Sun, 02 Oct 2011 10:36:43 -0400 nemo Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
Sun, 02 Oct 2011 03:45:09 +0200 koda on ipad2 and above animate the little hogs on game config and fix the hat display imaging
Sun, 02 Oct 2011 01:35:20 +0200 koda little changes and fixes to the previous commit
Sun, 02 Oct 2011 00:57:04 +0200 koda headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
Fri, 30 Sep 2011 22:33:28 -0400 nemo This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
Sat, 01 Oct 2011 03:06:51 +0200 koda fix a couple of 'potential leaks'
Sat, 01 Oct 2011 02:49:40 +0200 koda rename the ios settings files into something more appropriate
Sat, 01 Oct 2011 02:40:26 +0200 koda ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
Fri, 30 Sep 2011 17:04:20 +0200 koda infecting sheepluva's mission graphics with retina images
Fri, 30 Sep 2011 12:55:04 +0200 koda a little code cleanup
Fri, 30 Sep 2011 13:17:34 +0400 unc0rr Fix build with .pro file
Thu, 29 Sep 2011 20:11:27 +0400 unc0rr Oops, fix build
Thu, 29 Sep 2011 17:25:25 +0400 unc0rr GameInfo needs room params copy
Tue, 27 Sep 2011 19:27:19 +0400 unc0rr Introduce EngineInteraction module
Fri, 30 Sep 2011 11:00:48 +0200 koda translators missed me
Fri, 30 Sep 2011 10:54:10 +0200 koda fix hats of the AI team file for ios
Fri, 30 Sep 2011 10:43:16 +0200 koda fix issue 287, default cmake build type
Thu, 29 Sep 2011 16:04:07 +0200 sheepluva oops
Thu, 29 Sep 2011 15:57:09 +0200 sheepluva update .pro
Thu, 29 Sep 2011 00:13:52 +0200 sheepluva rename misc.{h,cpp} to the name of the class they contain (FreqSpinBox)
Wed, 28 Sep 2011 19:48:02 +0200 sheepluva this makes more sense
Wed, 28 Sep 2011 19:27:56 +0200 sheepluva I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
Wed, 28 Sep 2011 06:24:10 +0200 sheepluva training screen localization works now
Wed, 28 Sep 2011 04:21:24 +0200 sheepluva load mission caption and description from localization file (WIP)
Fri, 28 Oct 2011 18:27:55 +0200 Xeli New market version hedgeroid
Wed, 28 Sep 2011 04:17:41 +0200 mikade mikade making sheepluva happy again
Fri, 28 Oct 2011 17:41:39 +0200 Xeli Enabled landhash check again hedgeroid
Tue, 27 Sep 2011 16:26:57 +0200 sheepluva use currentItemChanged signal instead of itemSelectionChanged - since the latter is always one item behind if you hold down the mousebutton and move the cursor through the list
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