key modifiers for now
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files
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2012-06-07 |
Stepan777 |
1. Add IFDEFs for video recording
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files
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2012-06-08 |
unc0rr |
- TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
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files
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2012-06-07 |
Stepan777 |
merge
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files
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2012-06-08 |
unc0rr |
Check for gstHHDriven instead of damage check, so ballgun stops when turn ends in multiattack mode
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files
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2012-06-07 |
Stepan777 |
merge
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files
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2012-06-07 |
Xeli |
ignore keymodifers other than ctrl/alt/shift
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changeset |
files
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2012-06-06 |
Xeli |
removed some writelns
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changeset |
files
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2012-06-06 |
Xeli |
first attempt at implementing support for keys with modifiers
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files
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2012-06-06 |
nemo |
Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
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files
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2012-06-06 |
unc0rr |
Not needed here
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changeset |
files
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2012-06-05 |
Wolfgang Steffens |
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
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changeset |
files
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2012-06-05 |
unc0rr |
- Allow camera movement while current hedgehog is falling
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files
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2012-06-05 |
Wolfgang Steffens |
Merge
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files
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2012-06-05 |
Xeli |
Android: first attempt at using the density call from java
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changeset |
files
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2012-06-05 |
Xeli |
only reset those keys which actually change their bindings
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files
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2012-06-04 |
nemo |
tidy flags
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changeset |
files
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2012-06-10 |
Medo |
Small improvements to the frontend lib for better debugging
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files
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2012-06-04 |
nemo |
Welp. We have a bit of a problem here. Reverting the move of nextturn. But this causes a desync in scripting unless we can find a better fix.
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files
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2012-06-04 |
Stepan777 |
here it is
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files
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2012-06-09 |
Medo |
Implemented game launching API for the frontlib.
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files
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2012-06-04 |
unc0rr |
Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
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files
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2012-06-08 |
Medo |
Implemented public API for letting the engine render maps
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files
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2012-06-04 |
nemo |
Make watching AI v AI on ai survival a bit more entertaining
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files
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2012-06-07 |
Medo |
Added ini reading/writing for game schemes to the frontend lib
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files
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2012-06-04 |
nemo |
Workaround for bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
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files
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2012-06-04 |
Medo |
Frontlib: Work on the callback mechanisms for IPC
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files
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2012-06-04 |
nemo |
After experimenting with a long running average at maxed out FPS and a variety of map sizes, 128 seems to actually be a good size to use if only drawing bits of world with stuff in it. 64 actually did even better in some situations, but significantly worse in others (lots of land, zoomed out).
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files
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2012-06-02 |
Medo |
frontlib refactoring
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files
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2012-06-03 |
nemo |
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
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files
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2012-06-02 |
Medo |
Merge
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files
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2012-06-03 |
nemo |
warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
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files
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2012-06-02 |
Xeli |
Android: added a callback to java to determine dpi/dip how much we should scale the ui
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files
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2012-06-02 |
Medo |
Merge
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files
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2012-06-02 |
nemo |
add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
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files
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2012-06-01 |
unc0rr |
Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
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files
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2012-05-31 |
mikade |
merge
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changeset |
files
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2012-06-02 |
Medo |
Demo recording for the frontend library
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changeset |
files
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2012-05-31 |
nemo |
Name the flags for fall tracking and indicating whether the explosion erases terrain.
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changeset |
files
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2012-05-31 |
Medo |
Moved frontlib into project_files
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files
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2012-05-31 |
unc0rr |
merge
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changeset |
files
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2012-05-31 |
Medo |
Further work on the frontend library, restructuring, ...
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changeset |
files
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2012-05-31 |
unc0rr |
merge
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changeset |
files
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2012-05-31 |
mikade |
Add a GetTag method so that SetTag doesn't feel lonely.
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files
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