Thu, 29 Dec 2011 09:29:56 +0100 koda testing, let's try -Os optimisation for frontend and engine; small cleanup and typos
Wed, 28 Dec 2011 21:53:40 +0300 unc0rr Take koda's notice into account, also update list of source files
Wed, 28 Dec 2011 11:13:29 -0500 unc0rr add -O2
Wed, 28 Dec 2011 18:40:02 +0300 unc0rr It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
Tue, 27 Dec 2011 14:14:26 -0500 nemo Experiment in eliminating transparent white from LandPixels - I think it messes up on some graphics cards. Noticed a curious white border on a girder in a theme Randy is working on. At the very least it is slightly more efficient in the blit.
Tue, 20 Dec 2011 16:13:17 -0500 ChipHome Italian update
Sat, 17 Dec 2011 13:12:33 -0500 nemo Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
Thu, 15 Dec 2011 12:57:26 -0500 nemo Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
Thu, 15 Dec 2011 11:06:36 -0500 nemo Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
Mon, 12 Dec 2011 19:23:05 +0100 Henek added SetAmmoStore to lua for convinience
Mon, 12 Dec 2011 00:10:55 +0100 koda added 'loaded locale' message, other minor things
Mon, 12 Dec 2011 00:10:11 +0100 koda finally hook the engine localization on ios
Sun, 11 Dec 2011 23:20:59 +0100 Resoow GCI task: iOS _languages_ 2 (Bulgarian)
Sun, 11 Dec 2011 23:15:06 +0300 m4tx [GCI] backz task: unify the back button functionality, avoid using the save button
Sun, 11 Dec 2011 19:57:04 +0100 koda make sure to stop music before freeing it
Sun, 11 Dec 2011 14:52:02 +0100 Henek enable lua to also set rope length percent
Sat, 10 Dec 2011 04:10:32 +0100 sheepluva removing my reserved hat.
Thu, 08 Dec 2011 23:30:03 -0500 nemo missing nil
Thu, 08 Dec 2011 14:44:10 +0400 unc0rr Some more work on scopes
Wed, 07 Dec 2011 19:38:33 -0500 nemo oops. this is more efficient anyway.
Wed, 07 Dec 2011 23:35:13 +0100 koda ios italian translation
Wed, 07 Dec 2011 23:04:57 +0300 unc0rr Format code a bit
Wed, 07 Dec 2011 22:54:39 +0300 unc0rr Further progress on dealing with namespaces
Wed, 07 Dec 2011 11:35:03 -0500 nemo Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
Wed, 07 Dec 2011 17:55:23 +0400 unc0rr - Fix type2C id2C call
Wed, 07 Dec 2011 12:19:36 +0100 blackmetalowiec Auto refresh room list after leaving room. Fixes issue #320 for voluntarily and involuntarily coming to room list.
Wed, 07 Dec 2011 08:01:18 +0300 unc0rr "System" unit to help converter
Tue, 06 Dec 2011 22:05:59 +0300 unc0rr Ok, State monad instead
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