2011-09-08 unc0rr Remove unnecessary and wrong check
2011-09-07 unc0rr Replace tab with space
2011-09-08 nemo Define 2 script callbacks to notify of hog vanishment
2011-09-08 nemo remove debug message, clear a couple of global gear references if appropriate, fix control script
2011-09-08 nemo Add flickery ghost grave
2011-09-08 nemo Since shakes are still proving unsafe until camera is reworked, try a mild flash instead
2011-09-08 nemo Revert camera shake. Now to make sure we don't desync anymore.
2011-09-08 Star updated hat
2011-10-08 jose1711 merge
2011-09-08 nemo NEEDS TESTING. Try reenabling camera shake based on unc0rr's comment.
2011-09-07 nemo svg export darkened the upper white band a bit too much for my tastes
2011-09-07 nemo new countries
2011-09-06 nemo fix hat name
2011-09-06 nemo Another mass hat rename, because people were just about finished fixing their teams.
2011-09-06 unc0rr - Don't generate seed twice
2011-09-06 unc0rr Send mapgen for static maps
2011-09-06 unc0rr This should be a real fix (7643cbb88f09 reverted). Not tested.
2011-09-06 tsleon translation update
2011-09-06 szczur translation update
2011-09-06 unc0rr Fix link again (changed libraries order)
2011-09-05 nemo Don't set index if using static map - avoids desync where map name is passed and list is set, but then index is set to 0
2011-09-05 nemo Add update preview when picking random static
2011-09-05 nemo Add a fade out when in lag for snow.
2011-09-05 nemo check for turn over (infinite attack)
2011-09-05 unC0Rr Fix linking in windows
2011-09-05 unC0Rr Add zlib headers (library itself is included to Qt)
2011-09-05 sheepluva 3 more user hats, fixed by "Star and Moon", thank you!
2011-09-05 sheepluva fix gas mask hat
2011-09-05 unc0rr Don't refuse to create save file when a game loaded from save interrupts
2011-09-05 unc0rr Support Qt version which have no qHash(QUrl)
2011-09-04 nemo Move a few more, exclude NoHat and team hats from animation
2011-09-04 nemo Load list of hats dynamically.
2011-09-04 nemo Add check on amNothing
2011-09-04 nemo Break a bunch of teams by reorganising hats so that similar ones are found together. Hat groupings by Star
2011-09-04 nemo copy/paste fail
2011-09-04 nemo make pickhammer and blowtorch burn time for infinite attack mode
2011-09-04 unc0rr Some renaming
2011-09-04 unc0rr Replace iterators with simple declarative foreach (not tested if it works)
2011-09-04 nemo by request of shoppa player, remove land spray from shoppa wep set
2011-09-04 nemo load mask from user path as well
2011-09-04 unc0rr Prevent runtime warning
2011-09-04 unc0rr Only prepend hedgewars.org if the url is relative
2011-09-04 nemo remove dupe
2011-09-04 nemo oops
2011-09-04 unc0rr Allow surfing, download and extract only .zip files
2011-09-04 nemo truncate page on comment tags, as suggested by unc0rr
2011-09-04 nemo Add a crappy button to encourage artists to make another one. Restore Info page.
2011-09-04 unc0rr Extract to cfgdir
2011-09-04 nemo update animation page. remove test image
2011-09-04 nemo Add a bunch of new hats from the hats thread. There are still 20 or so that need pixel fixes that are not in this list.
2011-09-04 unc0rr Call update() so loaded images appear
2011-09-04 unc0rr Fix a warning
2011-09-04 unc0rr Link against quazip
2011-09-04 unc0rr Extract downloaded content into temp dir
2011-09-04 unc0rr Implement DataBrowser which downloads resources (images, css) on its own.
2011-09-04 unc0rr - Implement progressbars to show download progress
2011-09-07 jose1711 Updated Slovak translation
2011-09-04 unc0rr Add QuaZIP library to build system
2011-09-03 jose1711 Updated Slovak translation
2011-09-03 nemo Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
2011-09-03 sheepluva 'Star and Moon' updated his sheep hat.
2011-09-03 nemo Just for fun. Flowers! Also, use a less blatant image in ammo menu.
2011-09-03 unc0rr Remove STL dependency
2011-09-03 unc0rr Use QTextBrowser instead of WebKit for downloadable contents page (currently only shows the page itself)
2011-09-03 koda allow fullscreen resolution selection (but still leaves in the auto max for commodity)
2011-09-02 nemo tweak to avoid jaggies
2011-09-02 nemo typo
2011-09-02 nemo fiiine
2011-09-02 nemo lighten a bit
2011-09-02 nemo Add awesome new TARDIS art
2011-09-02 nemo OMG. I forgot this one.
2011-09-02 nemo that was just getting me into trouble
2011-09-02 nemo oops.
2011-09-02 nemo Thicker borders. Still need something by an actual artist.
2011-09-02 unc0rr Remove toLocal8Bit() conversion of file name as Qt should handle filenames on its own. Helps with filename on Windows, could help with issue #189.
2011-09-02 unc0rr Implement save button on game statistics page.
2011-09-09 Xeli Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out hedgeroid
2011-09-02 nemo Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
2011-09-09 Xeli removed these files which got added by accident, they are to be generated by cmake hedgeroid
2011-09-02 unc0rr Why so serious
2011-09-09 Xeli Changed the package name from org.hedgewars to org.hedgewars.mobile, this file was forgotten last time hedgeroid
2011-09-02 nemo *sigh* I suppose I'd best avoid those trademarks...
2011-09-08 Xeli Fixed the captions, they are now below the windbar hedgeroid
2011-09-01 sheepluva add get away time modifier entry to changelog
2011-09-01 Xeli merge + changed the tardis image to egg.png because the data folder isn't up to date hedgeroid
2011-09-01 Xeli Changed SDL_PollEvent to SDL_PeepEvents
2011-09-01 nemo merge
2011-09-01 unc0rr Keep blowtorch direction (doesn't actually fix the bug with hedgehog turning opposite direction)
2011-09-01 nemo button tweak, add missing left horizon
2011-08-31 mikade onHogAttack hook. Might reposition this later.
2011-08-31 nemo Add buttons for tag team, bottom border, unbreak smoothing
2011-08-31 nemo Let's draw the bottom border thicker, so it is more visible
2011-08-31 nemo Add option for a bottom border. Needs testing.
2011-08-31 nemo Avoid burning other hog's turn
2011-08-31 nemo Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
2011-08-31 unc0rr - Don't reload fonts
2011-09-14 koda Added tag Hedgewars-iOS-1.3.1 for changeset cba92708277b
2011-08-31 unc0rr Fix check for darwin or win32. Add debug message.
2011-09-14 koda disable ios screenshooting for now Hedgewars-iOS-1.3.1
2011-08-31 nemo TARDIS bugfix
2011-09-14 koda fix for retina display devices
2011-08-31 nemo adjust Z order so crosshairs are on top of hogs, grenades behind explosives
2011-09-14 koda ios version bump
2011-08-31 nemo more proper implementation of TARDIS
2011-09-14 koda Added tag Hedgewars-iOS-1.3 for changeset 718f98a9df12
2011-08-30 nemo Reset to SD sky colour if in SD Hedgewars-iOS-1.3
2011-08-29 nemo Check for nil from SpawnCustomCrate
2011-08-29 koda updated sdl.patch
2011-08-28 jose1711 Updated Slovak translation
2011-08-28 koda savedgamesviewcontroller refactor, added icons to supportviewcontroller
2011-08-28 koda ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
2011-08-28 koda move the ios background music under resources
2011-08-28 koda the return of SDL.patch D:
2011-08-28 koda ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
2011-08-27 nemo Prevent flakes from drawing if they spawn in land
2011-08-27 nemo I like the overall accumulation with a flat bottomed flake better. AA top w/o weird layers in middle
2011-08-27 nemo Avoid unsightly gaps in landbacktex
2011-08-27 nemo implement proper blending
2011-08-27 nemo Try reenabling landbacktex to see how it behaves with current pixel rules
2011-08-27 nemo Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
2011-08-27 nemo Fix rounding error in sky colour causing visible lines
2011-08-27 nemo Correctly check for failure to look up ammo, check for damaged mines
2011-08-27 nemo Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
2011-08-26 nemo Use frontend value for fullscreening.
2011-08-25 inu pt update
2011-08-25 sheepluva * partial rollback of changes to camera
2011-08-25 sheepluva reduce effect of the look-ahead behaviour that I tried to implement
2011-08-25 sheepluva some camera adjustments (should also fix cam flickering on lowerst res)
2011-08-25 sheepluva don't poison invul hogs
2011-08-25 nemo another silly mistake
2011-08-24 nemo accidentally reverted this when reverting the rest of the override changes.
2011-08-24 nemo oops
2011-08-24 sheepluva THUNKphewbzzweeEEeee
2011-08-24 nemo Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
2011-08-24 nemo add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
2011-08-23 nemo Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
2011-08-23 nemo restore screwed up test
2011-08-23 nemo don't override user defined size when resizing
2011-09-01 Xeli Check if we need to download and prevent user from reaching the startgame menu because it needs images from the download hedgeroid
2011-08-23 koda enable window resizing (tested only on linux) - fix issue 103
2011-09-01 Xeli increment version number/name hedgeroid
2011-08-23 koda ooops
2011-08-28 Xeli sabotage of the iphone port failed.. hedgeroid
2011-08-23 koda this should fix the double free that happens when closing the sdl window on ios (untested)
2011-08-28 Xeli fixed = operator in uFloat hedgeroid
2011-08-23 koda ok this makes no sense now, remove 'enhanced' option from ios
2011-08-26 Xeli Made getDownloadPath compatible with < Froyo devices hedgeroid
2011-08-23 koda FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
2011-08-26 Xeli Fixed AddFileLog, there's now a log created in /sdcard/Android/data/org.hedgewars.mobile/cache/Data/ hedgeroid
2011-08-22 koda set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
2011-08-26 Xeli version name and api changed for Market version hedgeroid
2011-08-22 koda apparently sdl doesn't work anymore on ios < 3.2 so it is worth to take the leap and upgrade the minimum os to 4.0, so that we can use new apis (like imageio from sdl_image)
2011-08-26 Xeli removed some @override lines which cause compiler errors on openjdk-6 hedgeroid
2011-08-23 nemo Disable flakes in Blox theme
2011-08-24 = Xeli merg with the latest rev of 22nd (end of GSoC) hedgeroid
2011-08-22 nemo Free land texture, reset sky colour.
2011-08-22 nemo Put it in the add as well
2011-08-22 nemo Add check for no sound
2011-08-22 koda allow accessing the snapshot folder from the about page in the frontend (button could use a nicer icon)
2011-08-22 unc0rr Fix translation (it was smth like "they have normal bounced")
2011-08-22 unc0rr merge
2011-08-22 koda add Zorg to credits
2011-08-22 Xeli tiny tweak in how lua is moved + added two reverts hedgeroid
2011-08-22 koda enable a tip on osx, remove trailing whitespaces
2011-08-22 unc0rr Implement TestHammer which makes sense
2011-08-21 Xeli merge hedgeroid
2011-08-22 tsleon russian translation update
2011-08-22 unc0rr Make AI aware of damage modifiers
2011-08-21 Xeli removed the enabling of sensors hedgeroid
2011-08-22 nemo make it easier to do portal shoppa, ensure structure doesn't show up by accident in a weaponset
2011-08-21 Xeli Removed chinese font hedgeroid
2011-08-21 nemo Try to avoid overlapping voices for major statements (not things like byebye or oof)
2011-08-21 Xeli Changed url to code.google.com page hedgeroid
2011-08-21 nemo Strip and compress Golf theme
2011-08-21 Xeli changed an ifdef so that android too uses mono sound hedgeroid
2011-08-21 nemo mergy merge merge
2011-08-21 Xeli cosmetic tweak in the teamselection menu hedgeroid
2011-08-21 mikade merge
2011-08-21 nemo Try blurriness instead, to make inactive ammos clearer. Also add some missing line breaks in french locale.
2011-08-21 Xeli forgot to hg add the images... hedgeroid
2011-08-21 mikade HUD for Space Invasion, minor bugfix
2011-08-21 nemo hammer tweak
2011-08-21 Xeli Added a visual imageview to show how many teams have been selected, plus feedback when creating a new team: hedgeroid
2011-08-21 nemo Add mikade and Xeli to credits
2011-08-21 Xeli Added a check for team count to prevent the engine from crashes when starting with <2 teams + changed the text in the Teams selection menu hedgeroid
2011-08-21 nemo Allow hammer to bash mines/barrels too, increase escape time to 3s
2011-08-21 Xeli few comments added hedgeroid
2011-08-21 nemo add check for other forms of flight too
2011-08-21 Xeli added licenses hedgeroid
2011-08-21 nemo Add Lithuanian Qt translation, add Lukas to game credits
2011-08-20 Xeli added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens hedgeroid
2011-08-21 Uncharted New lithuanian translation
2011-08-20 Xeli added low jump, you can low-jump by double tapping the right or left side of the screen hedgeroid
2011-08-21 nemo Fix localisation of scripts
2011-08-19 Xeli changed aiming to be triggered when touching the crosshair hedgeroid
2011-08-21 unc0rr Add Guillaume Englert to art contributors list for his Olympic theme
2011-08-19 Xeli small cosmetic change hedgeroid
2011-08-20 nemo This really should have been a TPoint for consistency
2011-08-19 Xeli merge hedgeroid
2011-08-20 nemo -gh (heaptrace) appears to be the reason for crashing in DrawCircle on my system. I wonder if it has other bad behaviour as well.
2011-08-19 Xeli Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code hedgeroid
2011-08-20 nemo Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
2011-08-19 Xeli Added several graphics hedgeroid
2011-08-20 nemo Special case small radius gears to try and prevent repeated collisions.
2011-08-19 Xeli Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events hedgeroid
2011-08-20 nemo teach AI about sticky mines
2011-08-19 Xeli Fixed crash which occured when entering the teamselection menu for the second time hedgeroid
2011-08-19 unc0rr - Update russian translation
2011-08-18 Xeli merge hedgeroid
2011-08-19 unc0rr Remove PosInStack function, as bots behave better (they search more positions) without it
2011-08-18 Xeli aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen hedgeroid
2011-08-19 mikade - Updates to Tumbler gameplay mode [may still need a lil work]
2011-08-18 Xeli Volume keys now work hedgeroid
2011-08-19 nemo oops
2011-08-17 Xeli open ammo when clicking the current hog hedgeroid
2011-08-17 sheepluva portal: combating the space-detection issue.
2011-08-17 Xeli merge hedgeroid
2011-08-17 unc0rr Free messages queue on engine shutdown
2011-08-17 Xeli merge hedgeroid
2011-08-17 nemo ...
2011-08-17 Xeli Now able to select a weapon hedgeroid
2011-08-17 nemo *sigh*
2011-08-17 Xeli merge hedgeroid
2011-08-17 nemo Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
2011-08-17 nemo Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
2011-08-17 nemo Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
2011-08-17 nemo At mikade's request, expose screenheight/screenwidth and allow setting tag zoom level
2011-08-16 unc0rr Properly implement slot, connect signal from the object which actually sends it to the slot
2011-08-15 nemo Check for dX too
2011-08-15 nemo I'll learn to build first eventually...
2011-08-17 Xeli uTouch, has cursor move, zoom and click or tap to open the ammo menu hedgeroid
2011-08-15 nemo oops
2011-08-15 Xeli merge hedgeroid
2011-08-15 nemo Move HealthTag dY init into AddGear
2011-08-15 mikade merge
2011-08-15 nemo Use Frame instead of State for the health flag
2011-08-15 unc0rr Don't allow to join other protocol room using FOLLOW command (not tested)
2011-08-15 unc0rr Why so suspicious?
2011-08-15 mikade Allow user to drop bombs off rope, parachute, and flying saucer.
2011-08-15 nemo forgot scale
2011-08-15 nemo suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
2011-08-15 nemo bump up max collision to 1024 entries
2011-08-15 nemo Tiny bit of progress on download page - hooked it up to "Info" button for now.
2011-08-15 nemo draw health tag relative to screen if State <> 0
2011-08-14 koda smaller code cleanup
2011-08-14 nemo For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
2011-08-14 nemo Use same visual gear for health tags and hearts.
2011-08-14 nemo Seduction animation. New visual gear type.
2011-08-14 nemo Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
2011-08-14 nemo Change to "aura" due to odd crasher in DrawCircle, at least on my machine/driver. Less precise, but perhaps more attractive.
2011-08-14 unc0rr Use local scope global var instead
2011-08-13 Henek new SD flakes from mikade and a flash when sudden death starts
2011-08-13 koda small fix for the ios project file
2011-08-13 unc0rr Some screwing around GearsNear code
2011-08-13 unc0rr Don't switch to gsConfirm state (which is pretty same as gsGame) when not in gsGame or gsChat state. Prevents crashes and other possible kinds of wierd behaviour.
2011-08-12 nemo Revert ParseCommandOverride change since it appears to be badly screwing up scripting. Need to find out why. This backs out 7f57d0c7816a and the recent workaround.
2011-08-12 nemo extend the workaround. FIXME still applies
2011-08-12 nemo oops. accidentaly committed test move of voice line (the FIXME still applies though)
2011-08-12 nemo use ansistring instead
2011-08-15 Xeli Zoom and moving the camera now works with SDL_FINGER* events hedgeroid
2011-08-12 nemo sheepluva pointed out there are 2 StrPas in pascal, in different units. Do conversion in LuaPas instead
2011-08-11 Xeli merge hedgeroid
2011-08-12 nemo This is a WTF checkin. Seriously. Someone needs to look at this to find out why it is behaving as it is.
2011-08-11 Xeli Android (multitouch) implementation hedgeroid
2011-08-12 nemo unbreak voice playback in team creation
2011-08-11 Xeli SDL_FINGERUP/DOWN/MOTION events added hedgeroid
2011-08-10 Henek disable campaign button, structure and change sudden death music to hell.ogg
2011-08-11 Xeli start of implementation of the save button, check if there's something to save and update TeamSelectionActivity if a change has been made hedgeroid
2011-08-10 nemo another merge to clean up
2011-08-11 Xeli Android touch events propagate to hwengine now hedgeroid
2011-08-10 nemo :( bad revision.
2011-08-10 Xeli back key now quits the game hedgeroid
2011-08-10 nemo merge1
2011-08-10 Xeli Changed gametype to 'style' hedgeroid
2011-08-10 mikade Fixed up Golf theme. Should look pretty good, now.
2011-08-09 Xeli typo on the nullpointer check hedgeroid
2011-08-10 nemo exclude current hedgehog
2011-08-09 Xeli Fixed team colors in the UI, delete and a nullpointer bug when no teams are created hedgeroid
2011-08-10 nemo Revert 3768e9a6ec40. I misread the test. Seems parachute works as expected now already
2011-08-09 Xeli merge hedgeroid
2011-08-10 nemo return visual gear in hogsay
2011-08-09 nemo slight visual tweak. birdy's wings beat faster if he's just about tired out
2011-08-08 nemo gear state flag names for scripting
2011-08-07 nemo remove offset in seduction gear creation
2011-08-07 nemo Experimental area-of-effect Seduction
2011-08-07 unc0rr Oh, and fix cursor visibility correlations between gsConfirm state and paused state
2011-08-07 unc0rr Also unhide mouse cursor when in gsConfirm state
2011-08-07 unc0rr Release mouse cursor in gsConfirm state
2011-08-07 unc0rr Enter gsConfirm state when loosing focus
2011-08-07 nemo disable extra time in timeless mode
2011-08-07 nemo drowning flake graphics tweak
2011-08-07 koda oops this slipped through
2011-08-07 nemo Expose TargetX/TargetY to scripting
2011-08-09 Xeli removed prints hedgeroid
2011-08-07 nemo disable special case for parachute on rope. legacy? Without it, parachute behaves as one expects
2011-08-09 Xeli fixed minor download bug hedgeroid
2011-08-07 nemo make a special case for teleport instead. also allows teleporting off of a parachute
2011-08-09 Xeli api level 9 for now hedgeroid
2011-08-07 nemo prevent attempting to teleport in mid-air during inf attack
2011-08-09 Xeli - hedgeroid
2011-08-07 nemo Don't reset attack when Unplaced.
2011-08-09 Xeli Fixed IPC provide gameconfig hedgeroid
2011-08-07 nemo This should make bee/airstrikes play nicer with infinite attack mode
2011-08-09 Xeli Added color and team hog count hedgeroid
2011-08-06 koda Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
2011-08-09 Xeli AI thread is now an SDL_Thread rather than pthread hedgeroid
2011-08-04 koda use -Os --ffast-math on ios everywhere, plus other sdk3.2 compatibility changes
2011-08-09 Xeli changed iphone specific ifdefs to mobile hedgeroid
2011-08-05 nemo merge
2011-08-08 Xeli Removed the (default) qualifier hedgeroid
2011-08-10 grammikj Make sinegun sound a bit louder
2011-08-05 nemo move gstWait - should make detecting drowning easier for mikade
2011-08-08 Xeli added placeholder images for teamcount hedgeroid
2011-08-10 grammikj Fix sounds, add some more for hellish impact and sine gun
2011-08-04 Xeli merge hedgeroid
2011-08-04 nemo Fix crasher. thanks to dagni for the demo file that tracked it down.
2011-08-05 grammickj New sounds: mudball, mine bounce, hammer
2011-08-01 koda add a couple of nilcheck for safety
2011-08-01 nemo minor tweak since health tag was being retinted anyway. make it fade out. also disable unneeded tinted flag, save a handful of ops
2011-08-01 nemo Make vgtHealth use Tint
2011-08-01 nemo add getter for effects. untested.
2011-08-01 unc0rr Merge
2011-07-31 koda i had to forget something about the ios project file, by contract
2011-07-31 koda ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
2011-07-31 nemo Reset to default zoom. Unbreaks waves
2011-07-31 koda i forgot to update schemes after adding tag mode; also updated/fixed a couple of them
2011-07-31 koda ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
2011-07-30 nemo add nil check
2011-07-30 nemo sucky temp graphic for land gun, also. an experiment - do these lines make it easier to tell when a weapon is disabled without being too ugly?
2011-07-30 nemo kill off some speckles, crank up land gun output
2011-08-04 Xeli removed TODO no use for it now hedgeroid
2011-07-28 nemo bluer colour, more pulsing
2011-08-04 Xeli manifest changes, all activities are fullscreen and some activities have been added to the manifest hedgeroid
2011-07-27 nemo this helps a bit
2011-08-04 Xeli The start of the IPC transers to the engine hedgeroid
2011-07-27 nemo skip splashes for flakes
2011-08-04 Xeli Utility functions which are context wide, mostly SD methods right now hedgeroid
2011-07-27 nemo trying another texture
2011-08-04 Xeli Main activity for starting a local game hedgeroid
2011-07-27 nemo unnecessary test removed, also merge
2011-08-04 Xeli send the gameconfig hedgeroid
2011-07-27 koda annoying translators like it was no thing
2011-08-04 Xeli Main activities for starting up the game, changing gameconfig, selecting and creating teams with their respective layouts and values hedgeroid
2011-07-27 koda increasing commit number with style
2011-08-04 Xeli moved these files to a subdir hedgeroid
2011-07-27 koda one more stray tag to be removed
2011-08-04 Xeli datastructures for the different aspects of a gameconfiguration hedgeroid
2011-07-27 koda trying to clean up the .hgtags mess
2011-07-27 nemo Deletion was a bad idea.
2011-08-04 Xeli AddFileLog tweak, added [Con] to each line hedgeroid
2011-07-27 nemo example of an SD art. mine from openclipart
2011-08-04 Xeli added GenLandPreview declaration hedgeroid
2011-07-25 mikade Don't activate switch if player only has 1 hog
2011-08-04 Xeli jni constants used by hwLibrary hedgeroid
2011-07-24 koda add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
2011-08-04 Xeli images for the frontend hedgeroid
2011-07-24 koda add the ios friendly scripts
2011-08-04 Xeli Created callbacks to give the frontend information of maxteams/hogs hedgeroid
2011-07-24 koda rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
2011-07-18 Xeli Added lua files to hgignore two files have been manually 'hg added' hedgeroid
2011-07-24 nemo raise AI to hard
2011-07-18 Xeli CMake now moves the proper lua files to the project hedgeroid
2011-07-24 nemo oops
2011-07-16 Xeli Lua source modification revert aded hedgeroid
2011-07-24 nemo darken the green just a touch to stand out a bit more from mint
2011-07-16 Xeli Added support for LUA hedgeroid
2011-07-24 nemo set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
2011-07-14 Xeli Greatly simplifies the buildenvironment plus makes cmake a bit more vocal hedgeroid
2011-07-24 nemo Add grayscale option for 3d, helps with colour clashing
2011-07-14 Xeli Removed double org.hedgewars.mobile.Download*.java introduced in 5408:ab055114c788 hedgeroid
2011-07-23 nemo test on i should be first condition
2011-07-27 unc0rr Merge
2011-07-14 Xeli Removed double icons introduced in 5411:9b82f4f9fba6 hedgeroid
2011-07-23 unc0rr merge
2011-07-14 Xeli added startlocalgame activity hedgeroid
2011-07-21 sheepluva fix wrong location of "Type"-label in map-selection
2011-07-14 Xeli Main class files for the start-local-game screen hedgeroid
2011-07-20 sheepluva some changelog stuff
2011-07-14 Xeli this file points to the resources files containing weapons and schemes hedgeroid
2011-07-20 mikade Restored Golf theme. May require additional work.
2011-07-27 unc0rr Colon sign isn't compatible with windows
2011-07-14 Xeli Fixed a small bug for when detecting Themes hedgeroid
2011-07-20 mikade New mission. Hopefully easier than most of my other missions. :D
2011-07-23 unc0rr Implement command for banning by ip and a command for bans list
2011-07-27 unc0rr Remove unneeded variable
2011-07-14 Xeli Layouts for the start local game hedgeroid
2011-07-19 sheepluva escape ampersand ('&') in team select buttons.
2011-07-26 unc0rr Make AI much more wise (fix a bug preventing AI to explore caves)
2011-07-14 Xeli added xml files which represent the default entries of Schemes and weapons hedgeroid
2011-07-19 svetlisa bg locale update
2011-07-26 unc0rr Comment out unsynced logging
2011-07-14 Xeli added various icons and graphics for the frontend hedgeroid
2011-07-16 nemo try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
2011-07-14 Xeli Added a small example of the frontend still being worked but commited so the downloader now works hedgeroid
2011-07-16 nemo Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
2011-07-14 Xeli Added a utility class needed by the Downloaders hedgeroid
2011-07-12 unc0rr Somehow this line got lost somewhere
2011-07-14 Xeli Moved download classes to their own dir and fixed the way the dest dir is being 'build' hedgeroid
2011-07-11 nemo merge
2011-07-06 Xeli small fix to have LUA_DISABLED working again hedgeroid
2011-07-11 nemo typo
2011-07-05 Xeli removed some left over artifact of DataPackage in CMakeLists.txt hedgeroid
2011-07-11 koda typo and spaces
2011-07-05 Xeli fixed Data path hedgeroid
2011-07-10 koda better variable grouping...
2011-07-09 jose1711 Updated Slovak translation
2011-07-05 Xeli fixed app name hedgeroid
2011-07-08 nemo Add fudge factors for the collision check on portal exit
2011-07-05 Xeli Added build scripts to the hgignore files, these are generated by cmake hedgeroid
2011-07-07 nemo merge french translation
2011-07-05 Xeli merge hedgeroid
2011-07-07 karibikCZ Updated Czech translation
2011-07-05 Xeli Added download functionality and changed some icons hedgeroid
2011-07-07 unc0rr This seems to be a much better place
2011-07-05 Xeli Removed DataPackage and added eclipse specific meta files to ignore hedgeroid
2011-07-05 unc0rr This should improve performance on singlecore computers
2011-07-05 Xeli removed the extra DataPackage apk, the main app will download it itself hedgeroid
2011-07-04 koda little code cleanup (but please test)
2011-07-05 Xeli Removed the "move" of the resources, it isn't needed for the android build anymore and if they get moved in the default repo it probably should go somewhere in /share hedgeroid
2011-07-04 koda (fix issue 126) moved initial nickname popup to the netconnection page
2011-07-01 Xeli Changed package name from org.hedgewars to org.hedgewars.mobile hedgeroid
2011-07-04 unc0rr Remove logging (was added for debugging, could lead to a crash due to lack of synchronization)
2011-07-01 Xeli updated path to Data folder to match where DataPacakage put it *temporarily* hedgeroid
2011-07-04 nemo oops
2011-07-01 Xeli merge hedgeroid
2011-07-04 nemo separate landpixels/land despeckling results to avoid desyncing on blurry land due to extra despeckling passes. right now, this does mean landpixels edge-of-block recheck is not done
2011-06-29 Xeli Added *.properties in Android project dirs to hgignore hedgeroid
2011-07-03 mikade Altered switch behavior on 'The Specialists'.
2011-06-29 Xeli Removed protocol check, using CMake now to setup the building scripts using Templates/* removed old scripts hedgeroid
2011-07-03 nemo Based on some user complaints on forum, try to reduce impact of teams on small displays.
2011-06-28 Xeli Moved the Audio directory from the iOS folder one level up. Android-build will now refer to it SDL-android-project/build.xml must be changed if the directory is moved hedgeroid
2011-07-03 nemo adjust test slightly
2011-06-28 Xeli Added hedgewars icons hedgeroid
2011-07-03 koda copy pasta fail
2011-06-28 Xeli merge hedgeroid
2011-07-03 nemo Add a little y kick if there is nothing under an active barrel.
2011-06-28 Xeli added DataPackage temporarily hedgeroid
2011-07-03 nemo Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
2011-06-28 Xeli Preloaded libhwengine.so and added an argument to nativeInit() hedgeroid
2011-07-03 koda ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
2011-06-28 Xeli Removed absolute path to libhwengine.so, the library must be preloaded from Java now. Which automagically knows where libhwengine.so is! hedgeroid
2011-07-02 sheepluva fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
2011-06-28 Xeli The android build doesn't use cmake thus this file is needed. It doesn't have correct values yet.. hedgeroid
2011-07-01 unc0rr Merge
2011-06-28 Xeli Added an argument to Game(PChar) which provides a path to the data folder. This allows the user/java side to change from internal sdcard to sdcard hedgeroid
2011-06-30 nemo Sweep all pixels at 0 or 1 neighbours, whether damaged or not. Intended to handled output of Smooth, might be nice to cut down on the counting somehow though.
2011-06-24 Xeli Using the correct resolution rahter than a hardcoded one hedgeroid
2011-06-30 mikade Enable autoswitch on turn start for The Specialists Mode.
2011-06-24 Xeli Added a script to build and install the application, users must define a path to the ndk hedgeroid
2011-06-29 unc0rr merge
2011-06-24 Xeli put back GLUnit in the uses clause, indentation fix, path fix hedgeroid
2011-06-29 nemo call onusedammo earlier for switcher
2011-06-30 unc0rr Tiny optimization: convert smooth wind indicator change gear into visual gear
2011-06-24 Xeli disabled engine Protocol check until i fix config.in hedgeroid
2011-06-29 nemo match snow to visual gear
2011-06-30 unc0rr Fix formatting a bit
2011-06-24 Xeli Fixed a fault strcpy hedgeroid
2011-06-29 nemo Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
2011-06-30 unc0rr Convert huge switch into an array
2011-06-24 Xeli Fixed a fault strcpy hedgeroid
2011-06-28 nemo sweep up some AA pixels
2011-06-30 unc0rr Don't draw snow flakes spawned in land, introduce gstInvisible flag
2011-06-24 Xeli Added test parameter which end up at hwengine::Game(PChar) hedgeroid
2011-06-28 Henek first draft of a html based theme editor
2011-06-29 unc0rr Simplify code using 'with', convert some tabs to spaces
2011-06-24 Xeli Removed WriteToConsole debugging lines hedgeroid
2011-06-28 Henek fake crates now with complementary poison
2011-06-29 unc0rr Check xx for LAND_WIDTH_MASK
2011-06-24 Xeli merge hedgeroid
2011-06-28 unc0rr - Allow snow to drop a bit outside the map, where it already is allowed to spawn
2011-06-24 Xeli Fixed the incomplete merge of rev: 22c1f4833a86 hedgeroid
2011-06-28 unc0rr Fix CMake warning (a header listed twice)
2011-06-23 Xeli Package name changes hedgeroid
2011-06-27 nemo Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
2011-06-23 Xeli more packing name changes hedgeroid
2011-06-27 mikade Fix some quirky syntax.
2011-06-23 Xeli Package name changed from org.libsdl.app to org.hedgewars hedgeroid
2011-06-27 nemo Use an ifdef instead, add despeckling of tunnels
2011-06-23 Xeli Changed the package path from org.libsdl.app to org.hedgewars hedgeroid
2011-06-27 nemo disable .reserve - not 4.6 compatible
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