Mon, 22 Jul 2013 21:43:53 +0200 koda removing anonymous heads from default
Mon, 22 Jul 2013 19:01:28 +0200 sheepluva fixing cLocale being empty
Mon, 22 Jul 2013 18:16:01 +0200 RodolfoRG pt_BR translation updates
Fri, 19 Jul 2013 12:55:32 +0200 Marco Bresciani Couple of typos.
Mon, 22 Jul 2013 18:05:16 +0200 RodolfoRG pt_BR translation updates
Wed, 17 Jul 2013 17:38:29 +0200 Marco Bresciani Translation for Hedgewars Mobile!
Fri, 19 Jul 2013 22:55:07 -0400 nemo crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
Fri, 12 Jul 2013 12:49:06 +0200 Marco Bresciani Some more Italian. You know: Italians do it better! ;)
Thu, 18 Jul 2013 17:55:52 -0400 nemo typo fix
Fri, 12 Jul 2013 12:04:07 +0200 Marco Bresciani Sorry for being tedious but there is no reason, in the Italian grammar, to have "random" capital letters in the middle of a sentence...
Sun, 14 Jul 2013 20:57:30 +0200 volkan Updated Turkish localization
Tue, 16 Jul 2013 11:14:27 +0200 koda fromAscii is deprecated in qt5
Thu, 18 Jul 2013 16:58:28 -0400 nemo oups. accidentally dropped health check
Fri, 12 Jul 2013 11:57:31 +0200 Marco Bresciani Many modifications (these files seems written by a non Italian):
Sun, 14 Jul 2013 20:56:54 +0200 volkan updated Turkish translation
Tue, 16 Jul 2013 11:14:03 +0200 koda enable -fPIC on C, CXX and Pascal targets
Fri, 12 Jul 2013 11:17:32 +0200 Marco Bresciani Sorry, wife asked me to remove her name...
Fri, 12 Jul 2013 08:21:25 +0200 koda typo in var name
Wed, 10 Jul 2013 23:50:31 +0200 koda always set internet-enabled on the dmg
Wed, 10 Jul 2013 23:12:32 +0200 koda FPFLAGS are now not needed
Wed, 10 Jul 2013 23:10:59 +0200 koda use FORCE so you can append pascal flag with normal CMAKE_Pascal_FLAGS
Tue, 09 Jul 2013 04:53:25 +0200 koda automate dmg creation (woo)
Fri, 19 Jul 2013 04:51:08 +0300 Periklis Ntanasis more changes, events and bots fighting - also map drawing corrections spacecampaign
Tue, 09 Jul 2013 04:23:48 +0200 koda use the modern install(SCRIPT ...) command instead of legacy POST_BUILD_SCRIPT
Thu, 18 Jul 2013 23:37:01 +0300 Periklis Ntanasis ice planet mission wip spacecampaign
Tue, 09 Jul 2013 04:16:21 +0200 koda import create-dmg script from https://github.com/andreyvit/yoursway-create-dmg
Wed, 17 Jul 2013 05:12:00 +0300 Periklis Ntanasis changes about displaying the ice planet mission spacecampaign
Mon, 08 Jul 2013 12:17:03 +0200 koda just set these flags directly
Wed, 17 Jul 2013 04:30:47 +0300 Periklis Ntanasis ice planet map draft spacecampaign
Mon, 08 Jul 2013 12:10:55 +0200 koda some work on cmake_pascal files to better support flags we use, make engine compile as library again
Wed, 17 Jul 2013 04:13:53 +0300 Periklis Ntanasis smaller cosmos map spacecampaign
Mon, 08 Jul 2013 09:54:38 +0200 koda sopath() for linux too
Wed, 17 Jul 2013 04:05:54 +0300 Periklis Ntanasis smaller moon map and check if hero health is set spacecampaign
Mon, 08 Jul 2013 09:53:25 +0200 koda fufufufu (cont'd)
Fri, 12 Jul 2013 12:00:30 +0300 Periklis Ntanasis custom stats in moon mission spacecampaign
Mon, 08 Jul 2013 09:45:37 +0200 koda sdl2 update and typos
Thu, 11 Jul 2013 16:22:36 +0300 Periklis Ntanasis added image and description for the moon mission spacecampaign
Mon, 08 Jul 2013 01:50:00 +0200 koda use linked version for sdl and sdl_mixer too for consistency, comment some things
Thu, 11 Jul 2013 15:34:28 +0300 Periklis Ntanasis I think hog weapons and health is ok like that spacecampaign
Mon, 08 Jul 2013 01:40:20 +0200 koda the same for sdl_image and sdl_ttf
Thu, 11 Jul 2013 04:57:01 +0300 Periklis Ntanasis more events in cosmos about GameEnd spacecampaign
Mon, 08 Jul 2013 01:34:40 +0200 koda dynamically load sdl_net information so we don't have to link it
Thu, 11 Jul 2013 04:00:11 +0300 Periklis Ntanasis added saved hero health between missions spacecampaign
Mon, 08 Jul 2013 00:55:37 +0200 koda fufufufu
Thu, 11 Jul 2013 02:05:59 +0300 Periklis Ntanasis added slot for starting campaign by clicking the image and some events in moon mission spacecampaign
Sun, 07 Jul 2013 18:32:23 +0200 koda use the right macro for linux ram reporting
Tue, 09 Jul 2013 22:53:28 +0300 Periklis Ntanasis event to endgame when minions killed spacecampaign
Sun, 07 Jul 2013 18:23:10 +0200 koda show sdl_mixer version in info page
Tue, 09 Jul 2013 22:24:29 +0300 Periklis Ntanasis game ends when professor dies spacecampaign
Sun, 07 Jul 2013 14:45:08 +0200 koda allow to send chat messages with numpad enter key too (regression?)
Tue, 09 Jul 2013 19:54:26 +0300 Periklis Ntanasis moar event handlers and fixes spacecampaign
Sat, 06 Jul 2013 19:29:18 +0200 koda use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
Tue, 09 Jul 2013 18:37:36 +0300 Periklis Ntanasis more moon code, most things work ok spacecampaign
Thu, 04 Jul 2013 11:58:40 +0200 koda as-needed only at release time
Sat, 06 Jul 2013 06:53:28 +0300 Periklis Ntanasis more progress on the moon main mission spacecampaign
Wed, 03 Jul 2013 17:35:17 +0200 koda tcc compatibility
Fri, 05 Jul 2013 04:32:39 +0300 Periklis Ntanasis progress on the main moon mission spacecampaign
Wed, 03 Jul 2013 01:58:45 +0200 koda engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
Thu, 04 Jul 2013 01:36:49 +0300 Periklis Ntanasis moon01 stab and finally moon01 map spacecampaign
Tue, 02 Jul 2013 23:49:41 +0200 koda engine compiles for ios again, but SDL bindings are outdated. Fix some warnings
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