2012-11-30 unc0rr Use HW_TEAMCOLOR_ARRAY from frontlib flibqtfrontend
2012-11-29 Chris Wong Invert S3D_DISABLED to more consistent USE_S3D_RENDERING
2012-11-30 unc0rr Merge flibqtfrontend
2012-11-29 zero579911 GCI: use player's name for the default team
2012-11-30 Medo Fixed flib_weaponset_create creating an empty weaponset (for real this time :P) flibqtfrontend
2012-11-29 nemo unbreak linking pending some fix or other by koda. this is the same thing video recording still does.
2012-11-27 unc0rr Some fixes flibqtfrontend
2012-11-27 Medo Added default weaponset to frontlib hwconsts flibqtfrontend
2012-11-28 nemo merge
2012-11-26 unc0rr No more crashes when running quick game flibqtfrontend
2012-11-28 Bryan Dunsmore GCI2012: Empty list help text (Issue 375)
2012-11-25 unc0rr Try to setup weapon sets for quick game flibqtfrontend
2012-11-27 unc0rr Remove limit on hedgehogs number
2012-11-25 unc0rr Merge from default to have recent fixes flibqtfrontend
2012-11-26 unc0rr koda, koda... could have checked your claims
2012-11-24 koda link physfs on ios, add its library and (most importantly) implement automatic dependencies resolution
2012-11-24 jose1711 Updated Slovak translation
2012-11-24 koda add ios project to physfs
2012-11-24 jose1711 merge
2012-11-24 koda INSTALL and README updates
2012-11-24 koda physfs: no carbon depency on osx, add cdecl attributes on extra functions
2012-11-23 jose1711 Updated Slovak translation
2012-11-23 unc0rr Load sounds with the help of physfsrwops library
2012-12-01 koda merge webgl
2012-11-23 unc0rr Refactor identifiers names
2012-12-01 koda GCI2012: Check for Clang Version in CMake webgl
2012-12-01 Bryan Dunsmore Refactor Clang module. webgl
2012-11-23 unc0rr Implement QAbstractFileEngine::FastReadLineExtension
2012-12-01 Bryan Dunsmore Move version check of Clang to CMakeLists. webgl
2012-11-23 unc0rr Use alternative way of checking for file end. Also refactor this code a bit.
2012-12-01 Bryan Dunsmore Move code for Clang to separate CMake module. webgl
2012-12-01 Bryan Dunsmore Move code for Clang to separate CMake module. webgl
2012-11-23 unc0rr Bring ansistrings back
2012-11-25 unc0rr Oops, temporary objects involved flibqtfrontend
2012-11-24 koda ok at least pas2c now parses allnots....... webgl
2012-11-23 koda show console on win when debugging to see frontend messages
2012-11-25 unc0rr Convert HWTeam to be a wrapper to flib_team flibqtfrontend
2012-11-22 koda update var name webgl
2012-11-22 unc0rr Oops, sorry, libphysfs.dll
2012-11-24 unc0rr - frontlib loads team config via physfs flibqtfrontend
2012-11-22 koda throw in some 'nots' trying to restore pas2c functionality webgl
2012-11-22 unc0rr - Fix saving .ini files
2012-11-23 unc0rr Remove debug messages flibqtfrontend
2012-11-21 koda updated branch webgl
2012-11-22 koda revisit the debugfile section
2012-11-22 unc0rr Fix some frontlib bugs flibqtfrontend
2012-11-21 koda moar cmake cleanup, use message(WARNING ...) where appropriate
2012-11-21 unc0rr Try to use map preview facilities: flibqtfrontend
2012-11-21 unc0rr Follow IANA suggestions better
2012-11-21 koda cleanup revision section, make hg launch tolerant to config errors, drop deprecated exec_prog for desktop configuration in favour of execute_process
2012-11-21 koda Bad unC0Rr
2012-11-21 unc0rr Bad koda!
2012-11-21 koda little cmake cleanup, search installed modules first, then our own
2012-11-21 koda how this happened?
2012-11-21 unc0rr Take care of parameter passed to FileEngine::fileName. Fixes problem with weird paths on windows.
2012-11-21 unc0rr Some fixes to build process
2012-11-21 koda added sdl_net headers and def lib for windows, fix frontlib compilation on windows
2012-11-21 koda lotsa hackery to get frontend somehow link libengine...
2012-11-20 koda frontlib paths
2012-11-20 koda fix physfs on osx, now all platforms should be happy
2012-11-20 unc0rr Oops
2012-11-20 unc0rr Start port to frontlib
2012-11-20 unc0rr Fix build
2012-11-20 unc0rr Fix SDL library name
2012-11-20 koda find lua.h ...
2012-11-20 koda thou shall not use system headers for crossplatformness
2012-11-20 koda physfs compilation on windows
2012-11-20 koda use lua headers correctly
2012-11-19 unc0rr Fix typo
2012-11-19 unc0rr Okay, remove previous request only if it has same parent
2012-11-19 unc0rr - Only allow one engine instance running at the moment
2012-11-19 koda win build changes, fpc 2.6, CMAKE_PREFIX_PATH, glut header
2012-11-19 unc0rr Link some libraries needed for physfs on windows (there are still 5 symbols which couldn't be found - to be resolved)
2012-11-19 unc0rr Merge
2012-11-19 koda fix deprecation warnings for libav sources
2012-11-19 koda meh
2012-11-18 koda linking phsyfs on osx
2012-11-18 Xeli allow the engine to use physfs on android too
2012-11-18 unc0rr Merge from 0.9.18
2012-11-18 unc0rr Convert reading hedgehogs limit from map config
2012-11-18 unc0rr Download .zip too, and store them to .hwp
2012-11-18 nemo merge... need to remember to update first
2012-11-17 unc0rr Merge physfslayer branch into default. Have fun!
2012-11-17 unc0rr Close this branch physfslayer
2012-11-17 unc0rr - Download .hwp files into Data folder and mount them immediately (yes, could cause problems in case of overlapped contents) physfslayer
2012-11-18 nemo oops
2012-11-13 koda oops webgl
2012-11-17 unc0rr Mount .hwt files found in Data folder physfslayer
2012-11-17 nemo oft-requested, should make the shoppa guys happy, probably, but, knowing them, I'm sure someone will complain
2012-11-13 koda link main on osx webgl
2012-11-17 unc0rr Get rid of DataManager::findFileForRead physfslayer
2012-11-16 koda Backed out changeset 5d00c28059e3 - enable the feedback button again
2012-11-13 koda cleanup headers, remove -I . from rtl lib to save a few warnings webgl
2012-11-17 unc0rr Use (undocumented) Mix_LoadMUS_RW to load music physfslayer
2012-11-16 koda mutatis mutandis
2012-11-13 koda some CMake cleanup webgl
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